Difference between revisions of "Buildings/tr"

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* Onun[[Level/tr|seviyesi]] 40 dan fazla olmalıdır
 
* Onun[[Level/tr|seviyesi]] 40 dan fazla olmalıdır
  
Her oyuncu günde birkez askeri üs inşa edebilir.
+
Her oyuncu günde birkez askeri akademi inşa edebilir.
MA level is counted as a sum of all contributions for the last 31 days. That allows to avoid endless accumulation.
+
Askwri akademi seviyesi son 31 gün boyunca tüm katkıların toplamı olarak sayılır. Bu sonsuz birikimini önler.
== Hospital ==
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== Hastane ==
<img src="http://rivalregions.com/static/images/icons/black/buildings_1.png" style="float:left; margin-right: 10px;" />Every building, exept for MA is build by passing [[Laws|laws]] in [[Parliament|parliament]] and spending money and [[Resources|resources]] from the [[Budget|budget]]. Every building type has its own price. Hospital level influence its region [[Indexes|Health index]]. As you know, speed of [[Energy|Energy]] recovery depends on this index.
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<img src="http://rivalregions.com/static/images/icons/black/buildings_1.png" style="float:left; margin-right: 10px;" />Askeri akademi dışında her bina [[Parliament/tr|parlementodaki]][[Laws/tr|yasalar]]ile yapılır [[Budget/tr|bütçeden]]para ve[[Resources/tr|kaynaklar]]harcanarak yapılır.tüm bünaların kendi yapım ücreti vardır. Hastane seviyesi bölgedeki [[Indexes/tr|Tıp inkeksini]]etkiler.bildiğiniz gibi,[[Energy/tr|Enerji]] yenilenmesi hızı [[Indexes/tr|Tıp inkeksine]] bağlıdır.
 
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== Military base ==
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== Askeri Üs ==
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_2.png" style="float:left; margin-right: 10px;" />
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_2.png" style="float:left; margin-right: 10px;" />
[[Indexes|Military index]] depends on Military base level Your [[Damage formula|damage]] in wars depends on this index. As you know, every type of [[Storage|weapon]] has its α-damage, Military base, with other variables such as perks can increase this damage. You should see [[Damage formula|damage formula]] for more info.
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[[Indexes/tr|Askeri index]] Askeri Üs seviyesine bağlıdır. senin savaşlardaki [[Damage formula/tr|hasarın]] bu indexe bağlıdır. bildiğin gibi, tüm [[Storage/tr|silah]] çeşitlerinin  kendi hasarı vardır, Askeri Üs ve Perkler bu hasarı etkileyebilir.[[Damage formula/tr|damage formula]] ye daha fazla bilgi için bakabilirsiniz.
 
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== School ==
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== Okul ==
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_3.png" style="float:left; margin-right: 10px;" />
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_3.png" style="float:left; margin-right: 10px;" />
This buildings determines [[Indexes|Education index]], which determines the speed of learning new [[Perks|perks]].
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bu bina [[Indexes/tr|Öğrenme indeksini]] belirler, o da yeni  [[Perks/tr|perkleri]]Öğrenmeyi hızlandırır.  
 
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== Missile system ==
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== Füze Savunma Sistemi ==
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_4.png" style="float:left; margin-right: 10px;" />
 
<img src="http://rivalregions.com/static/images/icons/black/buildings_4.png" style="float:left; margin-right: 10px;" />
This building lowers damage in [[Wars|Air wars]] in case if defending Missile system level is higher than that of an attacking side.  
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bu bina [[Wars/tr|Hava Savaşların]] daki düşman hasarını azaltır.  
  
 
Only the difference of 300 points or less is taken into account, for example: attacking region has Missile system level 1000, defending region - level 1350. In this case decrease in damage of attacking side will be the same as if defending region Missile system level was only 1300.  
 
Only the difference of 300 points or less is taken into account, for example: attacking region has Missile system level 1000, defending region - level 1350. In this case decrease in damage of attacking side will be the same as if defending region Missile system level was only 1300.  

