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	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/37/it&amp;diff=30979</id>
		<title>Translations:Wars/37/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/37/it&amp;diff=30979"/>
				<updated>2018-11-19T17:08:13Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;==Rivoluzioni== &amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;La rivoluzione è...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rivoluzioni==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;La rivoluzione è una guerra con un obiettivo di indipendenza. Puoi iniziare a rivoluzionare la regione solo una volta ogni 4 giorni. Il prezzo della rivoluzione - 75 G per ciascuno dei 3 partecipanti necessari per avviarlo. Puoi iniziare la rivoluzione nella scheda Guerre. In caso di una rivoluzione di successo, tutti e 3 i partecipanti riceveranno una [[Medals| medaglia]]. Per partecipare a rivoluzioni su qualsiasi lato dovresti trovarti nella regione della rivoluzione, gli [[military agreement| accordi militari]] non funzionano qui.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30980</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30980"/>
				<updated>2018-11-19T17:08:13Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;==Rivoluzioni== &amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;La rivoluzione è...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
Se vuoi guadagnare [[Level | Livelli]] più velocemente, infliggere danni molto più alti e non spendere i tuoi [[Storage | Bevande energetiche]] dovresti inviare truppe in Guerra o Allenamento ogni ora mentre ricevi [[Medals | Medaglie per attività di guerra ]]! Se disponi di un [[Gold end Premium | Account Premium]] puoi selezionare una '' 'modalità Auto senza bevande energetiche' '', in questo modo invierai truppe ogni ora automaticamente&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposit | truppe]] per il lato che hai scelto mentre spendevi la tua [[energy | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[military agreement|accordo militare ]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanno danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia]]&lt;br /&gt;
&lt;br /&gt;
Il tuo danno sarà ridotto se la distanza tra la tua regione e la regione per la quale combatti è grande. Per i dettagli, vedere la [[Formula danno | formula danno]].&lt;br /&gt;
&lt;br /&gt;
==Tipi di Guerra==&lt;br /&gt;
===Guerra terrestre===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Le guerre terrestri possono essere avviate tra due regioni limitrofe. Nel caso in cui la parte attaccante vince la regione in difesa diventerà una parte dello stato attaccante, mentre perde metà dei suoi livelli di edifici. Se la parte in difesa vince, non succederà nulla&lt;br /&gt;
&lt;br /&gt;
Dittatura / monarchia / Stato a partito unico diventerà  una repubblica presidenziale nel caso in cui la sua capitale sia stata catturata nella guerra di terra / truppe.&lt;br /&gt;
&lt;br /&gt;
Edifici come il sistema missilistico e l'aeroporto sono molto importanti in questo tipo di guerre. Per maggiori informazioni vedi [[Damege formula | formula danno]].&lt;br /&gt;
==== Bottino della regione ====&lt;br /&gt;
Se lo stato attaccante vince la guerra ottiene la metà del costo degli edifici persi nella sua tesoreria. Puoi trovare la quantità di queste risorse nella pagina della regione (passa il mouse sopra il numero di danno difensore iniziale). Questo vale anche per gli sbarchi .&lt;br /&gt;
&lt;br /&gt;
==Rivoluzioni==&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;La rivoluzione è una guerra con un obiettivo di indipendenza. Puoi iniziare a rivoluzionare la regione solo una volta ogni 4 giorni. Il prezzo della rivoluzione - 75 G per ciascuno dei 3 partecipanti necessari per avviarlo. Puoi iniziare la rivoluzione nella scheda Guerre. In caso di una rivoluzione di successo, tutti e 3 i partecipanti riceveranno una [[Medals| medaglia]]. Per partecipare a rivoluzioni su qualsiasi lato dovresti trovarti nella regione della rivoluzione, gli [[military agreement| accordi militari]] non funzionano qui.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/39/it&amp;diff=30977</id>
		<title>Translations:Wars/39/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/39/it&amp;diff=30977"/>
				<updated>2018-11-19T17:04:58Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Edifici come il sistema missilistico e l'aeroporto sono molto importanti in questo tipo di guerre. Per maggiori informazioni vedi  formula danno. ==== Bott...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Edifici come il sistema missilistico e l'aeroporto sono molto importanti in questo tipo di guerre. Per maggiori informazioni vedi [[Damege formula | formula danno]].&lt;br /&gt;
==== Bottino della regione ====&lt;br /&gt;
Se lo stato attaccante vince la guerra ottiene la metà del costo degli edifici persi nella sua tesoreria. Puoi trovare la quantità di queste risorse nella pagina della regione (passa il mouse sopra il numero di danno difensore iniziale). Questo vale anche per gli sbarchi .&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30978</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30978"/>
				<updated>2018-11-19T17:04:58Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Edifici come il sistema missilistico e l'aeroporto sono molto importanti in questo tipo di guerre. Per maggiori informazioni vedi  formula danno. ==== Bott...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
Se vuoi guadagnare [[Level | Livelli]] più velocemente, infliggere danni molto più alti e non spendere i tuoi [[Storage | Bevande energetiche]] dovresti inviare truppe in Guerra o Allenamento ogni ora mentre ricevi [[Medals | Medaglie per attività di guerra ]]! Se disponi di un [[Gold end Premium | Account Premium]] puoi selezionare una '' 'modalità Auto senza bevande energetiche' '', in questo modo invierai truppe ogni ora automaticamente&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposit | truppe]] per il lato che hai scelto mentre spendevi la tua [[energy | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[military agreement|accordo militare ]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanno danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia]]&lt;br /&gt;
&lt;br /&gt;
Il tuo danno sarà ridotto se la distanza tra la tua regione e la regione per la quale combatti è grande. Per i dettagli, vedere la [[Formula danno | formula danno]].&lt;br /&gt;
&lt;br /&gt;
==Tipi di Guerra==&lt;br /&gt;
===Guerra terrestre===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Le guerre terrestri possono essere avviate tra due regioni limitrofe. Nel caso in cui la parte attaccante vince la regione in difesa diventerà una parte dello stato attaccante, mentre perde metà dei suoi livelli di edifici. Se la parte in difesa vince, non succederà nulla&lt;br /&gt;
&lt;br /&gt;
Dittatura / monarchia / Stato a partito unico diventerà  una repubblica presidenziale nel caso in cui la sua capitale sia stata catturata nella guerra di terra / truppe.&lt;br /&gt;
&lt;br /&gt;
Edifici come il sistema missilistico e l'aeroporto sono molto importanti in questo tipo di guerre. Per maggiori informazioni vedi [[Damege formula | formula danno]].&lt;br /&gt;
==== Bottino della regione ====&lt;br /&gt;
Se lo stato attaccante vince la guerra ottiene la metà del costo degli edifici persi nella sua tesoreria. Puoi trovare la quantità di queste risorse nella pagina della regione (passa il mouse sopra il numero di danno difensore iniziale). Questo vale anche per gli sbarchi .&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30976</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30976"/>
