Difference between revisions of "Damage formula/ru"
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== Формула: навыки и строения == | == Формула: навыки и строения == | ||
| − | <code> | + | <code>Урон = (1 + [[Indexes/ru|Военный Индекс]]/20 + ПВО/400 + Порт/400 + Аэропорт/400 + Академия/400 + Сила/100 + (Знания + Выносливость + Уровень)/200) * [[Storage/ru|Отправленный α-урон]]</code> |
Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Air wars]]. | Missile system - the difference in [[Buildings|Missile system building]] levels of attacking and defending [[Region|regions]]. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in [[Wars|Air wars]]. | ||
Revision as of 14:00, 12 September 2016
Формула: навыки и строения
Урон = (1 + Военный Индекс/20 + ПВО/400 + Порт/400 + Аэропорт/400 + Академия/400 + Сила/100 + (Знания + Выносливость + Уровень)/200) * Отправленный α-урон
Missile system - the difference in Missile system building levels of attacking and defending regions. Differs from -300 to 0, meaning if the Missile system level of the defending region is more than 300 higher than that of attacking region, the difference value will still stay -300. Only counts in Air wars.
Sea port - same as Missile system, but counts in Sea wars only.
Airport - the difference in Airport building levels of attacking and defending regions. Differs from 0 to 300. Only counts in Air wars.
Military Academy level. Doesn't count in revolutions and coups.
Strength, Knowledge, Endurance - player perks.
Level - player level.
Troops α-damage - summ of α-damage of troops, sent by the player.
Distance penalty
Besides that, there will be a penalty, in case you send troops in war for the region which is too far away from your current region.
Random part
There is also a random influence on your damage: final result may vary by 1/8 part (±12.5%).