Fórmula de daño

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Revision as of 13:59, 27 June 2017 by SamuelCintra (talk | contribs) (Created page with "Sistema de misiles-la diferencia en Missile system building niveles de ataque y defensa regions. Difiere de-300 a 0, lo que significa que si el niv...")
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Fórmula: beneficios y edificios

Damage = (1 + Military index/20 + Missile system/400 + Sea port/400 + Airport/400 + Military Academy/400 + Strength/100 + Nation bonus*3 + (Knowledge + Endurance + Level)/200) * Troops α-damage

Sistema de misiles-la diferencia en Missile system building niveles de ataque y defensa regions. Difiere de-300 a 0, lo que significa que si el nivel de sistema de misiles de la región de defensa es más de 300 más alto que el de atacar la región, el valor de la diferencia seguirá siendo-300. Sólo cuenta en Air wars.

Sea port - same as Missile system, but counts in Sea wars only.

Airport - the difference in Airport building levels of attacking and defending regions. Differs from 0 to 300. Only counts in Air wars.

Military Academy level. Doesn't count in revolutions and coups.

Strength, Knowledge, Endurance - player perks.

Nation bonus - equals 1 when fighting for the regions of your original nation.

Level - player level.

Troops α-damage - summ of α-damage of troops, sent by the player.

Distance penalty

Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region.

Penal.png

Random part

There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%).