				<updated>2018-11-19T17:00:14Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Se vuoi guadagnare  Livelli più velocemente, infliggere danni molto più alti e non spendere i tuoi  Bevande energetiche dovresti inviare truppe in Gu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
Se vuoi guadagnare [[Level | Livelli]] più velocemente, infliggere danni molto più alti e non spendere i tuoi [[Storage | Bevande energetiche]] dovresti inviare truppe in Guerra o Allenamento ogni ora mentre ricevi [[Medals | Medaglie per attività di guerra ]]! Se disponi di un [[Gold end Premium | Account Premium]] puoi selezionare una '' 'modalità Auto senza bevande energetiche' '', in questo modo invierai truppe ogni ora automaticamente&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposit | truppe]] per il lato che hai scelto mentre spendevi la tua [[energy | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[military agreement|accordo militare ]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanno danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia]]&lt;br /&gt;
&lt;br /&gt;
Il tuo danno sarà ridotto se la distanza tra la tua regione e la regione per la quale combatti è grande. Per i dettagli, vedere la [[Formula danno | formula danno]].&lt;br /&gt;
&lt;br /&gt;
==Tipi di Guerra==&lt;br /&gt;
===Guerra terrestre===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Le guerre terrestri possono essere avviate tra due regioni limitrofe. Nel caso in cui la parte attaccante vince la regione in difesa diventerà una parte dello stato attaccante, mentre perde metà dei suoi livelli di edifici. Se la parte in difesa vince, non succederà nulla&lt;br /&gt;
&lt;br /&gt;
Dittatura / monarchia / Stato a partito unico diventerà  una repubblica presidenziale nel caso in cui la sua capitale sia stata catturata nella guerra di terra / truppe.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/3/it&amp;diff=30975</id>
		<title>Translations:Wars/3/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/3/it&amp;diff=30975"/>
				<updated>2018-11-19T17:00:13Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Se vuoi guadagnare  Livelli più velocemente, infliggere danni molto più alti e non spendere i tuoi  Bevande energetiche dovresti inviare truppe in Gu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Se vuoi guadagnare [[Level | Livelli]] più velocemente, infliggere danni molto più alti e non spendere i tuoi [[Storage | Bevande energetiche]] dovresti inviare truppe in Guerra o Allenamento ogni ora mentre ricevi [[Medals | Medaglie per attività di guerra ]]! Se disponi di un [[Gold end Premium | Account Premium]] puoi selezionare una '' 'modalità Auto senza bevande energetiche' '', in questo modo invierai truppe ogni ora automaticamente&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30942</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30942"/>
				<updated>2018-11-18T10:51:44Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposit | truppe]] per il lato che hai scelto mentre spendevi la tua [[energy | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[military agreement|accordo militare ]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanno danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia]]&lt;br /&gt;
&lt;br /&gt;
Il tuo danno sarà ridotto se la distanza tra la tua regione e la regione per la quale combatti è grande. Per i dettagli, vedere la [[Formula danno | formula danno]].&lt;br /&gt;
&lt;br /&gt;
==Tipi di Guerra==&lt;br /&gt;
===Guerra terrestre===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Le guerre terrestri possono essere avviate tra due regioni limitrofe. Nel caso in cui la parte attaccante vince la regione in difesa diventerà una parte dello stato attaccante, mentre perde metà dei suoi livelli di edifici. Se la parte in difesa vince, non succederà nulla&lt;br /&gt;
&lt;br /&gt;
Dittatura / monarchia / Stato a partito unico diventerà  una repubblica presidenziale nel caso in cui la sua capitale sia stata catturata nella guerra di terra / truppe.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/8/it&amp;diff=30941</id>
		<title>Translations:Wars/8/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/8/it&amp;diff=30941"/>
				<updated>2018-11-18T10:51:43Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposit | truppe]] per il lato che hai scelto mentre spendevi la tua [[energy | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30940</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30940"/>
				<updated>2018-11-18T10:50:49Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tua [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[military agreement|accordo militare ]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanno danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia]]&lt;br /&gt;
&lt;br /&gt;
Il tuo danno sarà ridotto se la distanza tra la tua regione e la regione per la quale combatti è grande. Per i dettagli, vedere la [[Formula danno | formula danno]].&lt;br /&gt;
&lt;br /&gt;
==Tipi di Guerra==&lt;br /&gt;
===Guerra terrestre===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Le guerre terrestri possono essere avviate tra due regioni limitrofe. Nel caso in cui la parte attaccante vince la regione in difesa diventerà una parte dello stato attaccante, mentre perde metà dei suoi livelli di edifici. Se la parte in difesa vince, non succederà nulla&lt;br /&gt;
&lt;br /&gt;
Dittatura / monarchia / Stato a partito unico diventerà  una repubblica presidenziale nel caso in cui la sua capitale sia stata catturata nella guerra di terra / truppe.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/10/it&amp;diff=30939</id>
		<title>Translations:Wars/10/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/10/it&amp;diff=30939"/>
				<updated>2018-11-18T10:50:49Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[military agreement|accordo militare ]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/10/it&amp;diff=30937</id>
		<title>Translations:Wars/10/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/10/it&amp;diff=30937"/>
				<updated>2018-11-18T10:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[Accordo militare |military agreement ]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30938</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30938"/>
				<updated>2018-11-18T10:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tua [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[Accordo militare |military agreement ]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanno danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia]]&lt;br /&gt;
&lt;br /&gt;
Il tuo danno sarà ridotto se la distanza tra la tua regione e la regione per la quale combatti è grande. Per i dettagli, vedere la [[Formula danno | formula danno]].&lt;br /&gt;
&lt;br /&gt;
==Tipi di Guerra==&lt;br /&gt;
===Guerra terrestre===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Le guerre terrestri possono essere avviate tra due regioni limitrofe. Nel caso in cui la parte attaccante vince la regione in difesa diventerà una parte dello stato attaccante, mentre perde metà dei suoi livelli di edifici. Se la parte in difesa vince, non succederà nulla&lt;br /&gt;
&lt;br /&gt;
Dittatura / monarchia / Stato a partito unico diventerà  una repubblica presidenziale nel caso in cui la sua capitale sia stata catturata nella guerra di terra / truppe.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/40/it&amp;diff=30935</id>
		<title>Translations:Wars/40/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/40/it&amp;diff=30935"/>
