Difference between revisions of "Indexes"
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'''Index''' – an indicator of well-being and development of the [[Region|region]]. | '''Index''' – an indicator of well-being and development of the [[Region|region]]. | ||
| − | + | == Types of indexes == <!--T:10--> | |
| + | In Rival Regions there are 4 type of indexes: | ||
| + | <!--T:11--> | ||
| + | '''Health index''' - depends on [[Buildings|Hospital]] level in this region and affects [[Energy|Energy]] recovery. | ||
| − | + | <!--T:12--> | |
| + | '''Military index''' - affects the damage in the [[Wars|war]]. Depends on the level of [[Buildings|Military base]]. | ||
| + | |||
| + | <!--T:13--> | ||
| + | '''Education index''' - affects the speed of learning new [[Perks|perks]]. Depends on the level of [[Buildings|School]]. | ||
| + | |||
| + | <!--T:14--> | ||
| + | '''Development index''' - affects wages of [[Leader|leaders]], [[Ministers|ministers]] and [[Autonomy|governors]]. Determines if a [[Wars|Coup]] can be started in this region. | ||
| + | |||
| + | ==== Gold wages ==== <!--T:15--> | ||
| + | ===== Leader wage (dictatorship/monarchy): ===== | ||
| + | Per 1 Backward region: 6 G | ||
| + | |||
| + | <!--T:20--> | ||
| + | Per 1 Developing region: 8 G | ||
| + | |||
| + | <!--T:21--> | ||
| + | Per 1 Developed region: 10 G | ||
| − | + | ===== Leader wage (presidential): ===== <!--T:22--> | |
| − | + | Per 1 Backward region: 30 G | |
| − | |||
| + | <!--T:23--> | ||
| + | Per 1 Developing region: 40 G | ||
| − | + | <!--T:24--> | |
| + | Per 1 Developed region: 50 G | ||
| + | |||
| + | ===== Economic advisor wage (dictatorship/monarchy): ===== <!--T:16--> | ||
| + | Per 1 Backward region: 1 G | ||
| + | |||
| + | <!--T:25--> | ||
| + | Per 1 Developing region: 2 G | ||
| + | |||
| + | <!--T:26--> | ||
| + | Per 1 Developed region: 3 G | ||
| + | |||
| + | ===== Minister wage (presidential): ===== <!--T:27--> | ||
| + | Per 1 Backward region: 6 G | ||
| + | |||
| + | <!--T:28--> | ||
| + | Per 1 Developing region: 8 G | ||
| + | |||
| + | <!--T:29--> | ||
| + | Per 1 Developed region: 10 G | ||
| + | |||
| + | ===== Governor wage (dictatorship/monarchy): ===== <!--T:17--> | ||
| + | Per 1 Backward region: 6 G | ||
| + | |||
| + | <!--T:30--> | ||
| + | Per 1 Developing region: 8 G | ||
| + | |||
| + | <!--T:31--> | ||
| + | Per 1 Developed region: 10 G | ||
| + | |||
| + | ===== Governor wage (presidential): ===== <!--T:32--> | ||
| + | Per 1 Backward region: 24 G | ||
| + | |||
| + | <!--T:33--> | ||
| + | Per 1 Developing region: 32 G | ||
| + | |||
| + | <!--T:34--> | ||
| + | Per 1 Developed region: 40 G | ||
| − | + | ==== Coups ==== <!--T:18--> | |
| − | + | Coups can be started in regions with Development index 1 | |
| + | == Index allocation == | ||
| + | Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given. | ||
| + | == Index 11 == | ||
| + | There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location. | ||
| − | + | == Sea port and Missile system == <!--T:19--> | |
| − | + | When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it. | |
| + | </translate> | ||
Latest revision as of 14:11, 29 May 2018
Index – an indicator of well-being and development of the region.
Types of indexes
In Rival Regions there are 4 type of indexes:
Health index - depends on Hospital level in this region and affects Energy recovery.
Military index - affects the damage in the war. Depends on the level of Military base.
Education index - affects the speed of learning new perks. Depends on the level of School.
Development index - affects wages of leaders, ministers and governors. Determines if a Coup can be started in this region.
Gold wages
Leader wage (dictatorship/monarchy):
Per 1 Backward region: 6 G
Per 1 Developing region: 8 G
Per 1 Developed region: 10 G
Leader wage (presidential):
Per 1 Backward region: 30 G
Per 1 Developing region: 40 G
Per 1 Developed region: 50 G
Economic advisor wage (dictatorship/monarchy):
Per 1 Backward region: 1 G
Per 1 Developing region: 2 G
Per 1 Developed region: 3 G
Minister wage (presidential):
Per 1 Backward region: 6 G
Per 1 Developing region: 8 G
Per 1 Developed region: 10 G
Governor wage (dictatorship/monarchy):
Per 1 Backward region: 6 G
Per 1 Developing region: 8 G
Per 1 Developed region: 10 G
Governor wage (presidential):
Per 1 Backward region: 24 G
Per 1 Developing region: 32 G
Per 1 Developed region: 40 G
Coups
Coups can be started in regions with Development index 1
Index allocation
Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.
Index 11
There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.
Sea port and Missile system
When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.