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'''Index''' - паказчык дабрабыту і развіцця [[Region| вобласці]].  
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'''Index''' – an indicator of well-being and development of the [[Region|region]].  
  
[[File:Ind.png|thumb|300px|none|Індэксы на старонцы рэгіёну]]
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== Types of indexes ==
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In Rival Regions there are 4 type of indexes:
  
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'''Health index''' - depends on [[Buildings|Hospital]] level in this region and affects [[Energy|Energy]] recovery.
  
У Rival Regions існуе 3 тыпу індэксаў:
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'''Military index''' - affects the damage in the [[Wars|war]]. Depends on the level of [[Buildings|Military base]].
  
'''Індэкс медыцыны''' - залежыць ад ўзроўню [[Buildings| шпіталя]] ў гэтым рэгіёне і ўплывае на аднаўленне [[Energy| энергіі]].
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'''Education index''' - affects the speed of learning new [[Perks|perks]]. Depends on the level of [[Buildings|School]].
Максімальнае значэнне 11, але гэта значэнне даецца толькі 6 рэгіёнам у гульні, 5 на Зямлі і адзін на Месяцы.
 
Індэксы ад 1 да 10 вылучаюцца ў іншыя рэгіёны: 10% з рэгіёнаў атрымліваюць 10 індэксы, 10% атрымліваюць 9 і г.д.
 
  
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'''Development index''' - affects wages of [[Leader|leaders]], [[Ministers|ministers]] and [[Autonomy|governors]]. Determines if a [[Wars|Coup]] can be started in this region.
  
'''Ваенны індэкс''' - уплывае на ўрон ў [[Wars| вайне]]. Залежыць ад узроўню [[Buildings| ваеннай база]].
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==== Gold wages ====
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===== Leader wage (dictatorship/monarchy): =====
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Per 1 Backward region: 6 G
  
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Per 1 Developing region: 8 G
'''Індэкс адукацыi''' - уплывае на хуткасць вывучання новых навыкаў. Залежыць ад узроўню [[Buildings| школы]].
 
  
Для гэтых двух індэксаў максімальнае значэнне раўно 11, які даецца толькі ў рэгіён з самымі лепшымі будынкамі ў гульні.
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Per 1 Developed region: 10 G
Індэксы ад 1 да 10 вылучаюцца ў іншыя рэгіёны: 10% з рэгіёнаў атрымліваюць індэксы 10, 10% атрымліваюць 9 і г.д.
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===== Leader wage (presidential): =====
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Per 1 Backward region: 30 G
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Per 1 Developing region: 40 G
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Per 1 Developed region: 50 G
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===== Economic advisor wage (dictatorship/monarchy): =====
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Per 1 Backward region: 1 G
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Per 1 Developing region: 2 G
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Per 1 Developed region: 3 G
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===== Minister wage (presidential): =====
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Per 1 Backward region: 6 G
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Per 1 Developing region: 8 G
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Per 1 Developed region: 10 G
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===== Governor wage (dictatorship/monarchy): =====
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Per 1 Backward region: 6 G
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Per 1 Developing region: 8 G
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Per 1 Developed region: 10 G
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===== Governor wage (presidential): =====
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Per 1 Backward region: 24 G
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Per 1 Developing region: 32 G
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Per 1 Developed region: 40 G
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==== Coups ====
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Coups can be started in regions with Development index 1
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== Index allocation ==
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Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.
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== Index 11 ==
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There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.
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== Sea port and Missile system ==
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When calculating region rating the top level of Sea port and  Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.

Latest revision as of 14:13, 29 May 2018

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Index – an indicator of well-being and development of the region.

Types of indexes

In Rival Regions there are 4 type of indexes:

Health index - depends on Hospital level in this region and affects Energy recovery.

Military index - affects the damage in the war. Depends on the level of Military base.

Education index - affects the speed of learning new perks. Depends on the level of School.

Development index - affects wages of leaders, ministers and governors. Determines if a Coup can be started in this region.

Gold wages

Leader wage (dictatorship/monarchy):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Leader wage (presidential):

Per 1 Backward region: 30 G

Per 1 Developing region: 40 G

Per 1 Developed region: 50 G

Economic advisor wage (dictatorship/monarchy):

Per 1 Backward region: 1 G

Per 1 Developing region: 2 G

Per 1 Developed region: 3 G

Minister wage (presidential):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Governor wage (dictatorship/monarchy):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Governor wage (presidential):

Per 1 Backward region: 24 G

Per 1 Developing region: 32 G

Per 1 Developed region: 40 G

Coups

Coups can be started in regions with Development index 1

Index allocation

Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.

Index 11

There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.

Sea port and Missile system

When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.