Fórmula de dano

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Revision as of 22:01, 4 March 2019 by Xab (talk | contribs) (Created page with "<code>Dano = )1 + Índice Militar/20 + Sistema de Mísseis/400 + Porto/400 + Aeroporto/400 + Academia Militar/400 + Força/100 + Bônus da Nação*2 + (Intelig...")
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Fórmula: habilidades e construções

Dano = )1 + Índice Militar/20 + Sistema de Mísseis/400 + Porto/400 + Aeroporto/400 + Academia Militar/400 + Força/100 + Bônus da Nação*2 + (Inteligência + Resistência + Nível)/200) *Tropas α-dano

Missile system - the difference in Missile system building levels of attacking and defending regions. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in Ground and Troopers wars.

Sea port - same as Missile system, but counts in Sea wars only.

Airport - the difference in Airport building levels of attacking and defending regions. Differs from 0 to 300. Only counts in Ground and Troopers wars.

Military Academy level. Doesn't count in revolutions and coups.

Strength, Knowledge, Endurance - player perks.

Nation bonus - equals 1 when fighting for the regions of your original nation.

Level - player level.

Troops α-damage - sum of α-damage of troops, sent by the player.

Distance penalty

Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region.

Random part

There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%).