Translations:Buildings/4/en

From Rival Regions Wiki
Revision as of 12:30, 21 March 2017 by FuzzyBot (talk | contribs) (Importing a new version from external source)
Jump to: navigation, search

Every player can build MA only once a day. MA level is counted as a sum of all contributions for the last 14 days. That allows to avoid endless accumulation.

Hospital

Every building, exept for MA is build by passing laws in parliament and spending money and resources from the budget. Every building type has its own price. Hospital level influence its region Health index. As you know, speed of Energy recovery depends on this index.

Military base

Military index depends on Military base level Your damage in wars depends on this index. As you know, every type of weapon has its α-damage, Military base, with other variables such as perks can increase this damage. You should see damage formula for more info.

School

This buildings determines Education index, which determines the speed of learning new perks.

Missile system

This building lowers damage in Air wars in case if defending Missile system level is higher than that of an attacking side.