Difference between revisions of "State"
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'''State''' is the largest administrative unit in Rival Regions. | '''State''' is the largest administrative unit in Rival Regions. | ||
State consists of [[Region|regions]] (or only one region), which can form an [[Autonomy|Autonomy]] inside the state. | State consists of [[Region|regions]] (or only one region), which can form an [[Autonomy|Autonomy]] inside the state. | ||
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[[File:Mapold.png|thumb|500px|none|Map history: July 18 2013]] | [[File:Mapold.png|thumb|500px|none|Map history: July 18 2013]] | ||
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Revision as of 09:57, 5 September 2016
State is the largest administrative unit in Rival Regions. State consists of regions (or only one region), which can form an Autonomy inside the state.
You can find a list of every State in the game on Home tab.
State creation
To form a state you should pass an appropriate law in parliament or to capture another region.
You will find new laws available in parliament after your region becomes a state: you will be able to change its title and coats of arms. Leader elections will also start, the winner will be able to change state color on the map, create/join political blocs and more.
State parameters
You can see the title of the state on its page. Clicking the title will navigate you to the summary data table about its regions.
To the left you will find state logo, donation buttons, work permit request button and state budget.
In case of closed borders you will see a budget forecast (when will this state run out of budget for border guards) if you put your mouse over budget.
You can see all the state info to the right:
- Number of citizens - number of players in all state regions
- Residents - number of players with residencies in state regions
- Work permits - number of work permits, issued by state leaders
- Number of parties
- Factories
- Number of regions - total number of regions/number of developing regions/number of backward regions
- Autonomies
- Travel fee
- Borders
- Residency
- Power plant output
- Power consumption - sum of power consuptions of all the buildings in this state
- Foundation date
- Government form
- Geopolitical bloc
- Leader (or dictator in case of dictatorship)
- Leader term start
- Minister of economics
- Foreign minister
- Sanctions
- Military agreements
- Migration agreements
- State regions
Former states
State can lose this status after losing its last region.
Former states stay in Rival Regions history forever: you can navigate to History page (icon at the top right corner) via Maps tab.
You can choose any moment in time since the beginning of the game.