Difference between revisions of "Damage formula/kk-latn"

From Rival Regions Wiki
Jump to: navigation, search
(Created page with "== Formwla: alañdar men ğïmarattar ==")
(Created page with "<code>Zalal = (1 + Äskerï körsetkiş / 20 + Zımıran jüyesi / 400 + Teñiz portı / 400 + Äwejay / 400 + Äskerï akademïya / 177. (7) + Küş / 100 + Ult...")
Line 2: Line 2:
 
== Formwla: alañdar men ğïmarattar ==
 
== Formwla: alañdar men ğïmarattar ==
  
<code>Damage = (1 + [[Indexes|Military index]]/20 + Missile system/400 + Sea port/400 + Airport/400 + Military Academy/177.(7) + Strength/100 + Nation bonus*3 + (Knowledge + Endurance + Level)/200) * [[Storage|Troops α-damage]]</code>
+
<code>Zalal = (1 + [[Indexes| Äskerï körsetkiş]] / 20 + Zımıran jüyesi / 400 + Teñiz portı / 400 + Äwejay / 400 + Äskerï akademïya / 177. (7) + Küş / 100 + Ult bonwstarı * 3 + (Bilim + Şıdamdılıq + Deñgey) / 200) * [[Storage| Äskerler a-zaqım]]
 +
</code>
  
 
Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Ground and Troopers wars]].
 
Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Ground and Troopers wars]].

Revision as of 14:50, 31 January 2020

Other languages:
العربية • ‎azərbaycanca • ‎Čeština • ‎Deutsch • ‎Ελληνικά • ‎English • ‎Español • ‎français • ‎furlan • ‎Հայերեն • ‎Bahasa Indonesia • ‎Italiano • ‎qazaqşa (latın)‎ • ‎한국어 • ‎Ligure • ‎Lietuvių • ‎Polski • ‎Português • ‎Português do Brasil • ‎Română • ‎Русский • ‎slovenčina • ‎slovenščina • ‎Shqip • ‎српски / srpski • ‎Türkçe • ‎Українська • ‎vèneto • ‎中文

Formwla: alañdar men ğïmarattar

Zalal = (1 + Äskerï körsetkiş / 20 + Zımıran jüyesi / 400 + Teñiz portı / 400 + Äwejay / 400 + Äskerï akademïya / 177. (7) + Küş / 100 + Ult bonwstarı * 3 + (Bilim + Şıdamdılıq + Deñgey) / 200) * Äskerler a-zaqım

Missile system - the difference in Missile system building levels of attacking and defending regions. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in Ground and Troopers wars.

Sea port - same as Missile system, but counts in Sea wars only.

Airport - the difference in Airport building levels of attacking and defending regions. Differs from 0 to 300. Only counts in Ground and Troopers wars.

Military Academy level. Doesn't count in revolutions and coups. Maximum achievable bonus: Military Academy/177.(7) = 2.5 at MA level 445 or higher.

Strength, Knowledge, Endurance - player perks.

Nation bonus - equals 1 when fighting for the regions of your original nation.

Level - player level.

Troops α-damage - sum of α-damage of troops, sent by the player.

Distance penalty

Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region.

Random part

There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%).