Difference between revisions of "Work formulas"

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(Created page with " '''PRODUCTIVITY = 20*POW(USER_LEVEL, 0.8)*POW(RESOURCE_KOEF/10, 0.8)*POW(FACTORY_LEVEL, 0.8)*POW(WORK_EXP/10, 0.6)''' (POW means raise to a power) RESOURCE_KOEF differs for...")
 
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'''PRODUCTIVITY = 20*POW(USER_LEVEL, 0.8)*POW(RESOURCE_KOEF/10, 0.8)*POW(FACTORY_LEVEL, 0.8)*POW(WORK_EXP/10, 0.6)'''
 
'''PRODUCTIVITY = 20*POW(USER_LEVEL, 0.8)*POW(RESOURCE_KOEF/10, 0.8)*POW(FACTORY_LEVEL, 0.8)*POW(WORK_EXP/10, 0.6)'''
  
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===== Helium-3 lab =====
 
===== Helium-3 lab =====
 
RESOURCE_KOEF = POW(BUILDING_ELECTRO*2, 0.4)
 
RESOURCE_KOEF = POW(BUILDING_ELECTRO*2, 0.4)
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'''PRODUCTIVITY = PRODUCTIVITY * 1.2'''
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This ads original nation bonus (which was left only for damage in wars many months ago and is now added regardless of the region)
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'''PRODUCTIVITY = PRODUCTIVITY * (1 + DEP_OF_RES/100)'''
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This adds department of resources bonus.
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===== Gold mine =====
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'''PRODUCTIVITY = PRODUCTIVITY * 4''
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===== Diamond mine =====
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'''PRODUCTIVITY = PRODUCTIVITY / 1000''
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===== Liquefaction plant =====
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'''PRODUCTIVITY = PRODUCTIVITY / 5''
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===== Helium-3 lab =====
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'''PRODUCTIVITY = PRODUCTIVITY / 1000''
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These are just some additional coefficients "for balance"
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This PRODUCTIVITY is the total gross amount of resources that will be produced by 1 (!) Energy step (for example, 10 E, not all 300 E).
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Now let's count the amount of resources points that will be withdrawn from the region:
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WITHDRAWN_POINTS = PRODUCTIVITY/40000000
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This, obviously, applies for Gold, Uranium, Diamonds, Oil and Ore.

Revision as of 10:08, 11 November 2018

PRODUCTIVITY = 20*POW(USER_LEVEL, 0.8)*POW(RESOURCE_KOEF/10, 0.8)*POW(FACTORY_LEVEL, 0.8)*POW(WORK_EXP/10, 0.6)

(POW means raise to a power)

RESOURCE_KOEF differs for each type of factory:

Gold mine

RESOURCE_KOEF = Max region Gold resource (including deep exploration) * 0.4

Oil field

RESOURCE_KOEF = Max region Oil resource (including deep exploration) * 0.65

Ore quarry

RESOURCE_KOEF = Max region Ore resource (including deep exploration) * 0.65

Uranium quarry

RESOURCE_KOEF = Max region Uranium resource (including deep exploration) * 0.75

Diamond mine

RESOURCE_KOEF = Max region Diamonds resource (including deep exploration) * 0.75

Liquefaction plant

RESOURCE_KOEF = POW(BUILDING_ELECTRO*2, 0.4)

Helium-3 lab

RESOURCE_KOEF = POW(BUILDING_ELECTRO*2, 0.4)


PRODUCTIVITY = PRODUCTIVITY * 1.2

This ads original nation bonus (which was left only for damage in wars many months ago and is now added regardless of the region)

PRODUCTIVITY = PRODUCTIVITY * (1 + DEP_OF_RES/100)

This adds department of resources bonus.

Gold mine

'PRODUCTIVITY = PRODUCTIVITY * 4

Diamond mine

'PRODUCTIVITY = PRODUCTIVITY / 1000

Liquefaction plant

'PRODUCTIVITY = PRODUCTIVITY / 5

Helium-3 lab

'PRODUCTIVITY = PRODUCTIVITY / 1000

These are just some additional coefficients "for balance"

This PRODUCTIVITY is the total gross amount of resources that will be produced by 1 (!) Energy step (for example, 10 E, not all 300 E).

Now let's count the amount of resources points that will be withdrawn from the region:

WITHDRAWN_POINTS = PRODUCTIVITY/40000000

This, obviously, applies for Gold, Uranium, Diamonds, Oil and Ore.