Gebäude
Gebäude sind die wichtigsten Werte einer Region in Rival Regions. Sie haben einen großen Einfluss auf den Spieler.
Contents
Militärakademie (MA)
Dieses Gebäude beeinflusst den Grundschaden einer Region im Krieg: Je höher das Level, desto mehr Grundschaden wird in Boden- und Seekriegen verursacht. Militärakademien beeinflussen ebenfalls den Spielerschaden im Krieg. Jeder Spieler kann Militärakademien in seiner Region unter folgenden Voraussetzungen bauen:
- Er muss sich in seiner Heimatregion befinden
- Mindestens Level 40
Jeder Spieler kann eine Militärakademie pro Tag errichten. Das MA Level ist die Summe aller Akademien, die in den letzten 14 Tagen gebaut wurden.
Krankenhaus
Jedes Gebäude, außer MAs, wird durch Gesetze im Parlament und mit den Ressourcen vom Budget des Staates gebaut. Jede Gebäude Art hat seinen eigenen Preis. Krankenhäuser beeinflussen den Gesundheitsindex. Wie du weißt, hängt die Geschwindigkeit der Energie Regeneration davon ab.
Schule
Dieses Gebäude bestimmt den Bildungsindex, welcher die Schnelligkeit des Lernens der Fähigkeiten beeinflusst.
Raketensystem
Dieses Gebäude verringert den Schaden in Boden- und Truppenkriegen, falls das Level der Raketensysteme der verteidigenden Region höher ist als das Level der angreifenden Region.
Only the difference of 300 points or less is taken into account, for example: attacking region has Missile system level 1000, defending region - level 1350. In this case decrease in damage of attacking side will be the same as if defending region Missile system level was only 1300.
You should see damage formula for more info.
Sea port
This building can be built only in regions with sea access. Just like Missile system, it can lower attacking side damage in Sea wars.
Power plant
This building provides independent regions or states with electricity, that is needed to power other buildings. You can see Power plant output info on state page. In case of shortage of power all buildings in the state/independent region will work with a penalty.
For example, if state buildings require 10.000 Megawatts but Power plant output is only 5.000 Megawatts all the buildings in this state will be performing at 50% of their level, excluding Military academy and Power plant.
Spaceport
This building determines the time needed to travel to/from the Moon.
Airport
Decreases (unlike Missile system) attacking side damage in Ground and Troopers wars in case of positive difference of Airport levels. Just like with Missile systems, only difference up to 300 points is taken into account. You should see damage formula for more info.
Airport building also speeds up travel process and lowers cost of delivery of weapons and items when donating them.
Can be built only on Earth.
Refill station
Can be built only on the Moon.
Just like Airport, speeds up travel process and lowers cost of delivery.
Housing fund
Determines Development Index of the region. Self-sufficient in terms of electricity and has no effect on initial defend damage and Index 11.
Private buildings (houses)
Every player can built his own private building. To build your house you should click + near building icon in your profile (under your avatar).
You can only have one house in the game. You can start building your house only in you residency region.
Top level of this buildings is limited to 99.
In case of losing in Ground war level of every house in this region decreases by 10%. In case of relocation it will lose 5%.
House level increases you storage capacity, lowers the time needed for new perks to be learned.
Cost of private houses
Up to level 10 you will need:
Level*1 G
Level*200.000.000 $
Level*10.000.000 Kg of ore
Level*10.000.000 Barr. of oil
Level*10 Pcs. of diamonds
From level 11 to 99 you will need:
Level*1 G
Level*600.000.000 $
40.000.000 Barr. of oil
40.000.000 Pcs. of diamonds
Level*50 Pcs. of diamonds
Initial defence damage
Buildings also determine damage points which will be assigned to the defending side at the start of the war, coup or revolution. Initial defence damage allows you to defend regions more effectively. This damage is proportional to the sum of real (with Power plant penalty, if there is one) levels of the following buildings:
(Hospital + 2*Military base + School + Sea port (if there is a sea access) + Missile system + Power plant + Spaceport + Airport (or Refill station on the Moon))*50000
Additional indexes
Additional Indexes 11 are allocated to top 5 regions with the highest sum of buildings levels (all, except for Housing fund and Military academy) on Earth and 1 on the Moon.