Indeksy
Indeks – jest to wskaźnik dobrobytu i rozwoju w danym regionie.
Contents
Rodzaje indeksów
W Rival Regions wyróżniamy 4 rodzaje indeksów:
Indeks zdrowia - zależny od poziomu Szpitala. Wpływa na szybkość odnawiania energii.
Indeks wojskowy - ma wpływ na obrażenia zadawane w wojnach. Jego wysokość zależy od poziomu Bazy wojskowej.
Indeks edukacji - skraca czas niezbędny do zwiększenia poziomu atrybutów. Jego wysokość zależy od poziomu Szkoły.
Indeks rozwoju - ma wpływ na pensje prywódcy, ministrów i gubernatorów. Ma wpływ na to, czy Pucz może być rozpoczęty w danym regionie.
Gold wages
Every region with Development index 10, 9, 8, 7 or 6 increases Leader wage by 8 G, by 2 G for ministers and by 12 G for Governors.
Every region with Development index 5, 4, or 3 increases Leader wage by 4 G, 1 G for ministers and 6 G for Governors.
Every region with Development index 2 or 1 increases Leader wage by 2 G, has no effect on ministers wage and increases Governor wage by 3 G.
Coups
Coups can be started in regions with Development index 2 or 1
Index allocation
Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.
Index 11
There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.
Sea port and Missile system
When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.