Difference between revisions of "Indexes/ar"

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(Created page with "==انواع المؤشرات== في اللعبة يوجد ٤ انواع مؤشرات:")
(Created page with "'''مؤشر الصحة''' - يعتمد على مستوى المستشفيات في المنطقة و يؤثر على تجدد الطاقة")
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في اللعبة يوجد ٤ انواع مؤشرات:
 
في اللعبة يوجد ٤ انواع مؤشرات:
  
'''Health index''' - depends on [[Buildings|Hospital]] level in this region and affects [[Energy|Energy]] recovery.
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'''مؤشر الصحة''' - يعتمد على مستوى [[Buildings|المستشفيات]] في المنطقة و يؤثر على تجدد [[Energy|الطاقة]]  
  
 
'''Military index''' - affects the damage in the [[Wars|war]]. Depends on the level of [[Buildings|Military base]].
 
'''Military index''' - affects the damage in the [[Wars|war]]. Depends on the level of [[Buildings|Military base]].

Revision as of 11:23, 31 May 2019

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المؤشر - هو علامة تطور منطقه

انواع المؤشرات

في اللعبة يوجد ٤ انواع مؤشرات:

مؤشر الصحة - يعتمد على مستوى المستشفيات في المنطقة و يؤثر على تجدد الطاقة

Military index - affects the damage in the war. Depends on the level of Military base.

Education index - affects the speed of learning new perks. Depends on the level of School.

Development index - affects wages of leaders, ministers and governors. Determines if a Coup can be started in this region.

Gold wages

Leader wage (dictatorship/monarchy):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Leader wage (presidential):

Per 1 Backward region: 30 G

Per 1 Developing region: 40 G

Per 1 Developed region: 50 G

Economic advisor wage (dictatorship/monarchy):

Per 1 Backward region: 1 G

Per 1 Developing region: 2 G

Per 1 Developed region: 3 G

Minister wage (presidential):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Governor wage (dictatorship/monarchy):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Governor wage (presidential):

Per 1 Backward region: 24 G

Per 1 Developing region: 32 G

Per 1 Developed region: 40 G

Coups

Coups can be started in regions with Development index 1

Index allocation

Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.

Index 11

There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.

Sea port and Missile system

When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.