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== 飛彈系統 ==
== 飛彈系統 ==
− <img src="http://rivalregions.com/static/images/icons/black/buildings_4.png" style="float:left; margin-right: 10px; />令攻擊方傷害降低。
+ <img src="http://rivalregions.com/static/images/icons/black/buildings_4.png" style="float:left; margin-right: 10px; />如果防守方的飛彈系統比攻擊方多,會令攻擊方傷害降低。
Revision as of 07:54, 20 August 2018
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Message definition (Buildings )
Every player can build MA only once a day. MA level is counted as a sum of all contributions for the last 14 days. That allows to avoid endless accumulation. == Hospital == <img src="http://rivalregions.com/static/images/icons/black/buildings_1.png" style="float:left; margin-right: 10px;" />Every building, except for MA is build by passing [[Laws|laws]] in [[Parliament|parliament]] and spending money and [[Resources|resources]] from the [[Budget|budget]]. Every building type has its own price. Hospital level influence its region [[Indexes|Health index]]. As you know, speed of [[Energy|Energy]] recovery depends on this index. <br clear=all> == Military base == <img src="http://rivalregions.com/static/images/icons/black/buildings_2.png" style="float:left; margin-right: 10px;" /> [[Indexes|Military index]] depends on Military base level Your [[Damage formula|damage]] in wars depends on this index. As you know, every type of [[Storage|weapon]] has its α-damage, Military base, with other variables such as perks can increase this damage. You should see [[Damage formula|damage formula]] for more info. <br clear=all> == School == <img src="http://rivalregions.com/static/images/icons/black/buildings_3.png" style="float:left; margin-right: 10px;" /> This buildings determines [[Indexes|Education index]], which determines the speed of learning new [[Perks|perks]]. <br clear=all> == Missile system == <img src="http://rivalregions.com/static/images/icons/black/buildings_4.png" style="float:left; margin-right: 10px;" /> This building lowers damage in [[Wars|Ground and troopers wars]] in case if defending Missile system level is higher than that of an attacking side.
Every player can build MA only once a day.
MA level is counted as a sum of all contributions for the last 14 days. That allows to avoid endless accumulation.
== Hospital ==
<img src="http://rivalregions.com/static/images/icons/black/buildings_1.png" style="float:left; margin-right: 10px;" />Every building, except for MA is build by passing [[Laws|laws]] in [[Parliament|parliament]] and spending money and [[Resources|resources]] from the [[Budget|budget]]. Every building type has its own price. Hospital level influence its region [[Indexes|Health index]]. As you know, speed of [[Energy|Energy]] recovery depends on this index.
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== Military base ==
<img src="http://rivalregions.com/static/images/icons/black/buildings_2.png" style="float:left; margin-right: 10px;" />
[[Indexes|Military index]] depends on Military base level Your [[Damage formula|damage]] in wars depends on this index. As you know, every type of [[Storage|weapon]] has its α-damage, Military base, with other variables such as perks can increase this damage. You should see [[Damage formula|damage formula]] for more info.
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== School ==
<img src="http://rivalregions.com/static/images/icons/black/buildings_3.png" style="float:left; margin-right: 10px;" />
This buildings determines [[Indexes|Education index]], which determines the speed of learning new [[Perks|perks]].
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== Missile system ==
<img src="http://rivalregions.com/static/images/icons/black/buildings_4.png" style="float:left; margin-right: 10px;" />
This building lowers damage in [[Wars|Ground and troopers wars]] in case if defending Missile system level is higher than that of an attacking side.
Translation 每一位玩家一天只能蓋一次軍校 該地區的軍校等級就是14天以内所有建設的軍校數量。所以軍校的數量是有期限性的。 == 醫院 == <img src="http://rivalregions.com/static/images/icons/black/buildings_1.png" style="float:left; margin-right: 10px;" />除了軍校以外,其他建築都是需要在[[Parliament|議會]]通過 [[Laws|法案]],從[[Budget|預算]]中扣除[[Resources|資源]]建設。每種建築都有指定的價格。醫院影響該地區的[[Indexes|健康指數]],影響[[Energy|能量]]恢復的速度。 <br clear=all> == 軍事基地 == <img src="http://rivalregions.com/static/images/icons/black/buildings_2.png" style="float:left; margin-right: 10px;" /> [[Indexes|軍事指數]] depends on Military base level Your [[Damage formula|damage]] in wars depends on this index. As you know, every type of [[Storage|武器]] has its α-damage, 軍事基地, with other variables such as perks can increase this damage. You should see [[Damage formula|傷害公式]] for more info. <br clear=all> == 學校 == <img src="http://rivalregions.com/static/images/icons/black/buildings_3.png" style="float:left; margin-right: 10px;" /> 此建築決定了[[Indexes|教育指數]], 直接影響升級[[Perks|技能]]的速度。 <br clear=all> == 飛彈系統 == <img src="http://rivalregions.com/static/images/icons/black/buildings_4.png" style="float:left; margin-right: 10px; />如果防守方的飛彈系統比攻擊方多,會令攻擊方傷害降低。 每一位玩家一天只能蓋一次軍校
該地區的軍校等級就是14天以内所有建設的軍校數量。所以軍校的數量是有期限性的。
醫院
除了軍校以外,其他建築都是需要在議會 通過 法案 ,從預算 中扣除資源 建設。每種建築都有指定的價格。醫院影響該地區的健康指數 ,影響能量 恢復的速度。
軍事基地
軍事指數 depends on Military base level Your damage in wars depends on this index. As you know, every type of 武器 has its α-damage, 軍事基地, with other variables such as perks can increase this damage. You should see 傷害公式 for more info.
學校
此建築決定了教育指數 , 直接影響升級技能 的速度。
飛彈系統
如果防守方的飛彈系統比攻擊方多,會令攻擊方傷害降低。