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'''建築''' 是Rival Regions[[Region|地區]]中最重要的特色,對玩家有重要的影響。
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'''建築''' 是Rival Regions[[Region|地區]]中最重要的函數,對玩家有重要的影響。
  
== Military academy (MA) ==
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== 軍事學院 (軍校) ==
 
<img src="http://rivalregions.com/random/building_99.png" style="float:left; margin-right: 10px;" />此建築能影響該地區的初始[[Wars|攻擊]]傷害值:等級越高,由該地發動的陸海戰的初始攻擊傷害值就越高。軍事學院也會影響 [[Damage formula|戰爭傷害值]]。每個人都能蓋軍事學院,但是必須符合以下條件:
 
<img src="http://rivalregions.com/random/building_99.png" style="float:left; margin-right: 10px;" />此建築能影響該地區的初始[[Wars|攻擊]]傷害值:等級越高,由該地發動的陸海戰的初始攻擊傷害值就越高。軍事學院也會影響 [[Damage formula|戰爭傷害值]]。每個人都能蓋軍事學院,但是必須符合以下條件:
 
* 必須在[[Residency|戶籍]]地區
 
* 必須在[[Residency|戶籍]]地區
 
* 必須高於(包括)[[Level|等級]]40
 
* 必須高於(包括)[[Level|等級]]40
  
Every player can build MA only once a day.
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每一位玩家一天只能蓋一次軍校
MA level is counted as a sum of all contributions for the last 14 days. That allows to avoid endless accumulation.
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該地區的軍校等級就是14天以内所有建設的軍校數量。所以軍校的數量是有期限性的。
== Hospital ==
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== 醫院 ==
<img src="http://rivalregions.com/static/images/icons/black/buildings_1.png" style="float:left; margin-right: 10px;" />Every building, except for MA is build by passing [[Laws|laws]] in [[Parliament|parliament]] and spending money and [[Resources|resources]] from the [[Budget|budget]]. Every building type has its own price. Hospital level influence its region [[Indexes|Health index]]. As you know, speed of [[Energy|Energy]] recovery depends on this index.
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<img src="http://rivalregions.com/static/images/icons/black/buildings_1.png" style="float:left; margin-right: 10px;" />除了軍校以外,其他建築都是需要在[[Parliament|議會]]通過 [[Laws|法案]],從[[Budget|預算]]中扣除[[Resources|資源]]建設。每種建築都有指定的價格。醫院影響該地區的[[Indexes|健康指數]],影響[[Energy|能量]]恢復的速度。
 
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== Military base ==
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== 軍事基地 ==
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_2.png" style="float:left; margin-right: 10px;" />
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_2.png" style="float:left; margin-right: 10px;" />
[[Indexes|Military index]] depends on Military base level Your [[Damage formula|damage]] in wars depends on this index. As you know, every type of [[Storage|weapon]] has its α-damage, Military base, with other variables such as perks can increase this damage. You should see [[Damage formula|damage formula]] for more info.
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[[Indexes|軍事指數]] depends on Military base level Your [[Damage formula|傷害]] in wars depends on this index. As you know, every type of [[Storage|武器]] has its α-damage, 軍事基地, with other variables such as perks can increase this damage. You should see [[Damage formula|傷害公式]] for more info.
 
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== School ==
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== 學校 ==
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_3.png" style="float:left; margin-right: 10px;" />
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_3.png" style="float:left; margin-right: 10px;" />
This buildings determines [[Indexes|Education index]], which determines the speed of learning new [[Perks|perks]].
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此建築決定了[[Indexes|教育指數]], 直接影響升級[[Perks|技能]]的速度。
 
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== Missile system ==
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== 飛彈系統 ==
<img src="http://rivalregions.com/static/images/icons/black/buildings_4.png" style="float:left; margin-right: 10px;" />
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<img src="http://rivalregions.com/static/images/icons/black/buildings_4.png" style="float:left; margin-right: 10px; />如果防守方的飛彈系統比攻擊方多,會令攻擊方傷害降低。
This building lowers damage in [[Wars|Ground and troopers wars]] in case if defending Missile system level is higher than that of an attacking side.
 
  
雙方飛彈系統差距最大只會考量到300。比如攻擊方為1000,防守方為1350;防守方所得到的防護跟1300所得到的值是一樣的。
+
雙方飛彈系統差距最大只會考量到300。比如攻擊方為1000,防守方為1350;攻擊方被扣掉的傷害跟1300部飛彈系統是一樣的。
  
You should see [[Damage formula|damage formula]] for more info.
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You should see [[Damage formula|傷害公式]] for more info.
 
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<br clear=all>
== Sea port ==
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== 海軍基地 ==
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_5.png" style="float:left; margin-right: 10px;" />
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_5.png" style="float:left; margin-right: 10px;" />
 
This building can be built only in [[Region|regions]] with sea access. Just like Missile system, it can lower attacking side damage in [[Wars|Sea wars]].
 
This building can be built only in [[Region|regions]] with sea access. Just like Missile system, it can lower attacking side damage in [[Wars|Sea wars]].
 