				<updated>2018-11-18T10:48:18Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dittatura / monarchia / Stato a partito unico diventerà  una repubblica presidenziale nel caso in cui la sua capitale sia stata catturata nella guerra di terra / truppe.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30936</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30936"/>
				<updated>2018-11-18T10:48:18Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tua [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[Accordo militare | accordo militare]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanno danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia]]&lt;br /&gt;
&lt;br /&gt;
Il tuo danno sarà ridotto se la distanza tra la tua regione e la regione per la quale combatti è grande. Per i dettagli, vedere la [[Formula danno | formula danno]].&lt;br /&gt;
&lt;br /&gt;
==Tipi di Guerra==&lt;br /&gt;
===Guerra terrestre===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Le guerre terrestri possono essere avviate tra due regioni limitrofe. Nel caso in cui la parte attaccante vince la regione in difesa diventerà una parte dello stato attaccante, mentre perde metà dei suoi livelli di edifici. Se la parte in difesa vince, non succederà nulla&lt;br /&gt;
&lt;br /&gt;
Dittatura / monarchia / Stato a partito unico diventerà  una repubblica presidenziale nel caso in cui la sua capitale sia stata catturata nella guerra di terra / truppe.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/40/it&amp;diff=30933</id>
		<title>Translations:Wars/40/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/40/it&amp;diff=30933"/>
				<updated>2018-11-18T10:47:58Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Dittatura / monarchia / Stato a partito unico diventerà repubblica presidenziale nel caso in cui la sua capitale sia stata catturata nella guerra di terra / truppe.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dittatura / monarchia / Stato a partito unico diventerà repubblica presidenziale nel caso in cui la sua capitale sia stata catturata nella guerra di terra / truppe.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30934</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30934"/>
				<updated>2018-11-18T10:47:58Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Dittatura / monarchia / Stato a partito unico diventerà repubblica presidenziale nel caso in cui la sua capitale sia stata catturata nella guerra di terra / truppe.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tua [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[Accordo militare | accordo militare]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanno danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia]]&lt;br /&gt;
&lt;br /&gt;
Il tuo danno sarà ridotto se la distanza tra la tua regione e la regione per la quale combatti è grande. Per i dettagli, vedere la [[Formula danno | formula danno]].&lt;br /&gt;
&lt;br /&gt;
==Tipi di Guerra==&lt;br /&gt;
===Guerra terrestre===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Le guerre terrestri possono essere avviate tra due regioni limitrofe. Nel caso in cui la parte attaccante vince la regione in difesa diventerà una parte dello stato attaccante, mentre perde metà dei suoi livelli di edifici. Se la parte in difesa vince, non succederà nulla&lt;br /&gt;
&lt;br /&gt;
Dittatura / monarchia / Stato a partito unico diventerà repubblica presidenziale nel caso in cui la sua capitale sia stata catturata nella guerra di terra / truppe.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/14/it&amp;diff=30931</id>
		<title>Translations:Wars/14/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/14/it&amp;diff=30931"/>
				<updated>2018-11-18T10:46:41Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;==Tipi di Guerra== ===Guerra terrestre=== &amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Le guerre terre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tipi di Guerra==&lt;br /&gt;
===Guerra terrestre===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Le guerre terrestri possono essere avviate tra due regioni limitrofe. Nel caso in cui la parte attaccante vince la regione in difesa diventerà una parte dello stato attaccante, mentre perde metà dei suoi livelli di edifici. Se la parte in difesa vince, non succederà nulla&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30932</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30932"/>
				<updated>2018-11-18T10:46:41Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;==Tipi di Guerra== ===Guerra terrestre=== &amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Le guerre terre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tua [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[Accordo militare | accordo militare]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanno danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia]]&lt;br /&gt;
&lt;br /&gt;
Il tuo danno sarà ridotto se la distanza tra la tua regione e la regione per la quale combatti è grande. Per i dettagli, vedere la [[Formula danno | formula danno]].&lt;br /&gt;
&lt;br /&gt;
==Tipi di Guerra==&lt;br /&gt;
===Guerra terrestre===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Le guerre terrestri possono essere avviate tra due regioni limitrofe. Nel caso in cui la parte attaccante vince la regione in difesa diventerà una parte dello stato attaccante, mentre perde metà dei suoi livelli di edifici. Se la parte in difesa vince, non succederà nulla&lt;br /&gt;
&lt;br /&gt;
Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/13/it&amp;diff=30929</id>
		<title>Translations:Wars/13/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/13/it&amp;diff=30929"/>
				<updated>2018-11-18T10:44:23Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Il tuo danno sarà ridotto se la distanza tra la tua regione e la regione per la quale combatti è grande. Per i dettagli, vedere la  formula danno.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Il tuo danno sarà ridotto se la distanza tra la tua regione e la regione per la quale combatti è grande. Per i dettagli, vedere la [[Formula danno | formula danno]].&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30930</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30930"/>
				<updated>2018-11-18T10:44:23Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Il tuo danno sarà ridotto se la distanza tra la tua regione e la regione per la quale combatti è grande. Per i dettagli, vedere la  formula danno.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tua [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[Accordo militare | accordo militare]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanno danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia]]&lt;br /&gt;
&lt;br /&gt;
Il tuo danno sarà ridotto se la distanza tra la tua regione e la regione per la quale combatti è grande. Per i dettagli, vedere la [[Formula danno | formula danno]].&lt;br /&gt;
&lt;br /&gt;
==War types==&lt;br /&gt;
===Ground war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/12/it&amp;diff=30927</id>
		<title>Translations:Wars/12/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/12/it&amp;diff=30927"/>
				<updated>2018-11-18T10:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanno danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia]]&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30928</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30928"/>
				<updated>2018-11-18T10:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tua [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[Accordo militare | accordo militare]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanno danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia]]&lt;br /&gt;
