Difference between revisions of "Damage formula/fr"
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== Formule: compétence et bâtiment == | == Formule: compétence et bâtiment == | ||
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<code>Damage = (1 + [[Indexes/fr|indice militaire]]/20 + système de missile/400 + port de la mer/400 + Aéroport/400 + académie militaire/400 + Force/100 + Bonus de nation*3 + (Connaissance + Endurance + Niveau)/200) * [[Storage/fr|Troupe α-damage]]</code> | <code>Damage = (1 + [[Indexes/fr|indice militaire]]/20 + système de missile/400 + port de la mer/400 + Aéroport/400 + académie militaire/400 + Force/100 + Bonus de nation*3 + (Connaissance + Endurance + Niveau)/200) * [[Storage/fr|Troupe α-damage]]</code> | ||
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Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Ground and Troopers wars]]. | Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Ground and Troopers wars]]. | ||
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Airport - the difference in [[Buildings|Airport building]] levels of attacking and defending regions. Differs from 0 to 300. Only counts in [[Wars|Ground and Troopers wars]]. | Airport - the difference in [[Buildings|Airport building]] levels of attacking and defending regions. Differs from 0 to 300. Only counts in [[Wars|Ground and Troopers wars]]. | ||
| − | Military Academy [[Buildings|level]]. Doesn't count in [[Wars|revolutions and coups]]. Maximum bonus: Military Academy/ | + | Military Academy [[Buildings|level]]. Doesn't count in [[Wars|revolutions and coups]]. Maximum achievable bonus: Military Academy/177.(7) = 2.5 at MA level 445 or higher. |
Strength, Knowledge, Endurance - player [[Perks|perks]]. | Strength, Knowledge, Endurance - player [[Perks|perks]]. | ||
Revision as of 09:49, 20 April 2019
Formule: compétence et bâtiment
Damage = (1 + indice militaire/20 + système de missile/400 + port de la mer/400 + Aéroport/400 + académie militaire/400 + Force/100 + Bonus de nation*3 + (Connaissance + Endurance + Niveau)/200) * Troupe α-damage
Missile system - the difference in Missile system building levels of attacking and defending regions. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in Ground and Troopers wars.
Sea port - same as Missile system, but counts in Sea wars only.
Airport - the difference in Airport building levels of attacking and defending regions. Differs from 0 to 300. Only counts in Ground and Troopers wars.
Military Academy level. Doesn't count in revolutions and coups. Maximum achievable bonus: Military Academy/177.(7) = 2.5 at MA level 445 or higher.
Strength, Knowledge, Endurance - player perks.
Nation bonus - equals 1 when fighting for the regions of your original nation.
Level - player level.
Troops α-damage - sum of α-damage of troops, sent by the player.
Distance penalty
Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region.
Random part
There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%).