Difference between revisions of "Damage formula"
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== Formula: perks and buidings == | == Formula: perks and buidings == | ||
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There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%). | There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%). | ||
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Revision as of 09:40, 5 September 2016
Formula: perks and buidings
Damage = (1 + Military index/20 + Missile system/400 + Sea port/400 + Airport/400 + Military Academy/400 + Strength/100 + (Knowledge + Endurance + Level)/200) * Troops α-damage
Missile system - the difference in Missile system building levels of attacking and defending regions. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in Air wars.
Sea port - same as Missile system, but counts in Sea wars only.
Airport - the difference in Airport building levels of attacking and defending regions. Differs from 0 to 300. Only counts in Air wars.
Military Academy level. Doesn't count in revolutions and coups.
Strength, Knowledge, Endurance - player perks.
Level - player level.
Troops α-damage - summ of α-damage of troops, sent by the player.
Distance penalty
Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region.
Random part
There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%).