Difference between revisions of "Damage formula/cs"
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| − | <code> Poškození = (1 + [[ | + | <code> Poškození = (1 + [[Indexes| Vojenský index]] / 20 + Raketový systém 400+ Mořský přístav 400+ Letiště 400+ Vojenská akademie 400+ Síla 100+ Endurance + Level) / 200) * [[Storage | Poškození α-poškození]] </code> |
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Revision as of 21:20, 13 November 2017
Vzorec: výhody a budovy
Poškození = (1 + Vojenský index / 20 + Raketový systém 400+ Mořský přístav 400+ Letiště 400+ Vojenská akademie 400+ Síla 100+ Endurance + Level) / 200) * Poškození α-poškození
Missile system - the difference in Missile system building levels of attacking and defending regions. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in Ground and Troopers wars.
Sea port - same as Missile system, but counts in Sea wars only.
Airport - the difference in Airport building levels of attacking and defending regions. Differs from 0 to 300. Only counts in Ground and Troopers wars.
Military Academy level. Doesn't count in revolutions and coups.
Strength, Knowledge, Endurance - player perks.
Nation bonus - equals 1 when fighting for the regions of your original nation.
Level - player level.
Troops α-damage - sum of α-damage of troops, sent by the player.
Distance penalty
Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region.
Random part
There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%).