Difference between revisions of "Indexes"

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'''Index''' – an indicator of well-being and development of the [[Region|region]].  
 
'''Index''' – an indicator of well-being and development of the [[Region|region]].  
  
[[File:Ind.png|thumb|300px|none|Indexes on region page]]
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== Types of indexes == <!--T:10-->
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In Rival Regions there are 4 type of indexes:
  
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'''Health index''' - depends on [[Buildings|Hospital]] level in this region and affects [[Energy|Energy]] recovery.
  
In Rival Regions therу are 3 type of indexes:
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'''Military index''' - affects the damage in the [[Wars|war]]. Depends on the level of [[Buildings|Military base]].
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'''Education index''' - affects the speed of learning new [[Perks|perks]]. Depends on the level of [[Buildings|School]].
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'''Development index''' - affects wages of [[Leader|leaders]], [[Ministers|ministers]] and [[Autonomy|governors]]. Determines if a [[Wars|Coup]] can be started in this region.
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==== Gold wages ==== <!--T:15-->
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===== Leader wage (dictatorship/monarchy): =====
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Per 1 Backward region: 6 G
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Per 1 Developing region: 8 G
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Per 1 Developed region: 10 G
  
'''Medical index''' - depends on [[Buildings|Hospital]] level in this region and affects [[Energy|Energy]] recovery.
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===== Leader wage (presidential): ===== <!--T:22-->
Maximum values is 21, this value is only given to 6 regions in the game, 5 for Earth location and one for Moon location.
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Per 1 Backward region: 30 G
Indexes from 1 to 20 are allocated to other regions: 5% of the regions get 20 Index, 5% receive 19, etc.
 
  
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Per 1 Developing region: 40 G
  
'''Military index''' - affects the damage in the [[Wars|war]]. Depends on the level of [[Buildings|Military base]].
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Per 1 Developed region: 50 G
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===== Economic advisor wage (dictatorship/monarchy): ===== <!--T:16-->
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Per 1 Backward region: 1 G
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Per 1 Developing region: 2 G
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Per 1 Developed region: 3 G
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===== Minister wage (presidential): ===== <!--T:27-->
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Per 1 Backward region: 6 G
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Per 1 Developing region: 8 G
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Per 1 Developed region: 10 G
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===== Governor wage (dictatorship/monarchy): ===== <!--T:17-->
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Per 1 Backward region: 6 G
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Per 1 Developing region: 8 G
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Per 1 Developed region: 10 G
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===== Governor wage (presidential): ===== <!--T:32-->
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Per 1 Backward region: 24 G
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Per 1 Developing region: 32 G
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Per 1 Developed region: 40 G
  
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==== Coups ==== <!--T:18-->
'''Education index''' - affects the speed of learning new perks. Depends on the level of [[Buildings|School]].
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Coups can be started in regions with Development index 1
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== Index allocation ==
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Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.
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== Index 11 ==
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There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.
  
For these two indexes the maximum value is 11, which is only given to the region with the best building in the world.  
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== Sea port and Missile system == <!--T:19-->
Indexes from 1 to 20 are allocated to other regions: 10% of the regions get 10 Index, 10% receive 9, etc.
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When calculating region rating the top level of Sea port and  Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.
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Latest revision as of 14:11, 29 May 2018

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Index – an indicator of well-being and development of the region.

Types of indexes

In Rival Regions there are 4 type of indexes:

Health index - depends on Hospital level in this region and affects Energy recovery.

Military index - affects the damage in the war. Depends on the level of Military base.

Education index - affects the speed of learning new perks. Depends on the level of School.

Development index - affects wages of leaders, ministers and governors. Determines if a Coup can be started in this region.

Gold wages

Leader wage (dictatorship/monarchy):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Leader wage (presidential):

Per 1 Backward region: 30 G

Per 1 Developing region: 40 G

Per 1 Developed region: 50 G

Economic advisor wage (dictatorship/monarchy):

Per 1 Backward region: 1 G

Per 1 Developing region: 2 G

Per 1 Developed region: 3 G

Minister wage (presidential):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Governor wage (dictatorship/monarchy):

Per 1 Backward region: 6 G

Per 1 Developing region: 8 G

Per 1 Developed region: 10 G

Governor wage (presidential):

Per 1 Backward region: 24 G

Per 1 Developing region: 32 G

Per 1 Developed region: 40 G

Coups

Coups can be started in regions with Development index 1

Index allocation

Indexes from 1 to 10 are allocated by the following rule: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.

Index 11

There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.

Sea port and Missile system

When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.