&lt;br /&gt;
Your damage will be reduced if the distance between your region and region for which you fight is great. For details, see the [[Damage formula|damage formula]].&lt;br /&gt;
&lt;br /&gt;
==War types==&lt;br /&gt;
===Ground war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30926</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30926"/>
				<updated>2018-11-18T10:42:25Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tua [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[Accordo militare | accordo militare]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanjo danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia]]&lt;br /&gt;
&lt;br /&gt;
Your damage will be reduced if the distance between your region and region for which you fight is great. For details, see the [[Damage formula|damage formula]].&lt;br /&gt;
&lt;br /&gt;
==War types==&lt;br /&gt;
===Ground war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/12/it&amp;diff=30925</id>
		<title>Translations:Wars/12/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/12/it&amp;diff=30925"/>
				<updated>2018-11-18T10:42:24Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanjo danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia]]&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/12/it&amp;diff=30923</id>
		<title>Translations:Wars/12/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/12/it&amp;diff=30923"/>
				<updated>2018-11-18T10:42:04Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Diversi tipi di  Armi hanno diversi costi di   Energia ed hanjo danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanjo danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30924</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30924"/>
				<updated>2018-11-18T10:42:04Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Diversi tipi di  Armi hanno diversi costi di   Energia ed hanjo danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tua [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[Accordo militare | accordo militare]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
Diversi tipi di [[Armamenti | Armi]] hanno diversi costi di  [[Energia | Energia]] ed hanjo danni diversi. Per diversi tipi di guerre avrai bisogno di armi appropriate (vedi [[Storage | Storage]] per maggiori informazioni sulle armi). Più truppe desideri inviare e di più energia avrai bisogno. Sei limitato dal tuo attuale numero [[Energia | Energia&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your damage will be reduced if the distance between your region and region for which you fight is great. For details, see the [[Damage formula|damage formula]].&lt;br /&gt;
&lt;br /&gt;
==War types==&lt;br /&gt;
===Ground war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/10/it&amp;diff=30921</id>
		<title>Translations:Wars/10/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/10/it&amp;diff=30921"/>
				<updated>2018-11-18T10:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con Accordo mili...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[Accordo militare | accordo militare]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30922</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30922"/>
				<updated>2018-11-18T10:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con Accordo mili...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tua [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
Per prendere parte alla guerra dovresti trovarti in una regione che attacca o difende o in qualsiasi regione degli Stati, che partecipi o in uno degli stati con [[Accordo militare | accordo militare]]. Se queste condizioni non sono soddisfatte, ti verrà chiesto di viaggiare nella regione appropriata.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Different types of [[Storage|weapons]] have different [[Energy|Energy]] costs are different damage. For different types of wars you will need appropriate weapons (see [[Storage|Storage]] for more information about weapons). The more troops you wish to send the more Energy you will need. You are limited by your current [[Energy|Energy]] points number.&lt;br /&gt;
&lt;br /&gt;
Your damage will be reduced if the distance between your region and region for which you fight is great. For details, see the [[Damage formula|damage formula]].&lt;br /&gt;
&lt;br /&gt;
==War types==&lt;br /&gt;
===Ground war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/9/it&amp;diff=30919</id>
		<title>Translations:Wars/9/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/9/it&amp;diff=30919"/>
				<updated>2018-11-18T10:37:20Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30920</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30920"/>
				<updated>2018-11-18T10:37:20Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tua [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
Se vuoi prendere parte a una guerra devi cliccare sul pulsante Invia le mie truppe per uno dei lati. Quindi seleziona le truppe che vuoi inviare.&lt;br /&gt;
&lt;br /&gt;
To take part in war you should be located in an attacking or defending region or in any region of the states, that are taking part in it or in one of the state with [[Military agreement|military agreement]]. If these conditions are not met, you will be asked to travel to the appropriate region.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Different types of [[Storage|weapons]] have different [[Energy|Energy]] costs are different damage. For different types of wars you will need appropriate weapons (see [[Storage|Storage]] for more information about weapons). The more troops you wish to send the more Energy you will need. You are limited by your current [[Energy|Energy]] points number.&lt;br /&gt;
&lt;br /&gt;
Your damage will be reduced if the distance between your region and region for which you fight is great. For details, see the [[Damage formula|damage formula]].&lt;br /&gt;
&lt;br /&gt;
==War types==&lt;br /&gt;
===Ground war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/8/it&amp;diff=30917</id>
		<title>Translations:Wars/8/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/8/it&amp;diff=30917"/>
				<updated>2018-11-18T10:35:16Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tua [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30918</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30918"/>
				<updated>2018-11-18T10:35:16Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tua [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
If you want to take part in a war you should click Send my troops button for one of the side. Than select which troops you want to send.&lt;br /&gt;
&lt;br /&gt;
To take part in war you should be located in an attacking or defending region or in any region of the states, that are taking part in it or in one of the state with [[Military agreement|military agreement]]. If these conditions are not met, you will be asked to travel to the appropriate region.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Different types of [[Storage|weapons]] have different [[Energy|Energy]] costs are different damage. For different types of wars you will need appropriate weapons (see [[Storage|Storage]] for more information about weapons). The more troops you wish to send the more Energy you will need. You are limited by your current [[Energy|Energy]] points number.&lt;br /&gt;
&lt;br /&gt;
Your damage will be reduced if the distance between your region and region for which you fight is great. For details, see the [[Damage formula|damage formula]].&lt;br /&gt;
&lt;br /&gt;
==War types==&lt;br /&gt;
