Difference between revisions of "Indexes"

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'''Index''' – an indicator of well-being and development of the [[Region|region]].  
 
'''Index''' – an indicator of well-being and development of the [[Region|region]].  
  
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[[File:Ind.png|thumb|300px|none|Indexes on region page]]
 
[[File:Ind.png|thumb|300px|none|Indexes on region page]]
  
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== Types of indexes ==
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In Rival Regions there are 4 type of indexes:
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=== Health index ===
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'''Health index''' - depends on [[Buildings|Hospital]] level in this region and affects [[Energy|Energy]] recovery.
  
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Indexes from 1 to 10 are allocated to other regions: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the Hospital building rating the higher the index.
In Rival Regions there are 3 type of indexes:
 
  
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=== Military index ===
'''Medical index''' - depends on [[Buildings|Hospital]] level in this region and affects [[Energy|Energy]] recovery.
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'''Military index''' - affects the damage in the [[Wars|war]]. Depends on the level of [[Buildings|Military base]].
Maximum values is 11, this value is only given to 6 regions in the game, 5 for Earth location and one for Moon location.
 
Indexes from 1 to 10 are allocated to other regions: 10% of the regions get 10 Index, 10% receive 9, etc.
 
  
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=== Education index ===
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'''Education index''' - affects the speed of learning new [[Perks|perks]]. Depends on the level of [[Buildings|School]].
  
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=== Development index ===
'''Military index''' - affects the damage in the [[Wars|war]]. Depends on the level of [[Buildings|Military base]].
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'''Development index''' - affects the wage of [[Leader|leaders]], [[Ministers|ministers]] and [[Autonomy|governors]]. Determines if a [[Wars|Coup]] can be started in this region.
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==== Gold wages ====
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Every region with Development index 10, 9, 8, 7 or 6 increases Leader wage by 8 G, by 2 G for ministers and by 12 G for Governors.
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Every region with Development index 5, 4, or 3 increases Leader wage by 4 G, 1 G for ministers and 6 G for Governors.
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Every region with Development index 2 or 1 increases Leader wage by 2 G, has no effect on ministers wage and increases Governor wage by 3 G.
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==== Coups ====
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Coups can be started in regions with Development index 2 or 1
  
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== Index 11 ==
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There is an additional index 11, this Index is only given to 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and one for Moon location.
'''Education index''' - affects the speed of learning new perks. Depends on the level of [[Buildings|School]].
 
  
For these two indexes the maximum value is 11, which is only given to the region with the best sum of region buildings in the world.
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== Sea port and Missile system ==
Indexes from 1 to 10 are allocated to other regions: 10% of the regions get 10 Index, 10% receive 9, etc.
 
== Sea port and Missile system == <!--T:7-->
 
 
When calculating region rating the top level of Sea port and  Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.
 
When calculating region rating the top level of Sea port and  Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.
 
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Revision as of 11:07, 16 March 2017

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Index – an indicator of well-being and development of the region.

File:Ind.png
Indexes on region page

Types of indexes

In Rival Regions there are 4 type of indexes:

Health index

Health index - depends on Hospital level in this region and affects Energy recovery.

Indexes from 1 to 10 are allocated to other regions: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the Hospital building rating the higher the index.

Military index

Military index - affects the damage in the war. Depends on the level of Military base.

=== Education index ===

Education index - affects the speed of learning new perks. Depends on the level of School.

=== Development index ===

Development index - affects the wage of leaders, ministers and governors. Determines if a Coup can be started in this region.

Gold wages

Every region with Development index 10, 9, 8, 7 or 6 increases Leader wage by 8 G, by 2 G for ministers and by 12 G for Governors. Every region with Development index 5, 4, or 3 increases Leader wage by 4 G, 1 G for ministers and 6 G for Governors. Every region with Development index 2 or 1 increases Leader wage by 2 G, has no effect on ministers wage and increases Governor wage by 3 G.

Coups

Coups can be started in regions with Development index 2 or 1

Index 11

There is an additional index 11, this Index is only given to 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and one for Moon location.

Sea port and Missile system

When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.