Difference between revisions of "Indexes/pt-br"

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'''Índice de Desenvolvimento''' - é um indicador que mede, através de critérios sólidos o potencial e importância de uma [[Region/pt-br|Região]].  
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'''Index''' – an indicator of well-being and development of the [[Region|region]].  
  
[[File:Ind_br.png|thumb|300px|none|O Índice de Desenvolvimento pode ser encontrado na própria página de informações da Região]]
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[[File:Inden3.png|thumb|300px|none|Indexes on region page]]
  
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== Types of indexes ==
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In Rival Regions there are 4 type of indexes:
  
Existem três tipos de Índices que medem o Desenvolvimento das Regiões:
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'''Health index''' - depends on [[Buildings|Hospital]] level in this region and affects [[Energy|Energy]] recovery.
  
'''Índice de Desenvolvimento da Saúde''' - resulta da mediana das construções totais deste gênero, na [[Region/pt-br|Região]]. Viver em uma Região com altos índices de investimento com Saúde, garante maiores índices de recuperação da Taxa de [[Energy/pt-br|Vitalidade]];
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'''Military index''' - affects the damage in the [[Wars|war]]. Depends on the level of [[Buildings|Military base]].
O Índice é dividido em uma escala de 0-11, a última, concedida para as 6 Regiões mais desenvolvidas, destas 6, 1 sendo na Lua.
 
As demais distribuições do Índice de Avaliação, do 0-10, são distribuídas da seguinte forma: 10% para as avaliadas com Índice 10, 10% para as avaliadas com índice 9, etc.
 
  
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'''Education index''' - affects the speed of learning new [[Perks|perks]]. Depends on the level of [[Buildings|School]].
  
'''Índice de Desenvolvimento Militar''' - resulta da mediana das construções totais deste gênero, na [[Region/pt-br|Região]]. O alto índice destas [[Buildings/pt-br|construções]], influencia significativamente as [[Storage/pt-br|Tropas]] em [[Wars/pt-br|Batalha]].
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'''Development index''' - affects wages of [[Leader|leaders]], [[Ministers|ministers]] and [[Autonomy|governors]]. Determines if a [[Wars|Coup]] can be started in this region.
  
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==== Gold wages ====
'''Índice de Desenvolvimento Educacional''' - resulta da mediana das construções totais deste gênero na [[Region/pt-br|Região]]. O alto índice destas [[Buildings/pt-br|construções]], garante a redução significativa de tempo ao aprimorar uma [[Perks/pt-br|Habiliade]].
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Every region with Development index 10, 9, 8, 7 or 6 increases Leader wage by 8 G, by 2 G for ministers and by 12 G for Governors.
  
For these two indexes the maximum value is 11, which is only given to the region with the best sum of region buildings in the world.
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Every region with Development index 5, 4, or 3 increases Leader wage by 4 G, 1 G for ministers and 6 G for Governors.
Indexes from 1 to 10 are allocated to other regions: 10% of the regions get 10 Index, 10% receive 9, etc.
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== Sea port and Missile system ==
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Every region with Development index 2 or 1 increases Leader wage by 2 G, has no effect on ministers wage and increases Governor wage by 3 G.
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==== Coups ====
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Coups can be started in regions with Development index 2 or 1
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== Index allocation ==
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Indexes from 1 to 10 are allocated to other regions: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.
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== Index 11 ==
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There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.
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== Sea port and Missile system ==
 
When calculating region rating the top level of Sea port and  Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.
 
When calculating region rating the top level of Sea port and  Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.

Revision as of 11:23, 16 March 2017

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Index – an indicator of well-being and development of the region.

Indexes on region page

Types of indexes

In Rival Regions there are 4 type of indexes:

Health index - depends on Hospital level in this region and affects Energy recovery.

Military index - affects the damage in the war. Depends on the level of Military base.

Education index - affects the speed of learning new perks. Depends on the level of School.

Development index - affects wages of leaders, ministers and governors. Determines if a Coup can be started in this region.

Gold wages

Every region with Development index 10, 9, 8, 7 or 6 increases Leader wage by 8 G, by 2 G for ministers and by 12 G for Governors.

Every region with Development index 5, 4, or 3 increases Leader wage by 4 G, 1 G for ministers and 6 G for Governors.

Every region with Development index 2 or 1 increases Leader wage by 2 G, has no effect on ministers wage and increases Governor wage by 3 G.

Coups

Coups can be started in regions with Development index 2 or 1

Index allocation

Indexes from 1 to 10 are allocated to other regions: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.

Index 11

There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.

Sea port and Missile system

When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.