===Ground war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30916</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30916"/>
				<updated>2018-11-18T10:34:34Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi  truppe per il lato che hai scelto mentre spendevi la tuo Energia...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tuo [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori. &lt;br /&gt;
&lt;br /&gt;
If you want to take part in a war you should click Send my troops button for one of the side. Than select which troops you want to send.&lt;br /&gt;
&lt;br /&gt;
To take part in war you should be located in an attacking or defending region or in any region of the states, that are taking part in it or in one of the state with [[Military agreement|military agreement]]. If these conditions are not met, you will be asked to travel to the appropriate region.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Different types of [[Storage|weapons]] have different [[Energy|Energy]] costs are different damage. For different types of wars you will need appropriate weapons (see [[Storage|Storage]] for more information about weapons). The more troops you wish to send the more Energy you will need. You are limited by your current [[Energy|Energy]] points number.&lt;br /&gt;
&lt;br /&gt;
Your damage will be reduced if the distance between your region and region for which you fight is great. For details, see the [[Damage formula|damage formula]].&lt;br /&gt;
&lt;br /&gt;
==War types==&lt;br /&gt;
===Ground war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/8/it&amp;diff=30915</id>
		<title>Translations:Wars/8/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/8/it&amp;diff=30915"/>
				<updated>2018-11-18T10:34:33Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi  truppe per il lato che hai scelto mentre spendevi la tuo Energia...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In tutti i tipi di guerra, i punti danno di ciascun lato vengono dati dai giocatori: tu mandi [[Deposito | truppe]] per il lato che hai scelto mentre spendevi la tuo [[Energia | Energia]]. Il tuo contributo al danno verrà aggiunto al danno di altri giocatori.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30914</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30914"/>
				<updated>2018-11-18T10:31:35Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;br /&gt;
&lt;br /&gt;
In all war types each side's damage points are toped up by players: you send [[Storage|troops]] for the side you have chosen while spending your [[Energy|Energy]]. Your contributed damage will be added to the damage of other players. &lt;br /&gt;
&lt;br /&gt;
If you want to take part in a war you should click Send my troops button for one of the side. Than select which troops you want to send.&lt;br /&gt;
&lt;br /&gt;
To take part in war you should be located in an attacking or defending region or in any region of the states, that are taking part in it or in one of the state with [[Military agreement|military agreement]]. If these conditions are not met, you will be asked to travel to the appropriate region.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Different types of [[Storage|weapons]] have different [[Energy|Energy]] costs are different damage. For different types of wars you will need appropriate weapons (see [[Storage|Storage]] for more information about weapons). The more troops you wish to send the more Energy you will need. You are limited by your current [[Energy|Energy]] points number.&lt;br /&gt;
&lt;br /&gt;
Your damage will be reduced if the distance between your region and region for which you fight is great. For details, see the [[Damage formula|damage formula]].&lt;br /&gt;
&lt;br /&gt;
==War types==&lt;br /&gt;
===Ground war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/7/it&amp;diff=30913</id>
		<title>Translations:Wars/7/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/7/it&amp;diff=30913"/>
				<updated>2018-11-18T10:31:34Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Puoi vedere nell'intestazione di ogni pagina di guerra il suo tipo, il giocatore con il maggior danno in questa guerra, lo stato della guerra (tempo alla fine) e il danno al secondo, che può mostrare importanza della guerra. La guerra attiva con il maggior danno al secondo verrà mostrata nella scheda Home (dopo il livello 60).&lt;br /&gt;
A sinistra vedrai una regione attaccante e il suo danno, la regione che si difende a destra. L'icona della corona d'alloro mostra quale lato sta vincendo in questo momento: il lato con il danno più alto.&lt;br /&gt;
Affinché la guerra sia vinta dagli attaccanti  questo numero dovrebbe essere inferiore a 0&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30912</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30912"/>
				<updated>2018-11-18T10:18:22Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
You can see in the header of any war page its type, player with the highest damage in this war, war status (time of ending) and damage per second, which can show this war importance. Active war with highest damage per second will be shown in Home tab (after level 60).&lt;br /&gt;
To the left you will see an attacking region and its damage, to the right - defending region. Icon of laurel wreath shows which side is currently winning: the side with the highest damage.&lt;br /&gt;
In the centre you will find a link to the comments and its count and war damage points: the difference between defending and attacking sides. For war to be won by attacking side this number should be lower than 0.&lt;br /&gt;
&lt;br /&gt;
In all war types each side's damage points are toped up by players: you send [[Storage|troops]] for the side you have chosen while spending your [[Energy|Energy]]. Your contributed damage will be added to the damage of other players. &lt;br /&gt;
&lt;br /&gt;
If you want to take part in a war you should click Send my troops button for one of the side. Than select which troops you want to send.&lt;br /&gt;
&lt;br /&gt;
To take part in war you should be located in an attacking or defending region or in any region of the states, that are taking part in it or in one of the state with [[Military agreement|military agreement]]. If these conditions are not met, you will be asked to travel to the appropriate region.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Different types of [[Storage|weapons]] have different [[Energy|Energy]] costs are different damage. For different types of wars you will need appropriate weapons (see [[Storage|Storage]] for more information about weapons). The more troops you wish to send the more Energy you will need. You are limited by your current [[Energy|Energy]] points number.&lt;br /&gt;
&lt;br /&gt;
Your damage will be reduced if the distance between your region and region for which you fight is great. For details, see the [[Damage formula|damage formula]].&lt;br /&gt;
&lt;br /&gt;
==War types==&lt;br /&gt;
===Ground war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/5/it&amp;diff=30911</id>
		<title>Translations:Wars/5/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/5/it&amp;diff=30911"/>
				<updated>2018-11-18T10:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Per aprire la scheda Guerre basta solo cliccare nei punti danno della guerra o sul bottone Combatti.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/5/it&amp;diff=30909</id>
		<title>Translations:Wars/5/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/5/it&amp;diff=30909"/>
