Difference between revisions of "Damage formula"
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| − | == Formula: perks and buidings == | + | == Formula: perks and buidings == <!--T:1--> |
| + | <!--T:2--> | ||
<code>Damage = (1 + [[Indexes|Military index]]/20 + Missile system/400 + Sea port/400 + Airport/400 + Military Academy/400 + Strength/100 + (Knowledge + Endurance + Level)/200) * [[Storage|Troops α-damage]]</code> | <code>Damage = (1 + [[Indexes|Military index]]/20 + Missile system/400 + Sea port/400 + Airport/400 + Military Academy/400 + Strength/100 + (Knowledge + Endurance + Level)/200) * [[Storage|Troops α-damage]]</code> | ||
| + | <!--T:3--> | ||
Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Air wars]]. | Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Air wars]]. | ||
| + | <!--T:4--> | ||
Sea port - same as Missile system, but counts in [[Wars|Sea wars]] only. | Sea port - same as Missile system, but counts in [[Wars|Sea wars]] only. | ||
| + | <!--T:5--> | ||
Airport - the difference in [[Buildings|Airport building]] levels of attacking and defending regions. Differs from 0 to 300. Only counts in [[Wars|Air wars]]. | Airport - the difference in [[Buildings|Airport building]] levels of attacking and defending regions. Differs from 0 to 300. Only counts in [[Wars|Air wars]]. | ||
| + | <!--T:6--> | ||
Military Academy [[Buildings|level]]. Doesn't count in [[Wars|revolutions and coups]]. | Military Academy [[Buildings|level]]. Doesn't count in [[Wars|revolutions and coups]]. | ||
| + | <!--T:7--> | ||
Strength, Knowledge, Endurance - player [[Perks|perks]]. | Strength, Knowledge, Endurance - player [[Perks|perks]]. | ||
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Level - player [[Level|level]]. | Level - player [[Level|level]]. | ||
| + | <!--T:9--> | ||
Troops α-damage - summ of [[Storage|α-damage]] of troops, sent by the player. | Troops α-damage - summ of [[Storage|α-damage]] of troops, sent by the player. | ||
| − | == Distance penalty == | + | == Distance penalty == <!--T:10--> |
| + | <!--T:11--> | ||
Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region. | Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region. | ||
[[File:Penal.png|400px]] | [[File:Penal.png|400px]] | ||
| − | == Random part == | + | == Random part == <!--T:12--> |
There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%). | There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%). | ||
</translate> | </translate> | ||
Revision as of 09:40, 5 September 2016
Formula: perks and buidings
Damage = (1 + Military index/20 + Missile system/400 + Sea port/400 + Airport/400 + Military Academy/400 + Strength/100 + (Knowledge + Endurance + Level)/200) * Troops α-damage
Missile system - the difference in Missile system building levels of attacking and defending regions. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in Air wars.
Sea port - same as Missile system, but counts in Sea wars only.
Airport - the difference in Airport building levels of attacking and defending regions. Differs from 0 to 300. Only counts in Air wars.
Military Academy level. Doesn't count in revolutions and coups.
Strength, Knowledge, Endurance - player perks.
Level - player level.
Troops α-damage - summ of α-damage of troops, sent by the player.
Distance penalty
Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region.
Random part
There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%).