Bâtiments
Les Bâtiments sont une des carractéristiques les plus importants des régions dans Rival Regions, de par leur impact sur leurs habitants.
Contents
Académie Militaire (MA)
L'académie militaire a une influence sur la valeur d'attaque initiale de la région dans les guerres terrestes, navales et spatiales. Le nombre d'académies influe aussi fortement sur la formule de dégâts en guerre. Tous les joueurs peuvent construire l'académie, soumis à quelques limitations:
- Le joueur doit être dans sa région de résidence et ne peut construire l'académie qu'a cet endroit
- Le niveau du joueur doit être supérieur a 40
A noter aussi que le Premium double le nombre d'académies militaires construites.
Every player can build MA only once a day. MA level is counted as a sum of all contributions for the last 14 days. That allows to avoid endless accumulation.
Hospital
Every building, except for MA is build by passing laws in parliament and spending money and resources from the budget. Every building type has its own price. Hospital level influence its region Health index. As you know, speed of Energy recovery depends on this index.
Military base
Military index depends on Military base level Your damage in wars depends on this index. As you know, every type of weapon has its α-damage, Military base, with other variables such as perks can increase this damage. You should see damage formula for more info.
School
This buildings determines Education index, which determines the speed of learning new perks.
Missile system
This building lowers damage in Ground and troopers wars in case if defending Missile system level is higher than that of an attacking side.
La différence des niveaux de systèmes de missile n'est prise en compte que jusqu'a 300 niveaux - par exemple dans le cas ou une région ayant des missiles niveau 1000 attaque une région ayant missiles niveau 1350, les dégâts attaquant seront les mêmes qu'en attaquant une région n'en ayant que 1300.
You should see damage formula for more info.
Sea port
This building can be built only in regions with sea access. Just like Missile system, it can lower attacking side damage in Sea wars.
Power plant
This building provides independent regions or states with electricity, that is needed to power other buildings. You can see Power plant output info on state page. In case of shortage of power all buildings in the state/independent region will work with a penalty.
For example, if state buildings require 10.000 Megawatts but Power plant output is only 5.000 Megawatts all the buildings in this state will be performing at 50% of their level, excluding Military academy and Power plant.
Spaceport
This building determines the time needed to travel to/from the Moon.
Airport
Decreases (unlike Missile system) attacking side damage in Ground and Troopers wars in case of positive difference of Airport levels. Just like with Missile systems, only difference up to 300 points is taken into account. You should see damage formula for more info.
Airport building also speeds up travel process and lowers cost of delivery of weapons and items when donating them.
Can be built only on Earth.
Refill station
Can be built only on the Moon.
Just like Airport, speeds up travel process and lowers cost of delivery.
Housing fund
Determines Development Index of the region. Self-sufficient in terms of electricity and has no effect on initial defend damage and Index 11.
Private buildings (houses)
Every player can built his own private building. To build your house you should click + near building icon in your profile (under your avatar).
Chaque joueur ne peut avoir qu'une maison dans le jeu, et initier sa construction s'est possible que dans sa région de résidence.
Le niveau maximal de maison dans le jeu est limité à 99.
En cas de destruction de la région par perte d'une guerre, le niveau des maisons dans la région perdra 10%. Les maisons bougées manuellement perdent aussi 5% au moment du déménagement.
Chaque niveau de maison augmente la capacité de stockage, et réduit le temps d'apprentissage des compétences.
Coût des maisons
Jusqu'au niveau 10, il faut:
Niveau*1 G
Niveau*200.000.000 $
Niveau*10.000.000 Kg de minérai
Niveau*10.000.000 barils de pétrole
Level*10 Pcs. of diamonds
Du niveau 11 au niveau 99, la formule est différente, il faut:
Niveau*1 G
Niveau*600.000.000 $
40.000.000 Baril de pétroles
40.000.000 Kg de minerai
Level*50 Pcs. of diamonds
Initial defence damage
Buildings also determine damage points which will be assigned to the defending side at the start of the war, coup or revolution. Initial defence damage allows you to defend regions more effectively. This damage is proportional to the sum of real (with Power plant penalty, if there is one) levels of the following buildings:
(Hospital + 2*Military base + School + Sea port (if there is a sea access) + Missile system + Power plant + Spaceport + Airport (or Refill station on the Moon))*50000
Additional indexes
Additional Indexes 11 are allocated to top 5 regions with the highest sum of buildings levels (all, except for Housing fund and Military academy) on Earth and 1 on the Moon.