				<updated>2018-11-18T10:18:01Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Per aprire la scheda Guerre basta solo cliccate nei punti danno della guerra o sul bottone Combatti.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Per aprire la scheda Guerre basta solo cliccate nei punti danno della guerra o sul bottone Combatti.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30910</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30910"/>
				<updated>2018-11-18T10:18:01Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Per aprire la scheda Guerre basta solo cliccate nei punti danno della guerra o sul bottone Combatti.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
Per aprire la scheda Guerre basta solo cliccate nei punti danno della guerra o sul bottone Combatti.&lt;br /&gt;
&lt;br /&gt;
You can see in the header of any war page its type, player with the highest damage in this war, war status (time of ending) and damage per second, which can show this war importance. Active war with highest damage per second will be shown in Home tab (after level 60).&lt;br /&gt;
To the left you will see an attacking region and its damage, to the right - defending region. Icon of laurel wreath shows which side is currently winning: the side with the highest damage.&lt;br /&gt;
In the centre you will find a link to the comments and its count and war damage points: the difference between defending and attacking sides. For war to be won by attacking side this number should be lower than 0.&lt;br /&gt;
&lt;br /&gt;
In all war types each side's damage points are toped up by players: you send [[Storage|troops]] for the side you have chosen while spending your [[Energy|Energy]]. Your contributed damage will be added to the damage of other players. &lt;br /&gt;
&lt;br /&gt;
If you want to take part in a war you should click Send my troops button for one of the side. Than select which troops you want to send.&lt;br /&gt;
&lt;br /&gt;
To take part in war you should be located in an attacking or defending region or in any region of the states, that are taking part in it or in one of the state with [[Military agreement|military agreement]]. If these conditions are not met, you will be asked to travel to the appropriate region.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Different types of [[Storage|weapons]] have different [[Energy|Energy]] costs are different damage. For different types of wars you will need appropriate weapons (see [[Storage|Storage]] for more information about weapons). The more troops you wish to send the more Energy you will need. You are limited by your current [[Energy|Energy]] points number.&lt;br /&gt;
&lt;br /&gt;
Your damage will be reduced if the distance between your region and region for which you fight is great. For details, see the [[Damage formula|damage formula]].&lt;br /&gt;
&lt;br /&gt;
==War types==&lt;br /&gt;
===Ground war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Wars/4/it&amp;diff=30907</id>
		<title>Translations:Wars/4/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Wars/4/it&amp;diff=30907"/>
				<updated>2018-11-18T10:16:55Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;==Scheda guerre== Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30908</id>
		<title>Wars/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Wars/it&amp;diff=30908"/>
				<updated>2018-11-18T10:16:55Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;==Scheda guerre== Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
La &amp;quot;guerra&amp;quot; in Rival Regions è un conflitto tra [[Stati|stati]] o [[Regioni|regioni]] indipendenti, con l'obiettivo di ottenere l'indipendenza o regioni per lo stato attaccante.&lt;br /&gt;
&lt;br /&gt;
Per iniziare una guerra tu dovresti proporre una [[Laws|legge]] in [[Parliament|parlamento]], che deve essere votata a favore. La guerra inizierà nel momento in cui la legge viene accettata. [[Leader|I dittatori]] o [[Leader|leader con lo status di comandante]] possono far passare la legge istantaneamente. &lt;br /&gt;
Ci sono diversi tipi di guerre: guerre di terra, rivoluzioni, colpi di stato, guerre navali e guerre di truppa. &lt;br /&gt;
Ognuna di queste dura 24 ore.&lt;br /&gt;
&lt;br /&gt;
If you want to gain [[Level|Levels]] faster, deal much higher damage and not spend your [[Storage|Energy drinks]] you should send troops in Wars or Training every hour while receiving [[Medals|Medals for war activity]]! If you have a [[Gold and Premium|Premium account]] you can select an '''Auto mode without Energy drinks''', that way you will send troops every hour automatically.&lt;br /&gt;
&lt;br /&gt;
==Scheda guerre==&lt;br /&gt;
Puoi trovare l'elenco di tutte le guerre attive nella scheda Guerre. Puoi vedere la guerra più vicina alla tua regione o la tua ultima guerra (se hai inflitto danni in qualsiasi guerra attiva) nella scheda Home. Puoi anche notare la guerra prioritaria, selezionata dal leader del tuo stato nei suoi ordini nella parte inferiore dello schermo&lt;br /&gt;
&lt;br /&gt;
To open war page just click on war damage points or Fight button.&lt;br /&gt;
&lt;br /&gt;
You can see in the header of any war page its type, player with the highest damage in this war, war status (time of ending) and damage per second, which can show this war importance. Active war with highest damage per second will be shown in Home tab (after level 60).&lt;br /&gt;
To the left you will see an attacking region and its damage, to the right - defending region. Icon of laurel wreath shows which side is currently winning: the side with the highest damage.&lt;br /&gt;
In the centre you will find a link to the comments and its count and war damage points: the difference between defending and attacking sides. For war to be won by attacking side this number should be lower than 0.&lt;br /&gt;
&lt;br /&gt;
In all war types each side's damage points are toped up by players: you send [[Storage|troops]] for the side you have chosen while spending your [[Energy|Energy]]. Your contributed damage will be added to the damage of other players. &lt;br /&gt;
&lt;br /&gt;
If you want to take part in a war you should click Send my troops button for one of the side. Than select which troops you want to send.&lt;br /&gt;
&lt;br /&gt;
To take part in war you should be located in an attacking or defending region or in any region of the states, that are taking part in it or in one of the state with [[Military agreement|military agreement]]. If these conditions are not met, you will be asked to travel to the appropriate region.&lt;br /&gt;
&lt;br /&gt;
[[File:Wars2.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Different types of [[Storage|weapons]] have different [[Energy|Energy]] costs are different damage. For different types of wars you will need appropriate weapons (see [[Storage|Storage]] for more information about weapons). The more troops you wish to send the more Energy you will need. You are limited by your current [[Energy|Energy]] points number.&lt;br /&gt;
&lt;br /&gt;
Your damage will be reduced if the distance between your region and region for which you fight is great. For details, see the [[Damage formula|damage formula]].&lt;br /&gt;
&lt;br /&gt;
==War types==&lt;br /&gt;
===Ground war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_0.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Ground wars can be started between two neighbouring regions. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels. If the defending side wins nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Dictatorship/monarchy/one-party state will become Presidential republic in case its capital was captured in ground/troopers war.&lt;br /&gt;
&lt;br /&gt;
Buildings like Missile system and Airport are very important in this type of wars. For more information see [[Damage formula|damage formula]].&lt;br /&gt;
