Índices

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Elíndice – muestra el bienestar y desarrollo de la región.

Se pueden ver los índices en la página de la región

Tipos de índices

En Rival Regions existen 4 tipos de índices:

Índice de salud - depende del nivel que tenga el hospital en esa región y afecta a la recuperación de energía.

Índice militar - afecta al daño en la guerra. Depende del nivel de la base militar.

Índice de educación - afecta a la velocidad de aprender nuevas habilidades. Depende del nivel de la escuela.

Índice de desarrollo - afecta al salario de los líderes, ministros y gobernadores. Determina si se puede iniciar un Golpe en esa región

Gold wages

Every region with Development index 10, 9, 8, 7 or 6 increases Leader wage by 8 G, by 2 G for ministers and by 12 G for Governors.

Every region with Development index 5, 4, or 3 increases Leader wage by 4 G, 1 G for ministers and 6 G for Governors.

Every region with Development index 2 or 1 increases Leader wage by 2 G, has no effect on ministers wage and increases Governor wage by 3 G.

Coups

Coups can be started in regions with Development index 2 or 1

Index allocation

Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.

Index 11

There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.

Sea port and Missile system

When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.