指數

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Revision as of 15:03, 13 December 2017 by Enrichu (talk | contribs) (Created page with "Every region with Development index 2 or 1 increases Leader wage by 2 G, has no effect on ministers wage and increases Governor wage by 3 G. 每個地區發展指數為1或2...")
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指數 – 為地區發展程度及適居水平的指標。

指數類別

Rival Regions 中有4中指數:

健康指數 - 就定於該地區醫院等級,影響此地區玩家的能量恢復速度。

軍事指數 - 決定戰爭中的傷害值。決定于軍事基地的等級。

教育指數 - 影響學習新技能的速度,取決於學校等級。

Development index - affects wages of leaders, ministers and governors. Determines if a Coup can be started in this region.

俸禄

每個地區發展指數高於6者可為領袖俸禄增加 8 G, 為部長增加 2 G ,為總督增加 12 G 。

每個地區發展指數高於3而低於6的指數可為領袖俸禄增加 4 G, 為部長增加 1 G ,為總督增加 6 G 。

Every region with Development index 2 or 1 increases Leader wage by 2 G, has no effect on ministers wage and increases Governor wage by 3 G. 每個地區發展指數為1或2者可為領袖俸禄增加 2 G, 不影響部長俸禄,為總督增加 3 G 。

Coups

Coups can be started in regions with Development index 2 or 1

Index allocation

Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.

Index 11

There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.

Sea port and Missile system

When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.