Зграде
Zgrade su najvažnije karakteristike regiona u Rival Regions. Oni imaju veliki uticaj na život igrača.
Contents
Vojna akademija (MA)
Ova zgrada ima uticaja na početnu štetu napada regiona : [viši nivo MA] više štete će biti dodeljene napadačkoj strani u ratovima na kopnu i moru. Vojna akademija takođe ima uticaj na štetu u ratovima. Svaki igrač može da izgradi MA u svom regionu, ali postoje neka ograničenja:
- Trebalo bi da bude lociran u regionu svog prebivališta
- Njegov nivo treba da bude veći od 40
Svaki igrač može izgraditi MA samo jednom dnevno. MA nivo se računa kao zbir svih doprinosa za poslednjih 14 dana. To omogućava da se izbegne beskrajno nagomilavanje.
Bolnica
Svaka zgrada, osim MA, gradi se donošenjem zakona u parlamentu i trošenjem novca i resursa iz budžeta. Svaki tip zgrade ima svoju cenu. Nivo bolnice utiče na Zdravstveni indeks regiona. Kao što znate, brzina oporavka Energije zavisi od ovog indeksa.
Vojna baza
Vojni indeks zavisi od nivoa vojne baze Vaša šteta u ratovima zavisi od ovog indeksa. Kao što znate, svaka vrsta oružja ima svoju α-štetu, a vojna baza, sa drugim varijablama, poput perkova, može povećati ovu štetu. Trebali biste videti formulu štete za više informacija.
Škola
Ova zgrada određuje Indeks obrazovanja, koji određuje brzinu učenja novih perkova.
Raketni sistem
Ova zgrada smanjuje štetu u kopnenim i ratovima trupa u slučaju da je nivo raketnog sistema odbrane veći od one na napadačkoj strani.
Only the difference of 300 points or less is taken into account, for example: attacking region has Missile system level 1000, defending region - level 1350. In this case decrease in damage of attacking side will be the same as if defending region Missile system level was only 1300.
You should see damage formula for more info.
Sea port
This building can be built only in regions with sea access. Just like Missile system, it can lower attacking side damage in Sea wars.
Power plant
This building provides independent regions or states with electricity, that is needed to power other buildings. You can see Power plant output info on state page. In case of shortage of power all buildings in the state/independent region will work with a penalty.
For example, if state buildings require 10.000 Megawatts but Power plant output is only 5.000 Megawatts all the buildings in this state will be performing at 50% of their level, excluding Military academy and Power plant.
Spaceport
This building determines the time needed to travel to/from the Moon.
Airport
Decreases (unlike Missile system) attacking side damage in Ground and Troopers wars in case of positive difference of Airport levels. Just like with Missile systems, only difference up to 300 points is taken into account. You should see damage formula for more info.
Airport building also speeds up travel process and lowers cost of delivery of weapons and items when donating them.
Can be built only on Earth.
Refill station
Can be built only on the Moon.
Just like Airport, speeds up travel process and lowers cost of delivery.
Housing fund
Determines Development Index of the region. Self-sufficient in terms of electricity and has no effect on initial defend damage and Index 11.
Private buildings (houses)
Every player can built his own private building. To build your house you should click + near building icon in your profile (under your avatar).
You can only have one house in the game. You can start building your house only in you residency region.
Top level of this buildings is limited to 99.
In case of losing in Ground war level of every house in this region decreases by 10%. In case of relocation it will lose 5%.
House level increases you storage capacity, lowers the time needed for new perks to be learned.
Cost of private houses
Up to level 10 you will need:
Level*1 G
Level*200.000.000 $
Level*10.000.000 Kg of ore
Level*10.000.000 Barr. of oil
Level*10 Pcs. of diamonds
From level 11 to 99 you will need:
Level*1 G
Ниво*600.000.000 $
40.000.000 буради нафте
40.000.000 Кг гвожђа
Level*50 Pcs. of diamonds
Initial defence damage
Buildings also determine damage points which will be assigned to the defending side at the start of the war, coup or revolution. Initial defence damage allows you to defend regions more effectively. This damage is proportional to the sum of real (with Power plant penalty, if there is one) levels of the following buildings:
(Hospital + 2*Military base + School + Sea port (if there is a sea access) + Missile system + Power plant + Spaceport + Airport (or Refill station on the Moon))*50000
Additional indexes
Additional Indexes 11 are allocated to top 5 regions with the highest sum of buildings levels (all, except for Housing fund and Military academy) on Earth and 1 on the Moon.