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== Power plant ==
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== 發電廠 ==
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_6.png" style="float:left; margin-right: 10px;" />
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_6.png" style="float:left; margin-right: 10px;" />
 
This building provides independent regions or [[State|states]] with electricity, that is needed to power other buildings. You can see '''Power plant output''' info on state page. In case of shortage of power all buildings in the state/independent region will work with a penalty.
 
This building provides independent regions or [[State|states]] with electricity, that is needed to power other buildings. You can see '''Power plant output''' info on state page. In case of shortage of power all buildings in the state/independent region will work with a penalty.
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For example, if state buildings require 10.000 Megawatts but Power plant output is only 5.000 Megawatts all the buildings in this state will be performing at 50% of their level, excluding Military academy and Power plant.
 
For example, if state buildings require 10.000 Megawatts but Power plant output is only 5.000 Megawatts all the buildings in this state will be performing at 50% of their level, excluding Military academy and Power plant.
 
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== Spaceport ==
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== 航天發射中心 ==
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_7.png" style="float:left; margin-right: 10px;" />
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_7.png" style="float:left; margin-right: 10px;" />
 
This building determines the time needed to [[Travel|travel]] to/from the Moon.
 
This building determines the time needed to [[Travel|travel]] to/from the Moon.
 
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== Airport ==
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== 機場 ==
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_8.png" style="float:left; margin-right: 10px;" />
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_8.png" style="float:left; margin-right: 10px;" />
Decreases (unlike Missile system) attacking side damage in Ground and Troopers wars in case of positive difference of Airport levels. Just like with Missile systems, only difference up to 300 points is taken into account. You should see [[Damage formula|damage formula]] for more info.
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增加 (與飛彈系統相反) 攻擊方傷害 in Ground and Troopers wars in case of positive difference of Airport levels. Just like with Missile systems, only difference up to 300 points is taken into account. You should see [[Damage formula|damage formula]] for more info.
  
  
 +
<div class="mw-translate-fuzzy">
 
Airport building also speeds up [[Travel|travel process]] and lowers cost of delivery of [[Storage|weapons and items]] when donating them.
 
Airport building also speeds up [[Travel|travel process]] and lowers cost of delivery of [[Storage|weapons and items]] when donating them.
 
Can be built only on Earth.
 
Can be built only on Earth.
 
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== Refill station ==
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== 月球補給站 ==
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_baza.png" style="float:left; margin-right: 10px;" />
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_baza.png" style="float:left; margin-right: 10px;" />
 
Can be built only on the Moon.
 
Can be built only on the Moon.
 
Just like Airport, speeds up [[Travel|travel process]] and lowers cost of delivery.
 
Just like Airport, speeds up [[Travel|travel process]] and lowers cost of delivery.
 
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== Housing fund ==  
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== 建設基金 ==  
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_9.png" style="float:left; margin-right: 10px;" />
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_9.png" style="float:left; margin-right: 10px;" />
 
Determines [[Indexes|Development Index]] of the region. Self-sufficient in terms of electricity and has no effect on initial defend damage and Index 11.
 
Determines [[Indexes|Development Index]] of the region. Self-sufficient in terms of electricity and has no effect on initial defend damage and Index 11.
 
<br clear=all>
 
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== Private buildings (houses) ==
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== 個人建築 (住宅) ==
Every player can built his own private building. To build your house you should click '''+''' near building icon in your profile (under your avatar).
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每位玩家都可以建造屬於自己的個人建築。電腦版: To build your house you should click '''+''' near 建築物圖標 in your profile (在你的頭像下面).
 +
</div>
  
You can only have one house in the game.
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You can upgrade different parts of your house:
You can start building your house only in you [[Residency|residency]] region.
 
  
Top level of this buildings is limited to 99.
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Gym will get you more damage in wars (max: '''+25%''')
  
In case of losing in [[Wars|Ground war]] level of every house in this region decreases by 10%. In case of relocation it will lose 5%.
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Library will help you learn new perks faster (max: speed '''+25%''')
  
House level increases you [[Storage|storage]] capacity, lowers the time needed for new perks to be learned.
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Workshop will get you a crafting discount (max: '''-25%''')
  
=== Cost of private houses ===
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Every upgrade you make will be destroyed after 7 days.
Up to level 10 you will need:
 
  
<code>
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House upgrades work the same way as buildings and indexes: top 10% (out of all the players who built at least one active upgrade) will get you the largest bonus.
Level*1 G
 
  
Level*200.000.000 $
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You need level 60 to start building house levels.
  
