Indexy

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Index - ukazovateľ rozvoju regiónu.

Typy indexov

V regiónoch Rival Regions sú 4 typy indexov:

Index zdravia - závisí od úrovni nemocnice v tomto regióne a ovplyvňuje obnovu energie.

Vojenský index - ovplyvňuje poškodenie vo vojne. Závisí od úrovni vojenskej základni.

Index vzdelávania - ovplyvňuje rýchlosť učenia sa nových vlastností. Závisí od úrovni školy.

Index rozvoja - ovplyvňuje platy lídrov, ministrov a guvernérov.Určuje či sa v tejto oblasti môže začať prevrat.

Mzdy v zlate

Každá oblasť s indexom vývoja 10,9,8,7 alebo 6 zvyšuje mzdu lídra o 8G, 2G pre ministra a 12G pre guvernéra.

Every region with Development index 5, 4, or 3 increases Leader wage by 4 G, 1 G for ministers and 6 G for Governors.

Every region with Development index 2 or 1 increases Leader wage by 2 G, has no effect on ministers wage and increases Governor wage by 3 G.

Coups

Coups can be started in regions with Development index 2 or 1

Index allocation

Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.

Index 11

There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.

Sea port and Missile system

When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.