Difference between revisions of "Indexes/en"

From Rival Regions Wiki
Jump to: navigation, search
(Updating to match new version of source page)
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
<languages/>
 
<languages/>
 
'''Index''' – an indicator of well-being and development of the [[Region|region]].  
 
'''Index''' – an indicator of well-being and development of the [[Region|region]].  
 
[[File:Inden3.png|thumb|300px|none|Indexes on region page]]
 
  
 
== Types of indexes ==
 
== Types of indexes ==
Line 13: Line 11:
 
'''Education index''' - affects the speed of learning new [[Perks|perks]]. Depends on the level of [[Buildings|School]].
 
'''Education index''' - affects the speed of learning new [[Perks|perks]]. Depends on the level of [[Buildings|School]].
  
'''Gelişme Endeksi''' - [[Leader|Liderler]]in, [[Ministers|bakanlar]]ın ve  [[Autonomy|valiler]]in maaşına etki eder. Bu bölgede [[Wars|Darbe]] başlatıp başlatılmayacağını belirler.
+
'''Development index''' - affects wages of [[Leader|leaders]], [[Ministers|ministers]] and [[Autonomy|governors]]. Determines if a [[Wars|Coup]] can be started in this region.
 +
 
 +
==== Gold wages ====
 +
===== Leader wage (dictatorship/monarchy): =====
 +
Per 1 Backward region: 6 G
 +
 
 +
Per 1 Developing region: 8 G
 +
 
 +
Per 1 Developed region: 10 G
 +
 
 +
===== Leader wage (presidential): =====
 +
Per 1 Backward region: 30 G
 +
 
 +
Per 1 Developing region: 40 G
 +
 
 +
Per 1 Developed region: 50 G
 +
 
 +
===== Economic advisor wage (dictatorship/monarchy): =====
 +
Per 1 Backward region: 1 G
 +
 
 +
Per 1 Developing region: 2 G
 +
 
 +
Per 1 Developed region: 3 G
 +
 
 +
===== Minister wage (presidential): =====
 +
Per 1 Backward region: 6 G
 +
 
 +
Per 1 Developing region: 8 G
 +
 
 +
Per 1 Developed region: 10 G
 +
 
 +
===== Governor wage (dictatorship/monarchy): =====
 +
Per 1 Backward region: 6 G
 +
 
 +
Per 1 Developing region: 8 G
 +
 
 +
Per 1 Developed region: 10 G
  
==== Altın maaşları ====
+
===== Governor wage (presidential): =====
Gelişme endek'si 10, 9, 8, 7 veya 6 olan bölgelerde Lider 8 G, bakanlar 2 G  valiler ise 12 G kazanır.
+
Per 1 Backward region: 24 G
  
Gelişme endeks'i 5, 4, veya 3 olan bölgelerde Lider maaşı  4 G, bakanlar  1 G valiler ise 6 G kazanır.
+
Per 1 Developing region: 32 G
  
Gelişme endeks'i 2 veya 1 olan bölgelerde liderler 2 G, bakanlar G kazanamaz valiler ise  3 G kazanır.
+
Per 1 Developed region: 40 G
  
==== Darbeler ====
+
==== Coups ====
Gelişme endeksi 1 veya 2 olan bölgelerde darbeler başlatılabilir.
+
Coups can be started in regions with Development index 1
== Endeks paylaşımı ==
+
== Index allocation ==
1 den 10 a kadar olan dizinler aşağıdaki kurallar tarafından ayrılır: Bölgelerin  sadece %10'u 10 endeks olur, 10% alır 9, gibi: Belirli bina derecelendirmesinde bölgedeki bina seviyesi ne kadar yüksek olursa endeksleride o kadar yüksek olacaktır.
+
Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.
== Endeks 11 ==
+
== Index 11 ==
Tip,Askeri ve Eğitim endeksleri için bir ek endeks daha vardır Endeks 11. Bu endeks sadece oyundaki en iyi 6 gelişmiş bölgeye verilir. (Bölgedeki tüm binaların toplamı ile Konut fonu hariç), Dünya'da 5 bölge için Ay'da ise 1 bölge 11 endeks alır.
+
There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.
  
== Deniz limanı ve Füze Sistemi ==
+
== Sea port and Missile system ==
Bölge derecelendirmesi hesaplanırken Deniz limanı ve Füze sistemi üst düzey alınacaktır. Eğer bölgeniz bir ada ise ve füze sistemi inşa etmeye arzunuz yok ise (Bölgenizde hava savaşı başlatılamaz.) Bunun yerine Deniz limanı inşa edebilirsiniz.
+
When calculating region rating the top level of Sea port and  Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.

Latest revision as of 14:12, 29 May 2018

Other languages:
العربية • ‎azərbaycanca • ‎Беларуская • ‎Български • ‎Čeština • ‎Deutsch • ‎English • ‎Español • ‎français • ‎Հայերեն • ‎Bahasa Indonesia • ‎Italiano • ‎qazaqşa (latın)‎ • ‎Lietuvių • ‎Polski • ‎Português • ‎Português do Brasil • ‎Română • ‎Русский • ‎slovenčina • ‎Shqip • ‎српски / srpski • ‎Türkçe • ‎Українська • ‎中文

Index – an indicator of well-being and development of the region.

Types of indexes

In Rival Regions there are 4 type of indexes:

Health index - depends on Hospital level in this region and affects Energy recovery.

Military index - affects the damage in the war. Depends on the level of Military base.

Education index - affects the speed of learning new perks. Depends on the level of School.

Development index - affects wages of leaders, ministers and governors. Determines if a Coup can be started in this region.

Gold wages

Leader wage (dictatorship/monarchy):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Leader wage (presidential):

Per 1 Backward region: 30 G

Per 1 Developing region: 40 G

Per 1 Developed region: 50 G

Economic advisor wage (dictatorship/monarchy):

Per 1 Backward region: 1 G

Per 1 Developing region: 2 G

Per 1 Developed region: 3 G

Minister wage (presidential):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Governor wage (dictatorship/monarchy):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Governor wage (presidential):

Per 1 Backward region: 24 G

Per 1 Developing region: 32 G

Per 1 Developed region: 40 G

Coups

Coups can be started in regions with Development index 1

Index allocation

Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.

Index 11

There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.

Sea port and Missile system

When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.