Difference between revisions of "Damage formula"
| (5 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
<languages/> | <languages/> | ||
<translate> | <translate> | ||
| − | == Formula: perks and | + | == Formula: perks and buildings == <!--T:1--> |
<!--T:2--> | <!--T:2--> | ||
| − | <code>Damage = (1 + [[Indexes|Military index]]/20 + Missile system/400 + Sea port/400 + Airport/400 + Military Academy/ | + | <code>Damage = (1 + [[Indexes|Military index]]/20 + Missile system/400 + Sea port/400 + Airport/400 + Military Academy/177.(7) + Strength/100 + Nation bonus*3 + (Knowledge + Endurance + Level)/200) * [[Storage|Troops α-damage]]</code> |
<!--T:3--> | <!--T:3--> | ||
| − | Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars| | + | Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Ground and Troopers wars]]. |
<!--T:4--> | <!--T:4--> | ||
| Line 13: | Line 13: | ||
<!--T:5--> | <!--T:5--> | ||
| − | Airport - the difference in [[Buildings|Airport building]] levels of attacking and defending regions. Differs from 0 to 300. Only counts in [[Wars| | + | Airport - the difference in [[Buildings|Airport building]] levels of attacking and defending regions. Differs from 0 to 300. Only counts in [[Wars|Ground and Troopers wars]]. |
<!--T:6--> | <!--T:6--> | ||
| − | Military Academy [[Buildings|level]]. Doesn't count in [[Wars|revolutions and coups]]. | + | Military Academy [[Buildings|level]]. Doesn't count in [[Wars|revolutions and coups]]. Maximum achievable bonus: Military Academy/177.(7) = 2.5 at MA level 445 or higher. |
<!--T:7--> | <!--T:7--> | ||
| Line 28: | Line 28: | ||
<!--T:9--> | <!--T:9--> | ||
| − | Troops α-damage - | + | Troops α-damage - sum of [[Storage|α-damage]] of troops, sent by the player. |
== Distance penalty == <!--T:10--> | == Distance penalty == <!--T:10--> | ||
| Line 35: | Line 35: | ||
Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region. | Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region. | ||
| − | |||
== Random part == <!--T:12--> | == Random part == <!--T:12--> | ||
There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%). | There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%). | ||
</translate> | </translate> | ||
Latest revision as of 09:43, 20 April 2019
Formula: perks and buildings
Damage = (1 + Military index/20 + Missile system/400 + Sea port/400 + Airport/400 + Military Academy/177.(7) + Strength/100 + Nation bonus*3 + (Knowledge + Endurance + Level)/200) * Troops α-damage
Missile system - the difference in Missile system building levels of attacking and defending regions. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in Ground and Troopers wars.
Sea port - same as Missile system, but counts in Sea wars only.
Airport - the difference in Airport building levels of attacking and defending regions. Differs from 0 to 300. Only counts in Ground and Troopers wars.
Military Academy level. Doesn't count in revolutions and coups. Maximum achievable bonus: Military Academy/177.(7) = 2.5 at MA level 445 or higher.
Strength, Knowledge, Endurance - player perks.
Nation bonus - equals 1 when fighting for the regions of your original nation.
Level - player level.
Troops α-damage - sum of α-damage of troops, sent by the player.
Distance penalty
Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region.
Random part
There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%).