Difference between revisions of "Wars"
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<img src="http://rivalregions.com/static/images/icons/black/coup.png" width="20" height="20" style="float:left; margin-right: 10px;" />Coups can be started in [[Backward and developing regions|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side. | <img src="http://rivalregions.com/static/images/icons/black/coup.png" width="20" height="20" style="float:left; margin-right: 10px;" />Coups can be started in [[Backward and developing regions|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side. | ||
| − | In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[ | + | In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change. |
You can start a coup on the page of any backward region. | You can start a coup on the page of any backward region. | ||
Revision as of 10:58, 2 September 2016
War in Rival Regions is a conflict between states or independent regions, with a goal of gaining an independence or obtaining region for the attacking state.
To start a war you should propose a law in parliament, which than must be voted in its favor. War will start at the moment of the law acceptance. Dictators or leaders with commander status can pass this laws instantly. There are different types of wars: ground wars, revolutions, coups, sea wars, air wars and troopers War. Any of this wars last for 24 hours.
If you want to gain Levels faster, deal much higher damage and not spend your Energy drinks you should send troops in Wars or Training every hour while recieving Medals for war activity! If you have a Premium account you can select an Auto mode without Energy drinks, that way you will send troops every hour automatically.
Contents
War page
You can find the list of all active wars on Wars tab. You can see the nearest war to your regon or your last war (if you dealed any damage in any active war) on Home tab. You can also notice the priority war, selected by the leader of your state in his orders in the lower part of the screen.
To open war page just click on war damage points or Fight button.
You can see in the header of any war page its type, player with highest damage in this war, war status (time of ending) and damage per second, which can show this war importantce. Active war with highest damage per second will be shown in Home tab (after level 60). To the left you will see an attacking region and its damage, to the right - defending region. Icon of laurel wreath shows which side is currently winning: the side with the highest damage. In the center you will find a link to the comments and its count and war damage points: th difference between defending and attacking sides. For war to be won by attacking side this number should be lower than 0.
In all war types each side's damage points are toped up by players: you send troops for the side you have chosen while spending your Energy. Your contributed damage will be added to the damage of other players.
If you want to take part in a war you should click Send my troops button for one of the side. Than select which troops you want to send.
To take part in war you should be located in an attacking or defending region or in any region of the states, that are taking part in it or in one of the state with military agreement. If these conditions are not met, you will be asked to travel to the appropriate region.
Different types of weapons have different Energy costs are different damage. For different types of wars you will need appropriate weapons (see Storage for more information about weapons). The more troops you wish to send the more Energy you will need. You are limited by your current Energy points number.
Your damage will be reduced if the distance between your region and region for which you fight is great. For details, see the damage formula.
War types
Ground war
Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side ins nothing will happen.
Revolution
Revolution is a war with a goal of independence. You can only start revlution in the region once every 5 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successfull revolution all 3 of the participants will get a medal. To take part in revolutions on any side you shold be located in the region of revolution, military agreements don't work here.
Coup
Coups can be started in backward regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.
In case of a win region will no longer be a part of the state, region buildings will not lose their level (unlike in other types of wars), form of government will not change.
You can start a coup on the page of any backward region.
As in revolutions you need 3 participants in oreder to start a coup.
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.
In case of a successfull revolution all 3 of the participants will get a medal. All players who dealed sufficient damage (more than 5.000.000 damage points) for the attacking side will get a residency in this region. In this case they can change their residency only 5 days later.
To take part in coups on the defending side you shold be located in the region of coup, military agreements don't work.
As in other types of wars there is a damage reduction based on th distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.
Air war
Air war can be started between two regions. Distance between these two region should not be more than 800 km.
The Troopers war (which is similar to the Ground war) will start in case of attacking side winning in the Air war.
Buildings like Missile system and Airport are very important in this type of wars. For more information see damage formula.
You can not start Air war on the Moon.
Sea war
To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 4000 km.
As in Air wars, the Troopers war will start in case of attacking side winning.
Sea port building is very important in this type of wars. You can not start Sea war on the Moon.
Troopers war
Troopers wars start automatically if the attacking side wins in Air or Sea wars. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.
Space war
Space war is the only way for a state on Earth to colonize region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.
You should notice that you can't transfer your state capital from Moon to Earth or the other way around.
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.
You can start Space wars from any of the 20 regions on Earth with best spaceport buildings.
Military training
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.
Auto mode
You can send your troops in wars automatically: select the correct number of weapons to be sent and click Auto with or without Energy drinks. If you click Auto with Energy drinks you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on Auto without Energy drinks you will send troops every hour while not using your Energy drinks at all.
Auto modes are available only with Premium accounts. After enabling Auto mode you will be able to stop it at any time.
While Auto with Energy drinks is On you can not use Auto mode at work. You can'however use Auto mode at work with Auto without Energy drinks.