==== Region bounty ====&lt;br /&gt;
If attacking state wins the war it gets half of the cost of lost buildings in its treasury. You can find the amount of these resources on the region page (hover your mouse over Initial defend damage number). This applies to the Troopers wars too.&lt;br /&gt;
&lt;br /&gt;
===Revolution===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/revolution.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Revolution is a war with a goal of independence. You can only start revolution in the region once every 4 days. Revolution price - 75 G for each of the 3 participants that are needed to start it. You can start revolution in Wars tab. In case of a successful revolution all 3 of the participants will get a [[Medals|medal]]. To take part in revolutions on any side you should be located in the region of revolution, [[Military agreement|military agreements]] don't work here.&lt;br /&gt;
&lt;br /&gt;
Successful revolution in any region will also transfer the state's [[Government forms|form of government]] to the Parliamentary/Presidential republic.&lt;br /&gt;
&lt;br /&gt;
If the region has Peace time active you will be able to start a revolution in 24 hours after Peace time ends.&lt;br /&gt;
===Coup===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/coup.png&amp;quot; width=&amp;quot;20&amp;quot; height=&amp;quot;20&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Coups can be started in [[Indexes|backward]] regions of any state with a goal to gain independence. Unlike in revolutions you don't need to be located in the coup region to start it and to take part on the attacking side.&lt;br /&gt;
&lt;br /&gt;
In case of a win [[region]] will no longer be a part of the state, region [[Buildings|buildings]] will not lose their level (unlike in other types of wars), [[Government forms|form of government]] will not change.&lt;br /&gt;
&lt;br /&gt;
You can start a coup on the page of any backward region. &lt;br /&gt;
&lt;br /&gt;
As in revolutions you need 3 participants in order to start a coup.&lt;br /&gt;
&lt;br /&gt;
Any player can take part on the attacking side only in one active coup at a time. There is no such limit for defending side.&lt;br /&gt;
&lt;br /&gt;
To take part in coup on Earth you must be located on Earth, to take part on the Moon you must be located on the Moon.&lt;br /&gt;
&lt;br /&gt;
All players who dealt sufficient damage (more than 5.000.000 damage points) for the attacking side will get a [[Residency|residency]] in this region. In this case they can change their residency only 5 days later.&lt;br /&gt;
&lt;br /&gt;
To take part in coups on the defending side you should be located in the region of coup, [[Military agreement|military agreements]] don't work.&lt;br /&gt;
&lt;br /&gt;
As in other types of wars there is a damage reduction based on the distance between your region and coup region. If you want to succeed in coup on the attacking side you should be located in or near the region, to send troops without any penalty.&lt;br /&gt;
===Sea war=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_3.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;To start a Sea war each regions should have a sea access. Distance between these two region should not be more than 1000 km.&lt;br /&gt;
&lt;br /&gt;
Troopers war will start in case of attacking side winning.&lt;br /&gt;
&lt;br /&gt;
Sea port building is very important in this type of wars.&lt;br /&gt;
You can not start Sea war on the Moon.&lt;br /&gt;
&lt;br /&gt;
===Troopers war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_2.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Troopers wars start automatically if the attacking side wins in Sea war. In case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
===Space war===&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://rivalregions.com/static/images/icons/black/war_type_5.png&amp;quot; style=&amp;quot;float:left; margin-right: 10px;&amp;quot; /&amp;gt;Space war is the only way for a state on Earth to colonise region on the Moon. Every player can take part in any Space war with no limitations. As in Ground and Troops wars, in case the attacking side wins the defending region will become a part of the attacking state, while losing a half of its buildings levels.&lt;br /&gt;
&lt;br /&gt;
You should notice that you can't transfer your [[State|state]] capital from Moon to Earth or the other way around.&lt;br /&gt;
&lt;br /&gt;
If the state loses its last region on Earth and all that is left are Moon colonies this state will be broken up.&lt;br /&gt;
&lt;br /&gt;
You can start Space wars from any of the 20 regions on Earth with best [[Buildings|spaceport]] buildings.&lt;br /&gt;
==Military training==&lt;br /&gt;
Besides wars, where regions are at stake, there are Training wars: in any region anyone can take part in this wars, just as in real ones.&lt;br /&gt;
==Auto mode==&lt;br /&gt;
You can send your troops in wars automatically: select the correct number of weapons to be sent and click '''Auto with or without Energy drinks'''. If you click '''Auto with Energy drinks''' you will automatically use them (every 10 minutes, not more frequently) and send troops. If you click on '''Auto without Energy drinks''' you will send troops every hour while not using your Energy drinks at all.&lt;br /&gt;
&lt;br /&gt;
Auto modes are available only with [[Gold and Premium|Premium accounts]]. After enabling Auto mode you will be able to stop it at any time.&lt;br /&gt;
&lt;br /&gt;
While '''Auto with Energy drinks''' is On you can not use Auto mode at [[Work|work]]. You can, however, use Auto mode at work with '''Auto without Energy drinks'''.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Rules/6/it&amp;diff=30905</id>
		<title>Translations:Rules/6/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Rules/6/it&amp;diff=30905"/>
				<updated>2018-11-18T10:05:16Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Usare gli articoli/chat/pm di Rival Regions per vendere account/soldi può risultare in un Ban permanente.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Usare gli articoli/chat/pm di Rival Regions per vendere account/soldi può risultare in un Ban permanente.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Rules/it&amp;diff=30906</id>
		<title>Rules/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Rules/it&amp;diff=30906"/>
				<updated>2018-11-18T10:05:16Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Usare gli articoli/chat/pm di Rival Regions per vendere account/soldi può risultare in un Ban permanente.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
Rival Regions ha alcuni [http://rivalregions.com/#listed/moderators moderatori] che si prendono cura della chat e degli [[Articles|articoli]]. Puoi vedere tutte le azioni dei moderatori [http://rivalregions.com/#listed/modactions qui]: l'identità dei moderatori è nascosta, se non sei d'accordo con qualche azione, - scrivi una lamentela all'amministrazione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
== Regole ==&lt;br /&gt;
Le seguenti regole saranno sanzionate:&lt;br /&gt;
