Difference between revisions of "Damage formula"

From Rival Regions Wiki
Jump to: navigation, search
(Marked this version for translation)
Line 1: Line 1:
 
<languages/>
 
<languages/>
 
<translate>
 
<translate>
== Formula: perks and buidings ==
+
== Formula: perks and buidings == <!--T:1-->
  
 +
<!--T:2-->
 
<code>Damage = (1 + [[Indexes|Military index]]/20 + Missile system/400 +  Sea port/400 + Airport/400 + Military Academy/400 + Strength/100 + (Knowledge + Endurance + Level)/200) * [[Storage|Troops α-damage]]</code>
 
<code>Damage = (1 + [[Indexes|Military index]]/20 + Missile system/400 +  Sea port/400 + Airport/400 + Military Academy/400 + Strength/100 + (Knowledge + Endurance + Level)/200) * [[Storage|Troops α-damage]]</code>
  
 +
<!--T:3-->
 
Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Air wars]].
 
Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Air wars]].
  
 +
<!--T:4-->
 
Sea port - same as Missile system, but counts in [[Wars|Sea wars]] only.
 
Sea port - same as Missile system, but counts in [[Wars|Sea wars]] only.
  
 +
<!--T:5-->
 
Airport - the difference in [[Buildings|Airport building]] levels of attacking and defending regions. Differs from 0 to 300. Only counts in [[Wars|Air wars]].
 
Airport - the difference in [[Buildings|Airport building]] levels of attacking and defending regions. Differs from 0 to 300. Only counts in [[Wars|Air wars]].
  
 +
<!--T:6-->
 
Military Academy [[Buildings|level]]. Doesn't count in [[Wars|revolutions and coups]].
 
Military Academy [[Buildings|level]]. Doesn't count in [[Wars|revolutions and coups]].
  
 +
<!--T:7-->
 
Strength, Knowledge, Endurance - player [[Perks|perks]].
 
Strength, Knowledge, Endurance - player [[Perks|perks]].
  
 +
<!--T:8-->
 
Level - player [[Level|level]].
 
Level - player [[Level|level]].
  
 +
<!--T:9-->
 
Troops α-damage - summ of [[Storage|α-damage]] of troops, sent by the player.
 
Troops α-damage - summ of [[Storage|α-damage]] of troops, sent by the player.
  
== Distance penalty ==
+
== Distance penalty == <!--T:10-->
  
 +
<!--T:11-->
 
Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region.
 
Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region.
  
 
[[File:Penal.png|400px]]
 
[[File:Penal.png|400px]]
== Random part ==
+
== Random part == <!--T:12-->
 
There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%).
 
There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%).
 
</translate>
 
</translate>

Revision as of 09:40, 5 September 2016

Other languages:
العربية • ‎azərbaycanca • ‎Čeština • ‎Deutsch • ‎Ελληνικά • ‎English • ‎Español • ‎français • ‎furlan • ‎Հայերեն • ‎Bahasa Indonesia • ‎Italiano • ‎qazaqşa (latın)‎ • ‎한국어 • ‎Ligure • ‎Lietuvių • ‎Polski • ‎Português • ‎Português do Brasil • ‎Română • ‎Русский • ‎slovenčina • ‎slovenščina • ‎Shqip • ‎српски / srpski • ‎Türkçe • ‎Українська • ‎vèneto • ‎中文

Formula: perks and buidings

Damage = (1 + Military index/20 + Missile system/400 + Sea port/400 + Airport/400 + Military Academy/400 + Strength/100 + (Knowledge + Endurance + Level)/200) * Troops α-damage

Missile system - the difference in Missile system building levels of attacking and defending regions. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in Air wars.

Sea port - same as Missile system, but counts in Sea wars only.

Airport - the difference in Airport building levels of attacking and defending regions. Differs from 0 to 300. Only counts in Air wars.

Military Academy level. Doesn't count in revolutions and coups.

Strength, Knowledge, Endurance - player perks.

Level - player level.

Troops α-damage - summ of α-damage of troops, sent by the player.

Distance penalty

Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region.

Penal.png

Random part

There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%).