Difference between revisions of "Damage formula/zh"
(Updating to match new version of source page) |
(Updating to match new version of source page) |
||
| Line 2: | Line 2: | ||
== 公式﹕技能及建築 == | == 公式﹕技能及建築 == | ||
| + | <div class="mw-translate-fuzzy"> | ||
<code>傷害 = (1 + [[Indexes|軍事指數]]/20 + 飛彈系統/400 + 海軍基地/400 + 機場/400 + 軍校/400 + 力量/100 + 國家獎勵*3 + (教育 + 耐力 + 等級)/200) * [[Storage|武器基本攻擊力]]</code> | <code>傷害 = (1 + [[Indexes|軍事指數]]/20 + 飛彈系統/400 + 海軍基地/400 + 機場/400 + 軍校/400 + 力量/100 + 國家獎勵*3 + (教育 + 耐力 + 等級)/200) * [[Storage|武器基本攻擊力]]</code> | ||
| + | </div> | ||
Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Ground and Troopers wars]]. | Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Ground and Troopers wars]]. | ||
| Line 10: | Line 12: | ||
Airport - the difference in [[Buildings|Airport building]] levels of attacking and defending regions. Differs from 0 to 300. Only counts in [[Wars|Ground and Troopers wars]]. | Airport - the difference in [[Buildings|Airport building]] levels of attacking and defending regions. Differs from 0 to 300. Only counts in [[Wars|Ground and Troopers wars]]. | ||
| − | Military Academy [[Buildings|level]]. Doesn't count in [[Wars|revolutions and coups]]. Maximum bonus: Military Academy/ | + | Military Academy [[Buildings|level]]. Doesn't count in [[Wars|revolutions and coups]]. Maximum achievable bonus: Military Academy/177.(7) = 2.5 at MA level 445 or higher. |
Strength, Knowledge, Endurance - player [[Perks|perks]]. | Strength, Knowledge, Endurance - player [[Perks|perks]]. | ||
Latest revision as of 09:49, 20 April 2019
公式﹕技能及建築
傷害 = (1 + 軍事指數/20 + 飛彈系統/400 + 海軍基地/400 + 機場/400 + 軍校/400 + 力量/100 + 國家獎勵*3 + (教育 + 耐力 + 等級)/200) * 武器基本攻擊力
Missile system - the difference in Missile system building levels of attacking and defending regions. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in Ground and Troopers wars.
Sea port - same as Missile system, but counts in Sea wars only.
Airport - the difference in Airport building levels of attacking and defending regions. Differs from 0 to 300. Only counts in Ground and Troopers wars.
Military Academy level. Doesn't count in revolutions and coups. Maximum achievable bonus: Military Academy/177.(7) = 2.5 at MA level 445 or higher.
Strength, Knowledge, Endurance - player perks.
Nation bonus - equals 1 when fighting for the regions of your original nation.
Level - player level.
Troops α-damage - sum of α-damage of troops, sent by the player.
Distance penalty
Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region.
Random part
There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%).