建築

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建筑 是Rival Regions地区中最重要的函数,对玩家有重要的影响。

军事学院 (军校)

此建筑能影响该地区的初始攻击伤害值:等级越高,由该地发动的陆海战的初始攻击伤害值就越高。军事学院也会影响 战争伤害值。每个人都能盖军事学院,但是必须符合以下条件:

每一位玩家一天只能盖一次军校 该地区的军校等级就是14天以内所有建设的军校数量。所以军校的数量是有期限性的。

医院

除了军校以外,其他建筑都是需要在议会通过 法案,从预算中扣除资源建设。每种建筑都有指定的价格。医院影响该地区的健康指数,影响能量恢复的速度。

军事基地

军事指数 depends on Military base level Your damage in wars depends on this index. As you know, every type of 武器 has its α-damage, 军事基地, with other variables such as perks can increase this damage. You should see 伤害公式 for more info.

学校

此建筑决定了教育指数, 直接影响升级技能的速度。

飞弹系统

如果防守方的飞弹系统比攻击方多,会令攻击方伤害降低。

双方飞弹系统差距最大只会考量到300。比如攻击方为1000,防守方为1350;攻击方被扣掉的伤害跟1300部飞弹系统是一样的。

You should see damage formula for more info.

Sea port

This building can be built only in regions with sea access. Just like Missile system, it can lower attacking side damage in Sea wars.

Power plant

This building provides independent regions or states with electricity, that is needed to power other buildings. You can see Power plant output info on state page. In case of shortage of power all buildings in the state/independent region will work with a penalty.

For example, if state buildings require 10.000 Megawatts but Power plant output is only 5.000 Megawatts all the buildings in this state will be performing at 50% of their level, excluding Military academy and Power plant.

Spaceport

This building determines the time needed to travel to/from the Moon.

Airport

Decreases (unlike Missile system) attacking side damage in Ground and Troopers wars in case of positive difference of Airport levels. Just like with Missile systems, only difference up to 300 points is taken into account. You should see damage formula for more info.


Airport building also speeds up travel process and lowers cost of delivery of weapons and items when donating them. Can be built only on Earth.

Refill station

Can be built only on the Moon. Just like Airport, speeds up travel process and lowers cost of delivery.

Housing fund

Determines Development Index of the region. Self-sufficient in terms of electricity and has no effect on initial defend damage and Index 11.

Private buildings (houses)

Every player can built his own private building. To build your house you should click + near building icon in your profile (under your avatar).

游戏中只玩家只能拥有一栋住宅 你只能在户籍地开始建造住宅。

此建筑的等级上限为 99。

普通战争中若该地区守方被击败,则该地区所有住宅将失去10%的等级。搬迁住宅则会失去5%。

住宅能增加仓库的空间和减少学习新技能的时间。

住宅建设成本

升级到等级10需要:

等級*1 G

等級*200.000.000 $

等級*10.000.000 Kg 礦石

等級*10.000.000 桶 石油

等級*10 克拉 鑽石

等级从11升到99需要:

等級*1 黃金

等級*600.000.000 $

40.000.000 桶 石油

40.000.000 克拉 鑽石

等級*50 克拉 鑽石

初始防御值

建筑物也会贡献给战争中防守方的初始伤害值。初始伤害值能让地区更容易防守。 伤害值与一下所有建筑物的等级之和成正比 (受供电网效率影响) :

(醫院 + 2*軍事基地 + 學校 + 海港 (若有海岸) + 飛彈系統 + 發電廠 + 太空港 + 機場 (或是月球上的補給站))*50000

超标指数

超标级别 指数 11是指该指数建筑物等级之和在地球上排名前5或月球排名第1的地区(除了Housing fund和军事学院以外)