建築
建筑 是Rival Regions地区中最重要的特色,对玩家有重要的影响。
Contents
Military academy (MA)
此建筑能影响该地区的初始攻击伤害值:等级越高,由该地发动的陆海战的初始攻击伤害值就越高。军事学院也会影响 战争伤害值。每个人都能盖军事学院,但是必须符合以下条件:
Every player can build MA only once a day. MA level is counted as a sum of all contributions for the last 14 days. That allows to avoid endless accumulation.
Hospital
Every building, except for MA is build by passing laws in parliament and spending money and resources from the budget. Every building type has its own price. Hospital level influence its region Health index. As you know, speed of Energy recovery depends on this index.
Military base
Military index depends on Military base level Your damage in wars depends on this index. As you know, every type of weapon has its α-damage, Military base, with other variables such as perks can increase this damage. You should see damage formula for more info.
School
This buildings determines Education index, which determines the speed of learning new perks.
Missile system
This building lowers damage in Ground and troopers wars in case if defending Missile system level is higher than that of an attacking side.
双方飞弹系统差距最大只会考量到300。比如攻击方为1000,防守方为1350;防守方所得到的防护跟1300所得到的值是一样的。
You should see damage formula for more info.
Sea port
This building can be built only in regions with sea access. Just like Missile system, it can lower attacking side damage in Sea wars.
Power plant
This building provides independent regions or states with electricity, that is needed to power other buildings. You can see Power plant output info on state page. In case of shortage of power all buildings in the state/independent region will work with a penalty.
For example, if state buildings require 10.000 Megawatts but Power plant output is only 5.000 Megawatts all the buildings in this state will be performing at 50% of their level, excluding Military academy and Power plant.
Spaceport
This building determines the time needed to travel to/from the Moon.
Airport
Decreases (unlike Missile system) attacking side damage in Ground and Troopers wars in case of positive difference of Airport levels. Just like with Missile systems, only difference up to 300 points is taken into account. You should see damage formula for more info.
Airport building also speeds up travel process and lowers cost of delivery of weapons and items when donating them.
Can be built only on Earth.
Refill station
Can be built only on the Moon.
Just like Airport, speeds up travel process and lowers cost of delivery.
Housing fund
Determines Development Index of the region. Self-sufficient in terms of electricity and has no effect on initial defend damage and Index 11.
Private buildings (houses)
Every player can built his own private building. To build your house you should click + near building icon in your profile (under your avatar).
You can only have one house in the game. You can start building your house only in you residency region.
Top level of this buildings is limited to 99.
In case of losing in Ground war level of every house in this region decreases by 10%. In case of relocation it will lose 5%.
House level increases you storage capacity, lowers the time needed for new perks to be learned.
Cost of private houses
Up to level 10 you will need:
Level*1 G
Level*200.000.000 $
Level*10.000.000 Kg of ore
等級*10.000.000 桶 石油
等級*10 克拉 鑽石
等级从11升到99需要:
等級*1 黃金
等級*600.000.000 $
40.000.000 桶 石油
40.000.000 克拉 鑽石
等級*50 克拉 鑽石
初始防御值
建筑物也会贡献给战争中防守方的初始伤害值。初始伤害值能让地区更容易防守。 伤害值与一下所有建筑物的等级之和成正比 (受供电网效率影响) :
(醫院 + 2*軍事基地 + 學校 + 海港 (若有海岸) + 飛彈系統 + 發電廠 + 太空港 + 機場 (或是月球上的補給站))*50000
超标指数
超标级别 指数 11是指该指数建筑物等级之和在地球上排名前5或月球排名第1的地区(除了Housing fund和军事学院以外)