建築
建筑 是Rival Regions地区中最重要的特色,对玩家有重要的影响。
Contents
军事学院 (军校)
此建筑能影响该地区的初始攻击伤害值:等级越高,由该地发动的陆海战的初始攻击伤害值就越高。军事学院也会影响 战争伤害值。每个人都能盖军事学院,但是必须符合以下条件:
每一位玩家一天只能盖一次军校 该地区的军校等级就是14天以内所有建设的军校数量。所以军校的数量是有期限性的。
医院l
除了军校以外,其他建筑都是需要在议会通过 法案,从预算中扣除资源建设。每种建筑都有指定的价格。医院影响该地区的健康指数,影响能量恢复的速度。
军事基地
军事指数 depends on Military base level Your damage in wars depends on this index. As you know, every type of 武器 has its α-damage, 军事基地, with other variables such as perks can increase this damage. You should see 伤害公式 for more info.
学校
飞弹系统
<img src="
" style="float:left; margin-right: 10px;为防守方减少伤害。
双方飞弹系统差距最大只会考量到300。比如攻击方为1000,防守方为1350;防守方所得到的防护跟1300所得到的值是一样的。
You should see damage formula for more info.
Sea port
This building can be built only in regions with sea access. Just like Missile system, it can lower attacking side damage in Sea wars.
Power plant
This building provides independent regions or states with electricity, that is needed to power other buildings. You can see Power plant output info on state page. In case of shortage of power all buildings in the state/independent region will work with a penalty.
For example, if state buildings require 10.000 Megawatts but Power plant output is only 5.000 Megawatts all the buildings in this state will be performing at 50% of their level, excluding Military academy and Power plant.
Spaceport
This building determines the time needed to travel to/from the Moon.
Airport
Decreases (unlike Missile system) attacking side damage in Ground and Troopers wars in case of positive difference of Airport levels. Just like with Missile systems, only difference up to 300 points is taken into account. You should see damage formula for more info.
Airport building also speeds up travel process and lowers cost of delivery of weapons and items when donating them.
Can be built only on Earth.
Refill station
Can be built only on the Moon.
Just like Airport, speeds up travel process and lowers cost of delivery.
Housing fund
Determines Development Index of the region. Self-sufficient in terms of electricity and has no effect on initial defend damage and Index 11.
Private buildings (houses)
Every player can built his own private building. To build your house you should click + near building icon in your profile (under your avatar).
You can only have one house in the game. You can start building your house only in you residency region.
Top level of this buildings is limited to 99.
In case of losing in Ground war level of every house in this region decreases by 10%. In case of relocation it will lose 5%.
House level increases you storage capacity, lowers the time needed for new perks to be learned.
Cost of private houses
Up to level 10 you will need:
Level*1 G
Level*200.000.000 $
Level*10.000.000 Kg of ore
等級*10.000.000 桶 石油
等級*10 克拉 鑽石
等级从11升到99需要:
等級*1 黃金
等級*600.000.000 $
40.000.000 桶 石油
40.000.000 克拉 鑽石
等級*50 克拉 鑽石
初始防御值
建筑物也会贡献给战争中防守方的初始伤害值。初始伤害值能让地区更容易防守。 伤害值与一下所有建筑物的等级之和成正比 (受供电网效率影响) :
(醫院 + 2*軍事基地 + 學校 + 海港 (若有海岸) + 飛彈系統 + 發電廠 + 太空港 + 機場 (或是月球上的補給站))*50000
超标指数
超标级别 指数 11是指该指数建筑物等级之和在地球上排名前5或月球排名第1的地区(除了Housing fund和军事学院以外)