Difference between revisions of "Work formulas/it"
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''' Gold mine ''' | ''' Gold mine ''' | ||
Revision as of 14:21, 24 May 2020
PRODUTIVITÀ = 0,2 * (LIVELLO_GIOCATORE^0,8) * ((COEFF_RISORSA/10)^0,8) * (LIVELLO_FABBRICA^0,8) * ((EXO_LAVORATIVA/10)^0,6)
(Il simbolo "^" significa "elevato a")
COEFF_RISORSA varia per ogni tipo di fabbrica
Gold mine
RESOURCE_KOEF = Max region Gold resource (including deep exploration) * 0.4
Oil field
RESOURCE_KOEF = Max region Oil resource (including deep exploration) * 0.65
Ore quarry
RESOURCE_KOEF = Max region Ore resource (including deep exploration) * 0.65
Uranium quarry
RESOURCE_KOEF = Max region Uranium resource (including deep exploration) * 0.75
Diamond mine
RESOURCE_KOEF = Max region Diamonds resource (including deep exploration) * 0.75
Liquefaction plant
RESOURCE_KOEF = POW(BUILDING_ELECTRO*2, 0.4)
Helium-3 lab
RESOURCE_KOEF = POW(BUILDING_ELECTRO*2, 0.4)
PRODUCTIVITY = PRODUCTIVITY * 1.2
This ads original nation bonus (which was left only for damage in wars many months ago and is now added regardless of the region)
PRODUCTIVITY = PRODUCTIVITY * (1 + DEP_OF_RES/100)
This adds department of resources bonus.
Gold mine
PRODUCTIVITY = PRODUCTIVITY * 4
Diamond mine
PRODUCTIVITY = PRODUCTIVITY / 1000
Liquefaction plant
PRODUCTIVITY = PRODUCTIVITY / 5
Helium-3 lab
PRODUCTIVITY = PRODUCTIVITY / 1000
These are just some additional coefficients "for balance"
This PRODUCTIVITY is the total gross amount of resources that will be produced by 1 (!) Energy step (for example, 10 E, not all 300 E).
Now let's count the amount of resources points that will be withdrawn from the region:
WITHDRAWN_POINTS = PRODUCTIVITY/40000000
This, obviously, applies for Gold, Uranium, Diamonds, Oil and Ore.