Level*10.000.000 Kg of ore
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<div class="mw-translate-fuzzy">
 
+
等級*50 克拉 鑽石
Level*10.000.000 Barr. of oil
 
 
 
Level*10 Pcs. of diamonds
 
</code>
 
 
 
從11升到99需要:
 
 
 
<code>
 
等級*1 G
 
 
 
等級*600.000.000 $
 
 
 
40.000.000 Barr. of oil
 
 
 
40.000.000 Pcs. of diamonds
 
 
 
Level*50 Pcs. of diamonds
 
 
</code>
 
</code>
== Initial defence damage ==
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== 初始防禦值 ==
Buildings also determine damage points which will be assigned to the defending side at the start of the war, coup or revolution. Initial defence damage allows you to defend regions more effectively.
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建築物也會貢獻給戰爭中防守方的初始傷害值。初始傷害值能讓地區更容易防守。
This damage is proportional to the sum of real (with Power plant penalty, if there is one) levels of the following buildings:
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傷害值與一下所有建築物的等級之和成正比 (受供電網效率影響)
 +
</div>
  
<code>(Hospital + 2*Military base + School + Sea port (if there is a sea access) + Missile system + Power plant + Spaceport + Airport (or Refill station on the Moon))*50000</code>
+
<code>(醫院 + 2*軍事基地 + 學校 + 海港 (若有海岸) + 飛彈系統 + 發電廠 + 太空港 + 機場 (或是月球上的補給站))*50000</code>
 
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<br clear=all>
== Additional indexes ==
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== 超標指數 ==
Additional [[Indexes|Indexes 11]] are allocated to top 5 regions with the highest sum of buildings levels (all, except for Housing fund and Military academy) on Earth and 1 on the Moon.
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超標級別 [[Indexes|指數 11]]是指該指數建築物等級之和在地球上排名前5或月球排名第1的地區(除了Housing fund和軍事學院以外)

Latest revision as of 19:23, 29 December 2020

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建築 是Rival Regions地區中最重要的函數,對玩家有重要的影響。

軍事學院 (軍校)

此建築能影響該地區的初始攻擊傷害值:等級越高,由該地發動的陸海戰的初始攻擊傷害值就越高。軍事學院也會影響 戰爭傷害值。每個人都能蓋軍事學院,但是必須符合以下條件:

每一位玩家一天只能蓋一次軍校 該地區的軍校等級就是14天以内所有建設的軍校數量。所以軍校的數量是有期限性的。

醫院

除了軍校以外,其他建築都是需要在議會通過 法案,從預算中扣除資源建設。每種建築都有指定的價格。醫院影響該地區的健康指數,影響能量恢復的速度。

軍事基地

軍事指數 depends on Military base level Your 傷害 in wars depends on this index. As you know, every type of 武器 has its α-damage, 軍事基地, with other variables such as perks can increase this damage. You should see 傷害公式 for more info.

學校

此建築決定了教育指數, 直接影響升級技能的速度。

飛彈系統

如果防守方的飛彈系統比攻擊方多,會令攻擊方傷害降低。

雙方飛彈系統差距最大只會考量到300。比如攻擊方為1000,防守方為1350;攻擊方被扣掉的傷害跟1300部飛彈系統是一樣的。

You should see 傷害公式 for more info.

海軍基地

This building can be built only in regions with sea access. Just like Missile system, it can lower attacking side damage in Sea wars.

發電廠

This building provides independent regions or states with electricity, that is needed to power other buildings. You can see Power plant output info on state page. In case of shortage of power all buildings in the state/independent region will work with a penalty.

For example, if state buildings require 10.000 Megawatts but Power plant output is only 5.000 Megawatts all the buildings in this state will be performing at 50% of their level, excluding Military academy and Power plant.

航天發射中心

This building determines the time needed to travel to/from the Moon.

機場

增加 (與飛彈系統相反) 攻擊方傷害 in Ground and Troopers wars in case of positive difference of Airport levels. Just like with Missile systems, only difference up to 300 points is taken into account. You should see damage formula for more info.


Airport building also speeds up travel process and lowers cost of delivery of weapons and items when donating them. Can be built only on Earth.

月球補給站

Can be built only on the Moon. Just like Airport, speeds up travel process and lowers cost of delivery.

建設基金

Determines Development Index of the region. Self-sufficient in terms of electricity and has no effect on initial defend damage and Index 11.

個人建築 (住宅)

每位玩家都可以建造屬於自己的個人建築。電腦版: To build your house you should click + near 建築物圖標 in your profile (在你的頭像下面).。

You can upgrade different parts of your house:

Gym will get you more damage in wars (max: +25%)

Library will help you learn new perks faster (max: speed +25%)

Workshop will get you a crafting discount (max: -25%)

Every upgrade you make will be destroyed after 7 days.

House upgrades work the same way as buildings and indexes: top 10% (out of all the players who built at least one active upgrade) will get you the largest bonus.

You need level 60 to start building house levels.

等級*50 克拉 鑽石 </code>

初始防禦值

建築物也會貢獻給戰爭中防守方的初始傷害值。初始傷害值能讓地區更容易防守。 傷害值與一下所有建築物的等級之和成正比 (受供電網效率影響) :

(醫院 + 2*軍事基地 + 學校 + 海港 (若有海岸) + 飛彈系統 + 發電廠 + 太空港 + 機場 (或是月球上的補給站))*50000

超標指數

超標級別 指數 11是指該指數建築物等級之和在地球上排名前5或月球排名第1的地區(除了Housing fund和軍事學院以外)