Difference between revisions of "Budget"

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'''Budget''' consists of money and [[Resources|resources]]. [[Region|Regions]], [[Autonomy|Autonomies]] and [[State|States]] can all have their own budget.
 
'''Budget''' consists of money and [[Resources|resources]]. [[Region|Regions]], [[Autonomy|Autonomies]] and [[State|States]] can all have their own budget.
  
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[[File:Budget.png]]
 
[[File:Budget.png]]
  
== Budget income ==
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== Budget income == <!--T:3-->
 
=== Taxes ===
 
=== Taxes ===
Every player adds to the budget while [[Work|working]] on regional and private [[Factory|factories]] in accordance with [[Laws|issued]] taxation laws.
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Every player adds to the budget while [[Work|working]] on [[Factory|factories]] in accordance with [[Laws|issued]] taxation laws.
 
=== Selling resources ===
 
=== Selling resources ===
 
Every state can sell its resources on the [[State market‏‎|State market]].
 
Every state can sell its resources on the [[State market‏‎|State market]].
 
=== Donations ===
 
=== Donations ===
Every player can make a donation to any budget, there is a special exchange rate when donating gold: 1:500000.
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Every player with level 60 or higher can make a [[donation|donation]] to any budget, there is a special exchange rate when donating gold: 1:500000.
 
=== Travel fee ===
 
=== Travel fee ===
 
Travel fees, which can be set in case the borders are open also add to the budget.
 
Travel fees, which can be set in case the borders are open also add to the budget.
  
== Obtaining budget in war ==
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== Obtaining budget in war == <!--T:4-->
 
In case of a success in a [[Wars|war]] against other region with a budget (capital of the state), the winner state takes all the money and resources.
 
In case of a success in a [[Wars|war]] against other region with a budget (capital of the state), the winner state takes all the money and resources.
  
== Budget spendings ==
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== Budget spendings == <!--T:5-->
=== Closed borders ===
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=== Closed borders and residency issued by the leader ===
You need to spend money and resources to be able to keep your [[Borders|borders]] closed: budget will be charged every minute, borders will become open if your budget is less than it needs to be. Resources needed are proportional to the number of regions in the state.
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You need to spend money and resources to be able to keep your [[Borders|borders]] closed or residency issued by the leader: budget will be charged every minute, borders will become open (or residency will become free to get) if your budget is less than it needs to be.
  
{| class="wikitable" border="1"
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=== Buildings=== <!--T:7-->
|-
 
! Resources
 
! Spendings (for 1 minute in 1 region)
 
|-
 
| $
 
| 500.000
 
|-
 
| G
 
| 400.000
 
|-
 
| Ore
 
| 500
 
|-
 
| Oil
 
| 500
 
|-
 
| Uranium
 
| 20
 
|-
 
| Diamonds
 
| 0.5
 
|}
 
 
 
=== Buildings===
 
 
[[Buildings|Buildings]] are one of the most important part of the state and it is the most costly one.
 
[[Buildings|Buildings]] are one of the most important part of the state and it is the most costly one.
  
=== Buying resources ===
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=== Buying resources === <!--T:8-->
 
[[State market‏‎|State market]] allows you to buy resources you need.
 
[[State market‏‎|State market]] allows you to buy resources you need.
  
=== Wars ===
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=== Wars === <!--T:9-->
 
You need to spend some resources from the budget to start a war.
 
You need to spend some resources from the budget to start a war.
The more active wars your state have the more expencive next war will be.
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The more active wars your state have the more expensive next war will be.
  
=== Radiation ===
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=== Radiation === <!--T:10-->
 
If there is a [[Radiation|radioactive pollution]] in any region you can pass the law and [[Laws|clean]] it.
 
If there is a [[Radiation|radioactive pollution]] in any region you can pass the law and [[Laws|clean]] it.
 
=== Resources exploration ===
 
=== Resources exploration ===
 
[[Laws|Normal and Deep resources explorations]] also need some budget spendings.
 
[[Laws|Normal and Deep resources explorations]] also need some budget spendings.
 
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Latest revision as of 16:16, 30 June 2019

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Budget consists of money and resources. Regions, Autonomies and States can all have their own budget.

Budget.png

Budget income

Taxes

Every player adds to the budget while working on factories in accordance with issued taxation laws.

Selling resources

Every state can sell its resources on the State market.

Donations

Every player with level 60 or higher can make a donation to any budget, there is a special exchange rate when donating gold: 1:500000.

Travel fee

Travel fees, which can be set in case the borders are open also add to the budget.

Obtaining budget in war

In case of a success in a war against other region with a budget (capital of the state), the winner state takes all the money and resources.

Budget spendings

Closed borders and residency issued by the leader

You need to spend money and resources to be able to keep your borders closed or residency issued by the leader: budget will be charged every minute, borders will become open (or residency will become free to get) if your budget is less than it needs to be.

Buildings

Buildings are one of the most important part of the state and it is the most costly one.

Buying resources

State market allows you to buy resources you need.

Wars

You need to spend some resources from the budget to start a war. The more active wars your state have the more expensive next war will be.

Radiation

If there is a radioactive pollution in any region you can pass the law and clean it.

Resources exploration

Normal and Deep resources explorations also need some budget spendings.