Difference between revisions of "Wars/bs"

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(Created page with "Vaša šteta će se smanjiti ako je rastojanje između vašeg regiona i regiona za koji se borite velik. Za detalje pogledajte formulu štete.")
(Created page with "== Ratni tipovi == === Zemljani war === <img src="http://rivalregions.com/static/images/icons/black/war_type_0.png" style="float:left; margin-right: 10px;" />Zemljani ratovi m...")
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Vaša šteta će se smanjiti ako je rastojanje između vašeg regiona i regiona za koji se borite velik. Za detalje pogledajte [[Damage formula/bs|formulu štete]].
 
Vaša šteta će se smanjiti ako je rastojanje između vašeg regiona i regiona za koji se borite velik. Za detalje pogledajte [[Damage formula/bs|formulu štete]].
  
==War types==
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== Ratni tipovi ==
===Ground war===
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=== Zemljani war ===
<img src="http://rivalregions.com/static/images/icons/black/war_type_0.png" style="float:left; margin-right: 10px;" />Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.
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<img src="http://rivalregions.com/static/images/icons/black/war_type_0.png" style="float:left; margin-right: 10px;" />Zemljani ratovi mogu se započeti između dva susjedna područja. U slučaju da pobjednička strana pobijedi odbrambeni region, postaje dio države koja napada, a izgubi polovinu svojih nivoa zgrada. Ako odbrambena strana pobijedi, ništa se neće dogoditi.
  
 
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].
 
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].

Revision as of 13:03, 20 July 2018

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Rat u Rival Regions je konflikt između država ili nezavisnih regija, sa ciljem sticanja nezavisnosti ili dobijanja regiona za napadačku državu.

Da započnete rat, trebalo bi da predložite zakon u parlamentu, koji mora da bude izglasan. Rat će početi u trenutku prihvatanja zakona. Diktatori ili lideri sa statusom komandera mogu odmah donijeti ove zakone. Postoje različite vrste ratova: ratovi na zemlji, revolucije, pučevi, morski ratovi i ratovi trupa. Svaki od ovih ratova traje 24 sata.

Ako želite rže da podignete svoj nivo , zadate mnogo veću štetu i ne trošite svoje Energijske napitke, trebalo bi da pošaljete trupe u ratove ili trening svakog sata dok primate medalje za ratne aktivnosti ! Ako imate Premium nalog možete odabrati Automatski režim bez energetskih napitaka, na taj način ćete poslati trupe svakog sata automatski.

Ratna stranica

Spisak svih aktivnih ratova možete pronaći na kartici "Ratovi". Možete vidjeti najbliži rat vašoj regiji ili vaš poslednji rat (ako ste napravili štetu u bilo kojem aktivnom ratu) na kartici Home. Možete primjetiti i prioritetni rat, koji je lider vaše države odabrao u svojim naredbama u donjem dijelu ekrana.

Da biste otvorili ratnu stranicu, samo kliknite na točke oštećenja ili dugme Fight.

U zaglavlju bilo koje ratne stranice možete videti svoj tip, igrač sa najvećom štetom u ovom ratu, ratni status (vrijeme završetka) i oštećenja u sekundi, što može pokazati ovaj ratni značaj. Aktivni rat sa najvećim oštećenjem u sekundi biće prikazan na kartici Home (nakon nivoa 60). S lijeve strane ćete videti napadačku regiju i nanesenu štetu, desno - regiju koja se brani. Ikona vijenca pokazuje koja strana trenutno osvaja: strana sa najvećom štetom. U centru ćete pronaći vezu sa komentarima i brojkama i ratnim štetnim tačkama: razlika između branioca i napadača. Da bi rat dobio na strani napadača, taj broj bi trebao biti manji od 0.

U svim tipovima ratova, pojedinci oštećuju svaku stranu igrača: pošaljete trupe za stranu koju ste izabrali dok trošite energiju. Vaša šteta koja je doprinjela će biti dodata šteti drugih igrača.

Ako želite da učestvujete u ratu, kliknite na dugme Pošalji moje trupe za jednu stranu. Odredite koje trupe želite poslati.

Da biste učestvovali u ratu, trebalo bi da se nalazite u regionu koji napada ili koji se brani ili u bilo kojoj regiji država, koji učestvuju u napadu ili u jednoj državi sa vojnim sporazumom. Ako ovi uslovi nisu ispunjeni, od vas će biti zatraženo da putujete u odgovarajuću regiju.

Wars2.png

Različite vrste oružja imaju različite energetske troškove različitih šteta. Za razne vrste ratova biće vam potrebno odgovarajuće oružje (pogledajte skladište za više informacija o oružju). Što više trupa želite da pošaljete potrebno vam je više energije. Ograničeni ste svojom trenutnomenergijom.

Vaša šteta će se smanjiti ako je rastojanje između vašeg regiona i regiona za koji se borite velik. Za detalje pogledajte formulu štete.

Ratni tipovi

Zemljani war

Zemljani ratovi mogu se započeti između dva susjedna područja. U slučaju da pobjednička strana pobijedi odbrambeni region, postaje dio države koja napada, a izgubi polovinu svojih nivoa zgrada. Ako odbrambena strana pobijedi, ništa se neće dogoditi.

Buildings like Missile system and Airport are very important in this type of wars. For more information see damage formula.

Region bounty

If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.

Revolution

Revolution is a war with a goal of independence. You can only start revolution in the region once every 5 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a medal. To take part in revolutions on any side you should be located in the region of revolution, military agreements don't work here.

Successful revolution in any region will also transfer the state's form of government to the Parliamentary/Presidential republic.

Coup

Coups can be started in backward regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.

In case of a win region will no longer be a part of the state, region buildings will not lose their level (unlike in other types of wars), form of government will not change.

You can start a coup on the page of any backward region.

As in revolutions you need 3 participants in order to start a coup.

Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.

To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.

All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a residency in this region. In this case they can change their residency only 5 days later.

To take part in coups on the defending side you should be located in the region of coup, military agreements don't work.

As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.

Sea war

To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.

Troopers war will start in case of attacking side winning.

Sea port building is very important in this type of wars. You can not start Sea war on the Moon.

Troopers war

Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.

Space war

Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.

You should notice that you can't transfer your state capital from Moon to Earth or the other way around.

If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.

You can start Space wars from any of the 20 regions on Earth with best spaceport buildings.

Military training

Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.

Auto mode

You can send your troops in wars automatically: select the correct number of weapons to be sent and click Auto with or without Energy drinks. If you click Auto with Energy drinks you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on Auto without Energy drinks you will send troops every hour while not using your Energy drinks at all.

Auto modes are available only with Premium accounts. After enabling Auto mode you will be able to stop it at any time.

While Auto with Energy drinks is On you can not use Auto mode at work. You can, however, use Auto mode at work with Auto without Energy drinks.