Revision as of 20:09, 27 September 2016

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Binalar rival regions ta en önemli bölge karekteristlerdir. karakterin hayatında büyük önemtaşır

bölge sayfasının sol alt öşesinde binaları görebilirsiniz

Askeri akademi (MA)

bu binanın bölge varsayılanı üzerinde etkisi vardır saldırı güç: seviyesi nekadar yüksekse hava deniz ve kara savaşlarında okadar daha fazla hasar vurursunuz. askeri üsün şunun üzerindede etkisi vardır: savaşlarda hasar. Her oyuncu kendi bölgesine Askeri üsinşa edebilir. ancak bazı sınırlamalar vardır:

  • O bölgenin konağında yer almalıdır. konak
  • Onunseviyesi 40 dan fazla olmalıdır

Her oyuncu günde birkez askeri akademi inşa edebilir. Askwri akademi seviyesi son 31 gün boyunca tüm katkıların toplamı olarak sayılır. Bu sonsuz birikimini önler.

Hastane

Askeri akademi dışında her bina parlementodakiyasalarile yapılır bütçedenpara vekaynaklarharcanarak yapılır.tüm bünaların kendi yapım ücreti vardır. Hastane seviyesi bölgedeki Tıp inkeksinietkiler.bildiğiniz gibi,Enerji yenilenmesi hızı Tıp inkeksine bağlıdır.

Askeri Üs

Askeri index Askeri Üs seviyesine bağlıdır. senin savaşlardaki hasarın bu indexe bağlıdır. bildiğin gibi, tüm silah çeşitlerinin kendi hasarı vardır, Askeri Üs ve Perkler bu hasarı etkileyebilir.damage formula ye daha fazla bilgi için bakabilirsiniz.

Okul

bu bina Öğrenme indeksini belirler, o da yeni perkleriÖğrenmeyi hızlandırır.

Füze Savunma Sistemi

bu bina Hava Savaşların daki düşman hasarını azaltır.

Only the difference of 300 points or less is taken into account, for example: attacking region has Missile system level 1000, defending region - level 1350. In this case decrease in damage of attacking side will be the same as if defending region Missile system level was only 1300.

You should see damage formula for more info.

Sea port

This building can be built only in regions with sea access. Just like Missile system, it can lower attacking side damage in Sea wars.

Power plant

This building provides independent regions or states with electricity, that is needed to power other buildings. You can see Power plant output info on state page. In case of shortage of power all buildings in the state/independent region will work with a penalty.

For example, if state buildings require 10.000 Megawatts but Power plant output is only 5.000 Megawatts all the buildings in this state will be performing at 50% of their level, excluding Military academy and Power plant.

Spaceport

This building determines the time needed to travel to/from the Moon.

Airport

Decreases (unlike Missile system) attacking side damage in Air wars in case of positive difference of Airport levels. Just like with Missile systems, only difference up to 300 points is taken into account. You should see damage formula for more info.


Airport building also speeds up travel process and lowers cost of delivery of weapons and items when donating them. Can be built only on Earth.

Refill station

Can be built only on the Moon. Just like Airport, speeds up travel process and lowers cost of delivery.

Private buildings (houses)

Every player can built his own private building. To build your house you should click + near building icon in your profile (under your avatar).

You can only have one house in the game. You can start building your house only in you residency region.

Top level of this buildings is limited to 99.

In case of losing in Ground war level of every house in this region decreases by 10%. In case of relocation it will lose 5%.

House level increases you storage capacity, lowers the time needed for new perks to be learned. Houses also have influence on region level.

Cost of private houses

Up to level 10 you will need:

Level*1 G

Level*200.000.000 $

Level*10.000.000 Kg of ore

Level*10.000.000 Barr. of oil

Level*10 Pcs. of diamonds

From level 11 to 99 you will need:

Level*1 G

Level*600.000.000 $

40.000.000 Barr. of oil

40.000.000 Pcs. of diamonds

Level*50 Pcs. of diamonds

Initial defence damage

Buildings also determine damage points which will be assigned to the defending side at the start of the war, coup or revolution. Initial defence damage allows you to defend regions more effectively. This damage is proportional to the sum of real (with Power plant penalty, if there is one) levels of the following buildings:

(Hospital + 2*Military base + School + Sea port (if there is a sea access) + Missile system + Power plant + Spaceport + Airport (or Refill station on the Moon))*50000

Additional indexes

Additional Health indexes 21 are allocated to top 5 regions with the highest sum of buildings levels (all, exept for Sea port an Military academy) on Earth and 1 on the Moon. Top region with the highes level of Military base in all locations gets Military index 11. Top region with the highes level of School in all locations gets Индекс образования 11.