<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.rivalka.ru/index.php?action=history&amp;feed=atom&amp;title=Translations%3ABuildings%2F4%2Fen</id>
		<title>Translations:Buildings/4/en - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.rivalka.ru/index.php?action=history&amp;feed=atom&amp;title=Translations%3ABuildings%2F4%2Fen"/>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Buildings/4/en&amp;action=history"/>
		<updated>2026-04-23T20:12:42Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Buildings/4/en&amp;diff=15960&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Buildings/4/en&amp;diff=15960&amp;oldid=prev"/>
				<updated>2017-07-28T09:36:42Z</updated>
		
		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:36, 28 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;MA level is counted as a sum of all contributions for the last 14 days. That allows to avoid endless accumulation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;MA level is counted as a sum of all contributions for the last 14 days. That allows to avoid endless accumulation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hospital ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hospital ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/buildings_1.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Every building, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exept &lt;/del&gt;for MA is build by passing [[Laws|laws]] in [[Parliament|parliament]] and spending money and [[Resources|resources]] from the [[Budget|budget]]. Every building type has its own price. Hospital level influence its region [[Indexes|Health index]]. As you know, speed of [[Energy|Energy]] recovery depends on this index.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/buildings_1.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Every building, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;except &lt;/ins&gt;for MA is build by passing [[Laws|laws]] in [[Parliament|parliament]] and spending money and [[Resources|resources]] from the [[Budget|budget]]. Every building type has its own price. Hospital level influence its region [[Indexes|Health index]]. As you know, speed of [[Energy|Energy]] recovery depends on this index.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br clear=all&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br clear=all&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Military base ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Military base ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Missile system ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Missile system ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/buildings_4.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/buildings_4.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This building lowers damage in [[Wars|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Air &lt;/del&gt;wars]] in case if defending Missile system level is higher than that of an attacking side.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This building lowers damage in [[Wars|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ground and troopers &lt;/ins&gt;wars]] in case if defending Missile system level is higher than that of an attacking side.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key impactWiki-en_wiki_:diff:version:1.11a:oldid:13293:newid:15960 --&gt;
&lt;/table&gt;</summary>
		<author><name>FuzzyBot</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Buildings/4/en&amp;diff=13293&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Buildings/4/en&amp;diff=13293&amp;oldid=prev"/>
				<updated>2017-03-21T12:30:28Z</updated>
		
		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:30, 21 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every player can build MA only once a day.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every player can build MA only once a day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;MA level is counted as a sum of all contributions for the last &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;31 &lt;/del&gt;days. That allows to avoid endless accumulation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;MA level is counted as a sum of all contributions for the last &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;14 &lt;/ins&gt;days. That allows to avoid endless accumulation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hospital ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hospital ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/buildings_1.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Every building, exept for MA is build by passing [[Laws|laws]] in [[Parliament|parliament]] and spending money and [[Resources|resources]] from the [[Budget|budget]]. Every building type has its own price. Hospital level influence its region [[Indexes|Health index]]. As you know, speed of [[Energy|Energy]] recovery depends on this index.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/buildings_1.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Every building, exept for MA is build by passing [[Laws|laws]] in [[Parliament|parliament]] and spending money and [[Resources|resources]] from the [[Budget|budget]]. Every building type has its own price. Hospital level influence its region [[Indexes|Health index]]. As you know, speed of [[Energy|Energy]] recovery depends on this index.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key impactWiki-en_wiki_:diff:version:1.11a:oldid:490:newid:13293 --&gt;
&lt;/table&gt;</summary>
		<author><name>FuzzyBot</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Buildings/4/en&amp;diff=490&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Buildings/4/en&amp;diff=490&amp;oldid=prev"/>
				<updated>2016-09-05T10:02:22Z</updated>
		
		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Every player can build MA only once a day.&lt;br /&gt;
MA level is counted as a sum of all contributions for the last 31 days. That allows to avoid endless accumulation.&lt;br /&gt;
== Hospital ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/buildings_1.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Every building, exept for MA is build by passing [[Laws|laws]] in [[Parliament|parliament]] and spending money and [[Resources|resources]] from the [[Budget|budget]]. Every building type has its own price. Hospital level influence its region [[Indexes|Health index]]. As you know, speed of [[Energy|Energy]] recovery depends on this index.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Military base ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/buildings_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Indexes|Military index]] depends on Military base level Your [[Damage formula|damage]] in wars depends on this index. As you know, every type of [[Storage|weapon]] has its α-damage, Military base, with other variables such as perks can increase this damage. You should see [[Damage formula|damage formula]] for more info.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== School ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/buildings_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;&lt;br /&gt;
This buildings determines [[Indexes|Education index]], which determines the speed of learning new [[Perks|perks]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== Missile system ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/buildings_4.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;&lt;br /&gt;
This building lowers damage in [[Wars|Air wars]] in case if defending Missile system level is higher than that of an attacking side.&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>	</entry>

	</feed>