Difference between revisions of "Indexes/tr"

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'''İndeks''' [[Region/tr|bölgedeki]] ilerleme seviyesini belirtir.  
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'''Index''' – an indicator of well-being and development of the [[Region|region]].  
  
[[File:Index_tr.png|thumb|300px|none|Bölgelerdeki indeksler]]
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[[File:Inden3.png|thumb|300px|none|Indexes on region page]]
  
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== Types of indexes ==
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In Rival Regions there are 4 type of indexes:
  
Rival Regions 3 farklı tür indeks vardır:
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'''Health index''' - depends on [[Buildings|Hospital]] level in this region and affects [[Energy|Energy]] recovery.
  
'''Tıp İndeksi''' [[Buildings/tr|Hastane]] seviyesine bağlıdır ve bölgedeki [[Energy/tr|enerji]] yenilemesini etkiler.
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'''Military index''' - affects the damage in the [[Wars|war]]. Depends on the level of [[Buildings|Military base]].
En yüksek değer 11 dir. Bu değer oyundaki sadece 6 bölgeye verilir 5 i dünyada biri ise ayda.
 
İndeksler 1 ile 10 arasında dağıtılır. Bölgelerin %10 u 10 index alırken %10 u 9 indeksi alır gibi.
 
  
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'''Education index''' - affects the speed of learning new [[Perks|perks]]. Depends on the level of [[Buildings|School]].
  
'''Askeri indeks''' [[Wars/tr|savaşta]] vurulan hasarı etkiler. [[Buildings/tr|Askeri üssün]] seviyesine bağlıdır.
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'''Development index''' - affects the wage of [[Leader|leaders]], [[Ministers|ministers]] and [[Autonomy|governors]]. Determines if a [[Wars|Coup]] can be started in this region.
  
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==== Gold wages ====
'''Eğitim indeksi''' bölgedeki stat öğrenim hızını etkiler. [[Buildings/tr|Okul]] binasına göre belirlenir.
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Every region with Development index 10, 9, 8, 7 or 6 increases Leader wage by 8 G, by 2 G for ministers and by 12 G for Governors.
  
For these two indexes the maximum value is 11, which is only given to the region with the best sum of region buildings in the world.
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Every region with Development index 5, 4, or 3 increases Leader wage by 4 G, 1 G for ministers and 6 G for Governors.
Indexes from 1 to 10 are allocated to other regions: 10% of the regions get 10 Index, 10% receive 9, etc.
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== Sea port and Missile system ==
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Every region with Development index 2 or 1 increases Leader wage by 2 G, has no effect on ministers wage and increases Governor wage by 3 G.
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==== Coups ====
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Coups can be started in regions with Development index 2 or 1
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== Index allocation ==
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Indexes from 1 to 10 are allocated to other regions: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.
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== Index 11 ==
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There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.
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== Sea port and Missile system ==
 
When calculating region rating the top level of Sea port and  Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.
 
When calculating region rating the top level of Sea port and  Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.

Revision as of 11:17, 16 March 2017

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Index – an indicator of well-being and development of the region.

Indexes on region page

Types of indexes

In Rival Regions there are 4 type of indexes:

Health index - depends on Hospital level in this region and affects Energy recovery.

Military index - affects the damage in the war. Depends on the level of Military base.

Education index - affects the speed of learning new perks. Depends on the level of School.

Development index - affects the wage of leaders, ministers and governors. Determines if a Coup can be started in this region.

Gold wages

Every region with Development index 10, 9, 8, 7 or 6 increases Leader wage by 8 G, by 2 G for ministers and by 12 G for Governors.

Every region with Development index 5, 4, or 3 increases Leader wage by 4 G, 1 G for ministers and 6 G for Governors.

Every region with Development index 2 or 1 increases Leader wage by 2 G, has no effect on ministers wage and increases Governor wage by 3 G.

Coups

Coups can be started in regions with Development index 2 or 1

Index allocation

Indexes from 1 to 10 are allocated to other regions: 10% of the regions get 10 Index, 10% receive 9, etc: the higher the place of the region is in the particular building rating the higher the index will be given.

Index 11

There is an additional index 11 for Health, Military and Education indexes. This Index is only given to the 6 top regions in the game (by the sum of all buildings in the region, except for Housing fund), 5 for Earth location and 1 for Moon location.

Sea port and Missile system

When calculating region rating the top level of Sea port and Missile system will be taken. If your region is an island and you have no desire to build Missile system building (no Air war can be started in your region) you can build Sea port instead of it.