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Language
aa - Afar
ab - Abkhazian
ace - Achinese
ady - Adyghe
ady-cyrl - адыгабзэ
aeb - Tunisian Arabic
aeb-arab - تونسي
aeb-latn - Tûnsî
af - Afrikaans
ak - Akan
aln - Gheg Albanian
am - Amharic
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - تۆرکجه
ba - Bashkir
ban - Balinese
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba
bcc - Southern Balochi
bcl - Bikol Central
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
bto - Iriga Bicolano
bug - Buginese
bxr - буряад
ca - Catalan
cbk-zam - Chavacano de Zamboanga
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Turkish
crh-cyrl - Crimean Turkish (Cyrillic script)
crh-latn - Crimean Turkish (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - डोटेली
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Simplified Gan script
gan-hant - Traditional Gan script
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hy - Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Адыгэбзэ
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - 한국어 (조선)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - كوردي (عەرەبی)
ku-latn - Kurdish (Latin script)
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - лакку
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mo - молдовеняскэ
mr - Marathi
mrj - Western Mari
ms - Malay
mt - Maltese
mus - Creek
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
niu - Niuean
nl - Dutch
nl-informal - Nederlands (informeel)
nn - Norwegian Nynorsk
nov - Novial
nrm - Nouormand
nso - Northern Sotho
nv - Navajo
ny - Nyanja
oc - Occitan
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmy - Romani
rn - Rundi
ro - Romanian
roa-tara - tarandíne
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tašlḥiyt
shi-tfng - ⵜⴰⵛⵍⵃⵉⵜ
shn - Shan
si - Sinhala
sk - Slovak
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
ta - Tamil
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tn - Tswana
to - Tongan
tokipona - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - ўзбекча
uz-latn - oʻzbekcha
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - 中文(澳門)
zh-my - 中文(马来西亚)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{DISPLAYTITLE:Войни}}<languages/> '''War''' in Rival Regions is a conflict between [[State|states]] or independent [[Region|regions]], with a goal of gaining an independence or obtaining region for the attacking state. To start a war you should propose a [[Laws|law]] in [[Parliament|parliament]], which than must be voted in its favour. War will start at the moment of the law acceptance. [[Leader|Dictators]] or [[Leader|leaders with commander status]] can pass this laws instantly. There are different types of wars: ground wars, revolutions, coups, sea wars and troopers War. Any of this wars last for 24 hours. If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically. ==War page== You can find the list of all active wars on Wars tab. You can see the nearest war to your region or your last war (if you dealt any damage in any active war) on Home tab. You can also notice the priority war, selected by the leader of your state in his orders in the lower part of the screen. To open war page just click on war damage points or Fight button. You can see in the header of any war page its type, player with the highest damage in this war, war status (time of ending) and damage per second, which can show this war importance. Active war with highest damage per second will be shown in Home tab (after level 60). To the left you will see an attacking region and its damage, to the right - defending region. Icon of laurel wreath shows which side is currently winning: the side with the highest damage. In the centre you will find a link to the comments and its count and war damage points: the difference between defending and attacking sides. For war to be won by attacking side this number should be lower than 0. In all war types each side's damage points are toped up by players: you send [[Storage|troops]] for the side you have chosen while spending your [[Energy|Energy]]. Your contributed damage will be added to the damage of other players. If you want to take part in a war you should click Send my troops button for one of the side. Than select which troops you want to send. To take part in war you should be located in an attacking or defending region or in any region of the states, that are taking part in it or in one of the state with [[Military agreement|military agreement]]. If these conditions are not met, you will be asked to travel to the appropriate region. [[File:Wars2.png|400px]] Different types of [[Storage|weapons]] have different [[Energy|Energy]] costs are different damage. For different types of wars you will need appropriate weapons (see [[Storage|Storage]] for more information about weapons). The more troops you wish to send the more Energy you will need. You are limited by your current [[Energy|Energy]] points number. Your damage will be reduced if the distance between your region and region for which you fight is great. For details, see the [[Damage formula|damage formula]]. ==War types== ===Ground war=== <img src="http://rivalregions.com/static/images/icons/black/war_type_0.png" style="float:left; margin-right: 10px;" />Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen. Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war. Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]]. ==== Region bounty ==== If attacking state wins the war it gets half of the cost of lost buildings (except for the Housing Fund building) in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too. ===Revolution=== <img src="http://rivalregions.com/static/images/icons/black/revolution.png" width="20" height="20" style="float:left; margin-right: 10px;" />Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 500 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here. Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic. If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends. ===Coup=== <img src="http://rivalregions.com/static/images/icons/black/coup.png" width="20" height="20" style="float:left; margin-right: 10px;" />Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side. In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change. You can start a coup on the page of any backward region. As in revolutions you need 3 participants in order to start a coup. Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side. To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon. All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later. За да вземете участие в преврат ,на страната на Отбраната, вие трябва да бъдете в региона, където е започнал превратът. As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty. ===Sea war=== <img src="http://rivalregions.com/static/images/icons/black/war_type_3.png" style="float:left; margin-right: 10px;" />To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km. There is a limit to the number of sea wars that can be active at the same time. 3 wars is the maximum for independent regions or states with less than 6 regions. 6 for states with 6-10 regions, 9 for states with 11-15 regions, etc. Troopers war will start in case of attacking side winning. Sea port building is very important in this type of wars. You can not start Sea war on the Moon. ===Troopers war=== <img src="http://rivalregions.com/static/images/icons/black/war_type_2.png" style="float:left; margin-right: 10px;" />Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. ===Space war=== <img src="http://rivalregions.com/static/images/icons/black/war_type_5.png" style="float:left; margin-right: 10px;" />Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around. If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up. You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings. ==Military training== Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones. ==Auto mode== You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all. Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time. While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.
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