Guerras

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Revision as of 20:53, 4 March 2019 by Xab (talk | contribs) (Created page with "Se tu quiseres participar da guerra, deves clicar no botão para enviar tropas em um dos lados. Após, basta escolher o número de tropas que desejas enviar.")
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"Guerra" no Rival Regions é um conflito entre estados ou regiões, com o objetivo de ganhar independência ou a posse de uma região.

Para começar uma guerra tu deves propor uma lei no parlamento, que deve ser votada a favor e aceite. A guerra começa no momento em que a lei é aceite. Ditadores e Líderes com o título de comandante podem aprovar esta lei instantaneamente. Existem diferentes tipos de guerras: guerras terrestres, revoluções, golpes, guerras marítimas e espaciais. Todas estas tem a duração de 24 horas.

Para evoluir mais rapidamente de nível, causar um maior dano em guerras e não gastar os teus energéticos tu deves enviar tropas em Guerras ou Treinos Militares a cada uma hora, onde ganhas também Medalhas por atividade em guerra. Se possuíres uma conta Premium tu podes selecionar o "modo automático sem gasto de energéticos", e dessa forma envias as tuas tropas automaticamente de hora em hora.

Lista de Guerras

Podes encontrar a lista de todas as guerras ativas no momento na aba de Guerras. Tu podes ver a guerra mais próxima a tua região ou a tua última guerra (se tiveres causado dano em alguma guerra) no Inicio. O líder do estado pode também marcar alguma guerra como prioritária, na área de Comunicado do estado.

Para abrir a página de uma guerra basta clicar no dano da guerra ou no botão de Lutar.

Tu podes ver no cabeçalho da página de qualquer guerra o seu tipo, o jogador com mais dano na guerra, as informações da guerra (como quando acaba e o dano por segundo). A guerra com o maior número de dano por segundo será mostrada na página inicial, abaixo do Soldado da Hora e do Armazém (depois do nível 60). Na esquerda podes ver a região atacante e o seu dano, e na direita a região de defensa. A coroa de louros no topo mostra o lado que está a ganhar, ou seja, o com maior dano. No centro vais encontrar um ícone de mensagem que leva para os comentários da guerra, a contagem e o dano da guerra (a diferença entre o atacante e o defensor). Para que o atacante vença esta guerra, este número deve ser inferior a 0.

Em todos os tipos de guerra os danos dos dois lados são acrescidos pelo envio de tropas para o lado escolhido por ti, ou seja, o teu contributo em dano será somado ao dos outros jogadores que atacaram no mesmo lado.

Se tu quiseres participar da guerra, deves clicar no botão para enviar tropas em um dos lados. Após, basta escolher o número de tropas que desejas enviar.

To take part in war you should be located in an attacking or defending region or in any region of the states, that are taking part in it or in one of the state with military agreement. If these conditions are not met, you will be asked to travel to the appropriate region.

Wars2.png

Different types of weapons have different Energy costs are different damage. For different types of wars you will need appropriate weapons (see Storage for more information about weapons). The more troops you wish to send the more Energy you will need. You are limited by your current Energy points number.

Your damage will be reduced if the distance between your region and region for which you fight is great. For details, see the damage formula.

War types

Ground war

Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.

Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war.

Buildings like Missile system and Airport are very important in this type of wars. For more information see damage formula.

Region bounty

If attacking state wins the war it gets half of the cost of lost buildings (except for the Housing Fund building) in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.

Revolution

Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a medal. To take part in revolutions on any side you should be located in the region of revolution, military agreements don't work here.

Successful revolution in any region will also transfer the state's form of government to the Parliamentary/Presidential republic.

If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.

Coup

Coups can be started in backward regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.

In case of a win region will no longer be a part of the state, region buildings will not lose their level (unlike in other types of wars), form of government will not change.

You can start a coup on the page of any backward region.

As in revolutions you need 3 participants in order to start a coup.

Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.

To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.

All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a residency in this region. In this case they can change their residency only 5 days later.

To take part in coups on the defending side you should be located in the region of coup, military agreements don't work.

As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.

Sea war

To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km. There is a limit to the number of sea wars that can be active at the same time. 3 wars is the maximum for independent regions or states with less than 6 regions. 6 for states with 6-10 regions, 9 for states with 11-15 regions, etc.

Troopers war will start in case of attacking side winning.

Sea port building is very important in this type of wars. You can not start Sea war on the Moon.

Troopers war

Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.

Space war

Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.

You should notice that you can't transfer your state capital from Moon to Earth or the other way around.

If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.

You can start Space wars from any of the 20 regions on Earth with best spaceport buildings.

Military training

Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.

Auto mode

You can send your troops in wars automatically: select the correct number of weapons to be sent and click Auto with or without Energy drinks. If you click Auto with Energy drinks you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on Auto without Energy drinks you will send troops every hour while not using your Energy drinks at all.

Auto modes are available only with Premium accounts. After enabling Auto mode you will be able to stop it at any time.

While Auto with Energy drinks is On you can not use Auto mode at work. You can, however, use Auto mode at work with Auto without Energy drinks.