指數

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Revision as of 15:07, 13 December 2017 by Enrichu (talk | contribs) (Created page with "'''發展指標''' - 影響領袖, 部長總督的俸禄,也決定該地區是否能發動政變。")
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指数 – 为地区发展程度及适居水平的指标。

指数类别

Rival Regions 中有4中指数:

健康指数 - 就定于该地区医院等级,影响此地区玩家的能量恢复速度。

军事指数 - 决定战争中的伤害值。决定于军事基地的等级。

教育指数 - 影响学习新技能的速度,取决于学校等级。

发展指标 - 影响领袖, 部长总督的俸禄,也决定该地区是否能发动政变

俸禄

每个地区发展指数高于6者可为领袖俸禄增加 8 G, 为部长增加 2 G ,为总督增加 12 G 。

每个地区发展指数高于3而低于6的指数可为领袖俸禄增加 4 G, 为部长增加 1 G ,为总督增加 6 G。

每个地区发展指数高于3而低于6的指数可为领袖俸禄增加 2 G,不影响部长 ,为总督增加 3 G。

Coups

Coups can be started in regions with Development index 2 or 1

Index allocation

Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.

Index 11

There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.

Sea port and Missile system

When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.