Difference between revisions of "Work formulas"
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| − | '''PRODUCTIVITY = | + | <languages/> |
| + | <translate> | ||
| + | <!--T:1--> | ||
| + | '''PRODUCTIVITY = 0.2*POW(USER_LEVEL, 0.8)*POW(RESOURCE_KOEF/10, 0.8)*POW(FACTORY_LEVEL, 0.8)*POW(WORK_EXP/10, 0.6)''' | ||
| + | <!--T:2--> | ||
(POW means raise to a power) | (POW means raise to a power) | ||
| + | |||
| + | <!--T:3--> | ||
RESOURCE_KOEF differs for each type of factory: | RESOURCE_KOEF differs for each type of factory: | ||
| + | <!--T:4--> | ||
''' Gold mine ''' | ''' Gold mine ''' | ||
| + | |||
| + | <!--T:5--> | ||
RESOURCE_KOEF = Max region Gold resource (including deep exploration) * 0.4 | RESOURCE_KOEF = Max region Gold resource (including deep exploration) * 0.4 | ||
| + | |||
| + | MONEY = RESOURCE * 5.5 | ||
| + | |||
| + | <!--T:6--> | ||
''' Oil field ''' | ''' Oil field ''' | ||
| + | |||
| + | <!--T:7--> | ||
RESOURCE_KOEF = Max region Oil resource (including deep exploration) * 0.65 | RESOURCE_KOEF = Max region Oil resource (including deep exploration) * 0.65 | ||
| + | |||
| + | <!--T:8--> | ||
''' Ore quarry ''' | ''' Ore quarry ''' | ||
| + | |||
| + | <!--T:9--> | ||
RESOURCE_KOEF = Max region Ore resource (including deep exploration) * 0.65 | RESOURCE_KOEF = Max region Ore resource (including deep exploration) * 0.65 | ||
| + | |||
| + | <!--T:10--> | ||
''' Uranium quarry ''' | ''' Uranium quarry ''' | ||
| + | |||
| + | <!--T:11--> | ||
RESOURCE_KOEF = Max region Uranium resource (including deep exploration) * 0.75 | RESOURCE_KOEF = Max region Uranium resource (including deep exploration) * 0.75 | ||
| + | |||
| + | <!--T:12--> | ||
''' Diamond mine ''' | ''' Diamond mine ''' | ||
| + | |||
| + | <!--T:13--> | ||
RESOURCE_KOEF = Max region Diamonds resource (including deep exploration) * 0.75 | RESOURCE_KOEF = Max region Diamonds resource (including deep exploration) * 0.75 | ||
| + | |||
| + | <!--T:14--> | ||
''' Liquefaction plant ''' | ''' Liquefaction plant ''' | ||
| + | |||
| + | <!--T:15--> | ||
RESOURCE_KOEF = POW(BUILDING_ELECTRO*2, 0.4) | RESOURCE_KOEF = POW(BUILDING_ELECTRO*2, 0.4) | ||
| + | |||
| + | <!--T:16--> | ||
''' Helium-3 lab ''' | ''' Helium-3 lab ''' | ||
| + | |||
| + | <!--T:17--> | ||
RESOURCE_KOEF = POW(BUILDING_ELECTRO*2, 0.4) | RESOURCE_KOEF = POW(BUILDING_ELECTRO*2, 0.4) | ||
| + | <!--T:18--> | ||
'''PRODUCTIVITY = PRODUCTIVITY * 1.2''' | '''PRODUCTIVITY = PRODUCTIVITY * 1.2''' | ||
| + | <!--T:19--> | ||
This ads original nation bonus (which was left only for damage in wars many months ago and is now added regardless of the region) | This ads original nation bonus (which was left only for damage in wars many months ago and is now added regardless of the region) | ||
| + | |||
| + | <!--T:20--> | ||
'''PRODUCTIVITY = PRODUCTIVITY * (1 + DEP_OF_RES/100)''' | '''PRODUCTIVITY = PRODUCTIVITY * (1 + DEP_OF_RES/100)''' | ||
| + | <!--T:21--> | ||
This adds department of resources bonus. | This adds department of resources bonus. | ||
| + | |||
| + | <!--T:22--> | ||
''' Gold mine ''' | ''' Gold mine ''' | ||
| + | |||
| + | <!--T:23--> | ||
'''PRODUCTIVITY = PRODUCTIVITY * 4''' | '''PRODUCTIVITY = PRODUCTIVITY * 4''' | ||
| + | |||
