Difference between revisions of "Damage formula/zh"

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== 公式﹕技能及建築 ==
 
== 公式﹕技能及建築 ==
  
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<code>傷害 = (1 + [[Indexes|軍事指數]]/20 + 飛彈系統/400 +  海軍基地/400 + 機場/400 + 軍校/400 + 力量/100 + 國家獎勵*3 + (教育 + 耐力 + 等級)/200) * [[Storage|武器基本攻擊力]]</code>
 
<code>傷害 = (1 + [[Indexes|軍事指數]]/20 + 飛彈系統/400 +  海軍基地/400 + 機場/400 + 軍校/400 + 力量/100 + 國家獎勵*3 + (教育 + 耐力 + 等級)/200) * [[Storage|武器基本攻擊力]]</code>
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Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Ground and Troopers wars]].
 
Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Ground and Troopers wars]].
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Airport - the difference in [[Buildings|Airport building]] levels of attacking and defending regions. Differs from 0 to 300. Only counts in [[Wars|Ground and Troopers wars]].
 
Airport - the difference in [[Buildings|Airport building]] levels of attacking and defending regions. Differs from 0 to 300. Only counts in [[Wars|Ground and Troopers wars]].
  
Military Academy [[Buildings|level]]. Doesn't count in [[Wars|revolutions and coups]]. Maximum bonus: Military Academy/400 = 2.5 at MA level 445 or higher.
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Military Academy [[Buildings|level]]. Doesn't count in [[Wars|revolutions and coups]]. Maximum achievable bonus: Military Academy/177.(7) = 2.5 at MA level 445 or higher.
  
 
Strength, Knowledge, Endurance - player [[Perks|perks]].
 
Strength, Knowledge, Endurance - player [[Perks|perks]].

Latest revision as of 09:49, 20 April 2019

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公式﹕技能及建築

傷害 = (1 + 軍事指數/20 + 飛彈系統/400 + 海軍基地/400 + 機場/400 + 軍校/400 + 力量/100 + 國家獎勵*3 + (教育 + 耐力 + 等級)/200) * 武器基本攻擊力

Missile system - the difference in Missile system building levels of attacking and defending regions. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in Ground and Troopers wars.

Sea port - same as Missile system, but counts in Sea wars only.

Airport - the difference in Airport building levels of attacking and defending regions. Differs from 0 to 300. Only counts in Ground and Troopers wars.

Military Academy level. Doesn't count in revolutions and coups. Maximum achievable bonus: Military Academy/177.(7) = 2.5 at MA level 445 or higher.

Strength, Knowledge, Endurance - player perks.

Nation bonus - equals 1 when fighting for the regions of your original nation.

Level - player level.

Troops α-damage - sum of α-damage of troops, sent by the player.

Distance penalty

Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region.

Random part

There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%).