Difference between revisions of "Indexes"

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'''Index''' – an indicator of well-being and development of the [[Region|region]].  
 
'''Index''' – an indicator of well-being and development of the [[Region|region]].  
  
[[File:Inden3.png|thumb|300px|none|Indexes on region page]]
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== Types of indexes == <!--T:10-->
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In Rival Regions there are 4 type of indexes:
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<!--T:11-->
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'''Health index''' - depends on [[Buildings|Hospital]] level in this region and affects [[Energy|Energy]] recovery.
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<!--T:12-->
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'''Military index''' - affects the damage in the [[Wars|war]]. Depends on the level of [[Buildings|Military base]].
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<!--T:13-->
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'''Education index''' - affects the speed of learning new [[Perks|perks]]. Depends on the level of [[Buildings|School]].
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<!--T:14-->
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'''Development index''' - affects wages of [[Leader|leaders]], [[Ministers|ministers]] and [[Autonomy|governors]]. Determines if a [[Wars|Coup]] can be started in this region.
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==== Gold wages ==== <!--T:15-->
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===== Leader wage (dictatorship/monarchy): =====
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Per 1 Backward region: 6 G
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<!--T:20-->
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Per 1 Developing region: 8 G
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<!--T:21-->
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Per 1 Developed region: 10 G
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===== Leader wage (presidential): ===== <!--T:22-->
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Per 1 Backward region: 30 G
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<!--T:23-->
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Per 1 Developing region: 40 G
  
== Types of indexes ==
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<!--T:24-->
In Rival Regions there are 4 type of indexes:
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Per 1 Developed region: 50 G
* '''Health index''' - depends on [[Buildings|Hospital]] level in this region and affects [[Energy|Energy]] recovery.
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* '''Military index''' - affects the damage in the [[Wars|war]]. Depends on the level of [[Buildings|Military base]].
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===== Economic advisor wage (dictatorship/monarchy): ===== <!--T:16-->
* '''Education index''' - affects the speed of learning new [[Perks|perks]]. Depends on the level of [[Buildings|School]].
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Per 1 Backward region: 1 G
* '''Development index''' - affects the wage of [[Leader|leaders]], [[Ministers|ministers]] and [[Autonomy|governors]]. Determines if a [[Wars|Coup]] can be started in this region.
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==== Gold wages ====
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<!--T:25-->
Every region with Development index 10, 9, 8, 7 or 6 increases Leader wage by 8 G, by 2 G for ministers and by 12 G for Governors.
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Per 1 Developing region: 2 G
Every region with Development index 5, 4, or 3 increases Leader wage by 4 G, 1 G for ministers and 6 G for Governors.
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Every region with Development index 2 or 1 increases Leader wage by 2 G, has no effect on ministers wage and increases Governor wage by 3 G.
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<!--T:26-->
==== Coups ====
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Per 1 Developed region: 3 G
Coups can be started in regions with Development index 2 or 1
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===== Minister wage (presidential): ===== <!--T:27-->
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Per 1 Backward region: 6 G
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<!--T:28-->
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Per 1 Developing region: 8 G
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<!--T:29-->
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Per 1 Developed region: 10 G
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===== Governor wage (dictatorship/monarchy): ===== <!--T:17-->
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Per 1 Backward region: 6 G
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<!--T:30-->
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Per 1 Developing region: 8 G
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<!--T:31-->
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Per 1 Developed region: 10 G
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===== Governor wage (presidential): ===== <!--T:32-->
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Per 1 Backward region: 24 G
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<!--T:33-->
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Per 1 Developing region: 32 G
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<!--T:34-->
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Per 1 Developed region: 40 G
  
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==== Coups ==== <!--T:18-->
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Coups can be started in regions with Development index 1
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== Index allocation ==
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Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.
 
== Index 11 ==
 
== Index 11 ==
There is an additional index 11, this Index is only given to 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and one for Moon location.
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There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.
  
== Sea port and Missile system ==
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== Sea port and Missile system == <!--T:19-->
 
When calculating region rating the top level of Sea port and  Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.
 
When calculating region rating the top level of Sea port and  Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.
 
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Latest revision as of 14:11, 29 May 2018

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Index – an indicator of well-being and development of the region.

Types of indexes

In Rival Regions there are 4 type of indexes:

Health index - depends on Hospital level in this region and affects Energy recovery.

Military index - affects the damage in the war. Depends on the level of Military base.

Education index - affects the speed of learning new perks. Depends on the level of School.

Development index - affects wages of leaders, ministers and governors. Determines if a Coup can be started in this region.

Gold wages

Leader wage (dictatorship/monarchy):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Leader wage (presidential):

Per 1 Backward region: 30 G

Per 1 Developing region: 40 G

Per 1 Developed region: 50 G

Economic advisor wage (dictatorship/monarchy):

Per 1 Backward region: 1 G

Per 1 Developing region: 2 G

Per 1 Developed region: 3 G

Minister wage (presidential):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Governor wage (dictatorship/monarchy):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Governor wage (presidential):

Per 1 Backward region: 24 G

Per 1 Developing region: 32 G

Per 1 Developed region: 40 G

Coups

Coups can be started in regions with Development index 1

Index allocation

Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.

Index 11

There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.

Sea port and Missile system

When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.