| + | <!--T:24--> | ||
''' Diamond mine ''' | ''' Diamond mine ''' | ||
| + | |||
| + | <!--T:25--> | ||
'''PRODUCTIVITY = PRODUCTIVITY / 1000''' | '''PRODUCTIVITY = PRODUCTIVITY / 1000''' | ||
| + | |||
| + | <!--T:26--> | ||
''' Liquefaction plant ''' | ''' Liquefaction plant ''' | ||
| + | |||
| + | <!--T:27--> | ||
'''PRODUCTIVITY = PRODUCTIVITY / 5''' | '''PRODUCTIVITY = PRODUCTIVITY / 5''' | ||
| + | |||
| + | <!--T:28--> | ||
''' Helium-3 lab ''' | ''' Helium-3 lab ''' | ||
| + | |||
| + | <!--T:29--> | ||
'''PRODUCTIVITY = PRODUCTIVITY / 1000''' | '''PRODUCTIVITY = PRODUCTIVITY / 1000''' | ||
| + | <!--T:30--> | ||
These are just some additional coefficients "for balance" | These are just some additional coefficients "for balance" | ||
| + | |||
| + | <!--T:31--> | ||
This PRODUCTIVITY is the total gross amount of resources that will be produced by 1 (!) Energy step (for example, 10 E, not all 300 E). | This PRODUCTIVITY is the total gross amount of resources that will be produced by 1 (!) Energy step (for example, 10 E, not all 300 E). | ||
| + | |||
| + | <!--T:32--> | ||
Now let's count the amount of resources points that will be withdrawn from the region: | Now let's count the amount of resources points that will be withdrawn from the region: | ||
| + | <!--T:33--> | ||
'''WITHDRAWN_POINTS = PRODUCTIVITY/40000000''' | '''WITHDRAWN_POINTS = PRODUCTIVITY/40000000''' | ||
| + | <!--T:34--> | ||
This, obviously, applies for Gold, Uranium, Diamonds, Oil and Ore. | This, obviously, applies for Gold, Uranium, Diamonds, Oil and Ore. | ||
| + | </translate> | ||
Latest revision as of 22:03, 28 November 2021
PRODUCTIVITY = 0.2*POW(USER_LEVEL, 0.8)*POW(RESOURCE_KOEF/10, 0.8)*POW(FACTORY_LEVEL, 0.8)*POW(WORK_EXP/10, 0.6)
(POW means raise to a power)
RESOURCE_KOEF differs for each type of factory:
Gold mine
RESOURCE_KOEF = Max region Gold resource (including deep exploration) * 0.4
MONEY = RESOURCE * 5.5
Oil field
RESOURCE_KOEF = Max region Oil resource (including deep exploration) * 0.65
Ore quarry
RESOURCE_KOEF = Max region Ore resource (including deep exploration) * 0.65
Uranium quarry
RESOURCE_KOEF = Max region Uranium resource (including deep exploration) * 0.75
Diamond mine
RESOURCE_KOEF = Max region Diamonds resource (including deep exploration) * 0.75
Liquefaction plant
RESOURCE_KOEF = POW(BUILDING_ELECTRO*2, 0.4)
Helium-3 lab
RESOURCE_KOEF = POW(BUILDING_ELECTRO*2, 0.4)
PRODUCTIVITY = PRODUCTIVITY * 1.2
This ads original nation bonus (which was left only for damage in wars many months ago and is now added regardless of the region)
PRODUCTIVITY = PRODUCTIVITY * (1 + DEP_OF_RES/100)
This adds department of resources bonus.
Gold mine
PRODUCTIVITY = PRODUCTIVITY * 4
Diamond mine
PRODUCTIVITY = PRODUCTIVITY / 1000
Liquefaction plant
PRODUCTIVITY = PRODUCTIVITY / 5
Helium-3 lab
PRODUCTIVITY = PRODUCTIVITY / 1000
These are just some additional coefficients "for balance"
This PRODUCTIVITY is the total gross amount of resources that will be produced by 1 (!) Energy step (for example, 10 E, not all 300 E).
Now let's count the amount of resources points that will be withdrawn from the region:
WITHDRAWN_POINTS = PRODUCTIVITY/40000000
This, obviously, applies for Gold, Uranium, Diamonds, Oil and Ore.