Guerras
Guerra en de Rival Regiones es un conflicto entre Estados o regiones, con el objetivo de obtener una independencia u obtención de región para el estado que ataca.
Para comenzar una guerra debería proponer una ley en Parlamento, la cual que debe ser votado en su favor. Guerra se iniciará en el momento de la aceptación de la ley. Los dictadores o líderes con el comandante de Estado puede pasar esta legislación al instante. Existen diferentes tipos de guerras: guerras, revoluciones, golpes de estado, guerras de mar, aire guerras y soldados guerra de tierra. Cualquiera de esta guerras duran por 24 horas.
Si quieres ganar Niveles más rápido, mucho más daño y no gastar tu Bebidas energéticas debe enviar tropas en guerras o entrenar cada hora mientras recibir ¡Medallas para la actividad de guerra! Si tienes un Cuenta Premium se puede seleccionar un modo sin bebidas energéticas , de esa manera enviar tropas cada hora automáticamente.
Contents
Página de guerra
Puede encontrar la lista de todas las guerras activas en ficha de guerras. Usted puede ver la guerra más cercana a su región o su última guerra (si cualquier daño en cualquier guerra activo) en la ficha Inicio. También puede notar la guerra prioridad, seleccionada por el jefe de su estado de sus pedidos en la parte inferior de la pantalla.
Para abrir la página de guerra simplemente haga clic en el botón de lucha o de puntos de daños de guerra.
Se puede ver en el encabezado de cualquier página de la guerra su tipo, jugador con el más alto daño en esta guerra, el estado de guerra (tiempo final) y el daño por segundo, que puede demostrar la importancia de esta guerra. Guerra activa con mayor daño por segundo aparecerá en la ficha Inicio (después del nivel 60). A la izquierda verá una región ataque y su daño, a la derecha - defensa de la región. Icono de la corona de laurel muestra de qué lado está ganando: el lado con mayor daño. En el centro usted encontrará un enlace a los comentarios y sus puntos de daño de la cuenta y guerra: th diferencia defender atacando a los lados. Para que la guerra a ser ganada por atacar a lado este número debe ser menor que 0.
En todos los tipos de la guerra los puntos del daño de cada lado son estorbados para arriba por los jugadores: usted envía troops para el lado usted ha elegido mientras que gasta su EnergySu daño contribuido se añadirá al daño de otros jugadores.
Si quieres participar en una guerra deberías hacer clic en enviar mi botón de tropas para uno de los lados. que seleccionar las tropas que desea enviar.
Para participar en la guerra usted debe estar ubicado en una región de ataque o defensa o en cualquier región de los Estados, que están participando en él o en uno del estado con military agreement. Si no se cumplen estas condiciones, se le pedirá que viaje a la región apropiada.
Different types of weapons have different Energy costs are different damage. For different types of wars you will need appropriate weapons (see Storage for more information about weapons). The more troops you wish to send the more Energy you will need. You are limited by your current Energy points number.
u daño será reducido si la distancia entre su región y región para la cual usted lucha es grande. Para obtener más información, consulte la damage formula.
War types
Ground war
Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.
Region bounty
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.
Revolution
Revolution is a war with a goal of independence. You can only start revolution in the region once every 5 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a medal. To take part in revolutions on any side you should be located in the region of revolution, military agreements don't work here.
Successful revolution in any region will also transfer the state's form of government to the Parliamentary/Presidential republic.
Coup
Coups can be started in backward regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.
In case of a win region will no longer be a part of the state, region buildings will not lose their level (unlike in other types of wars), form of government will not change.
You can start a coup on the page of any backward region.
As in revolutions you need 3 participants in order to start a coup.
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a residency in this region. In this case they can change their residency only 5 days later.
To take part in coups on the defending side you should be located in the region of coup, military agreements don't work.
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.
Air war
Air war can be started between two regions. Distance between these two region should not be more than 400 km.
The Troopers war (which is similar to the Ground war) will start in case of attacking side winning in the Air war.
Buildings like Missile system and Airport are very important in this type of wars. For more information see damage formula.
You can not start Air war on the Moon.
Sea war
To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 2000 km.
As in Air wars, the Troopers war will start in case of attacking side winning.
Sea port building is very important in this type of wars. You can not start Sea war on the Moon.
Troopers war
Troopers wars start automatically if the attacking side wins in Air or Sea wars. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.
Space war
Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.
You should notice that you can't transfer your state capital from Moon to Earth or the other way around.
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.
You can start Space wars from any of the 20 regions on Earth with best spaceport buildings.
Military training
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.
Auto mode
You can send your troops in wars automatically: select the correct number of weapons to be sent and click Auto with or without Energy drinks. If you click Auto with Energy drinks you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on Auto without Energy drinks you will send troops every hour while not using your Energy drinks at all.
Auto modes are available only with Premium accounts. After enabling Auto mode you will be able to stop it at any time.
While Auto with Energy drinks is On you can not use Auto mode at work. You can, however, use Auto mode at work with Auto without Energy drinks.