# Profanità in chat, commenti ed articoli, contenenti profanità velata. &lt;br /&gt;
# CAPS (meno del 50% del tuo messaggio in chat è permesso), spam&lt;br /&gt;
# Insultare altri giocatori, [[Party|partiti]] e nazioni&lt;br /&gt;
# promozione e inneggiamento al nazismo, Fascismo e simboli, incitamenti all'odio.&lt;br /&gt;
# Pubblicizzare. con l'eccezione di pubblicità del gioco (puoi pubblicizzare il tuo [[State|Stato]], [[Party|partito politico]], [[Factory|fabbrica]], ma non più di una volta ogni 30 minuti)&lt;br /&gt;
# Discussioni di giochi simili, potresti, comunque, discutere di altri giochi, non simili a RR&lt;br /&gt;
# Inserire immagini e video contenenti: profanità, insulti, video o immagini esplicite, pubblicità. Anche inserire foto di altri giocatori senza il loro consenso&lt;br /&gt;
# Mettere ansia sulla politica del mondo reale. Creare un partito con il nome e il logo di un partito reale è accettato, la pubblicità nel votarlo nella vita reale (in chat o negli articoli) non lo è.&lt;br /&gt;
# Motivare altri a commettere brutti gesti&lt;br /&gt;
# Inserire link sospetti che potrebbero collegarsi a siti sospetti, malware&lt;br /&gt;
# Discutere delle azioni dei moderatori e degli amministratori sulla chat pubblica. Discutere negli articoli di un ban ingiusto è permesso&lt;br /&gt;
# Repulsione e violenza verbale verso i nuovi utenti&lt;br /&gt;
# Chiedere denaro&lt;br /&gt;
# Dispreggiare direttamente l'azione di moderatori e amministratori.&lt;br /&gt;
# Usare una lingua diversa rispetto a quella della chat globale impostata.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Articoli ==&lt;br /&gt;
Se il tuo articolo è stato bannato per qualche ragione puoi modificarlo o rimuoverlo e richiedere che sia sbannato. Puoi postare questa richiesta nella pagina di un nuovo articolo.&lt;br /&gt;
&lt;br /&gt;
== Game ban ==&lt;br /&gt;
Usare più di due accounts in qualunque maniera da una persona è punito e può risultare in un ban permanente.&lt;br /&gt;
&lt;br /&gt;
Usare gli articoli/chat/pm di Rival Regions per vendere account/soldi può risultare in un Ban permanente.&lt;br /&gt;
&lt;br /&gt;
==Frode / vendita di beni di gioco==&lt;br /&gt;
Potresti ricevere offerte allettanti per l'acquisto di Denaro, Oro o Regioni per i soldi del mondo reale o soldi del gioco. Molto probabilmente sarai ingannato da quelche  truffatore. Fai attenzione, l'amministrazione di RR non offre alcun tipo di protezione con questo tipo di offerte! Gli utenti che offrono denaro, profili, oro o regioni saranno bannati.&lt;br /&gt;
&lt;br /&gt;
Ogni Offerta di vendita account, soldi, oro, premium o altri beni sarà punita con un ban permanente&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Rules/7/it&amp;diff=30903</id>
		<title>Translations:Rules/7/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Rules/7/it&amp;diff=30903"/>
				<updated>2018-11-18T09:58:15Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ogni Offerta di vendita account, soldi, oro, premium o altri beni sarà punita con un ban permanente&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Rules/it&amp;diff=30904</id>
		<title>Rules/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Rules/it&amp;diff=30904"/>
				<updated>2018-11-18T09:58:15Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
Rival Regions ha alcuni [http://rivalregions.com/#listed/moderators moderatori] che si prendono cura della chat e degli [[Articles|articoli]]. Puoi vedere tutte le azioni dei moderatori [http://rivalregions.com/#listed/modactions qui]: l'identità dei moderatori è nascosta, se non sei d'accordo con qualche azione, - scrivi una lamentela all'amministrazione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
== Regole ==&lt;br /&gt;
Le seguenti regole saranno sanzionate:&lt;br /&gt;
# Profanità in chat, commenti ed articoli, contenenti profanità velata. &lt;br /&gt;
# CAPS (meno del 50% del tuo messaggio in chat è permesso), spam&lt;br /&gt;
# Insultare altri giocatori, [[Party|partiti]] e nazioni&lt;br /&gt;
# promozione e inneggiamento al nazismo, Fascismo e simboli, incitamenti all'odio.&lt;br /&gt;
# Pubblicizzare. con l'eccezione di pubblicità del gioco (puoi pubblicizzare il tuo [[State|Stato]], [[Party|partito politico]], [[Factory|fabbrica]], ma non più di una volta ogni 30 minuti)&lt;br /&gt;
# Discussioni di giochi simili, potresti, comunque, discutere di altri giochi, non simili a RR&lt;br /&gt;
# Inserire immagini e video contenenti: profanità, insulti, video o immagini esplicite, pubblicità. Anche inserire foto di altri giocatori senza il loro consenso&lt;br /&gt;
# Mettere ansia sulla politica del mondo reale. Creare un partito con il nome e il logo di un partito reale è accettato, la pubblicità nel votarlo nella vita reale (in chat o negli articoli) non lo è.&lt;br /&gt;
# Motivare altri a commettere brutti gesti&lt;br /&gt;
# Inserire link sospetti che potrebbero collegarsi a siti sospetti, malware&lt;br /&gt;
# Discutere delle azioni dei moderatori e degli amministratori sulla chat pubblica. Discutere negli articoli di un ban ingiusto è permesso&lt;br /&gt;
# Repulsione e violenza verbale verso i nuovi utenti&lt;br /&gt;
# Chiedere denaro&lt;br /&gt;
# Dispreggiare direttamente l'azione di moderatori e amministratori.&lt;br /&gt;
# Usare una lingua diversa rispetto a quella della chat globale impostata.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Articoli ==&lt;br /&gt;
Se il tuo articolo è stato bannato per qualche ragione puoi modificarlo o rimuoverlo e richiedere che sia sbannato. Puoi postare questa richiesta nella pagina di un nuovo articolo.&lt;br /&gt;
&lt;br /&gt;
== Game ban ==&lt;br /&gt;
Usare più di due accounts in qualunque maniera da una persona è punito e può risultare in un ban permanente.&lt;br /&gt;
&lt;br /&gt;
Using Rival Regions articles/chat/pm for selling accounts/money can result in permanent ban.&lt;br /&gt;
&lt;br /&gt;
==Frode / vendita di beni di gioco==&lt;br /&gt;
Potresti ricevere offerte allettanti per l'acquisto di Denaro, Oro o Regioni per i soldi del mondo reale o soldi del gioco. Molto probabilmente sarai ingannato da quelche  truffatore. Fai attenzione, l'amministrazione di RR non offre alcun tipo di protezione con questo tipo di offerte! Gli utenti che offrono denaro, profili, oro o regioni saranno bannati.&lt;br /&gt;
&lt;br /&gt;
Ogni Offerta di vendita account, soldi, oro, premium o altri beni sarà punita con un ban permanente&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Rules/it&amp;diff=30900</id>
		<title>Rules/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Rules/it&amp;diff=30900"/>
				<updated>2018-11-18T09:54:08Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Ogni Offerta di vendita account, soldi, oro, premio o altri beni sarà punita con un ban permanente&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
Rival Regions ha alcuni [http://rivalregions.com/#listed/moderators moderatori] che si prendono cura della chat e degli [[Articles|articoli]]. Puoi vedere tutte le azioni dei moderatori [http://rivalregions.com/#listed/modactions qui]: l'identità dei moderatori è nascosta, se non sei d'accordo con qualche azione, - scrivi una lamentela all'amministrazione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
== Regole ==&lt;br /&gt;
Le seguenti regole saranno sanzionate:&lt;br /&gt;
# Profanità in chat, commenti ed articoli, contenenti profanità velata. &lt;br /&gt;
# CAPS (meno del 50% del tuo messaggio in chat è permesso), spam&lt;br /&gt;
# Insultare altri giocatori, [[Party|partiti]] e nazioni&lt;br /&gt;
# promozione e inneggiamento al nazismo, Fascismo e simboli, incitamenti all'odio.&lt;br /&gt;
# Pubblicizzare. con l'eccezione di pubblicità del gioco (puoi pubblicizzare il tuo [[State|Stato]], [[Party|partito politico]], [[Factory|fabbrica]], ma non più di una volta ogni 30 minuti)&lt;br /&gt;
# Discussioni di giochi simili, potresti, comunque, discutere di altri giochi, non simili a RR&lt;br /&gt;
# Inserire immagini e video contenenti: profanità, insulti, video o immagini esplicite, pubblicità. Anche inserire foto di altri giocatori senza il loro consenso&lt;br /&gt;
# Mettere ansia sulla politica del mondo reale. Creare un partito con il nome e il logo di un partito reale è accettato, la pubblicità nel votarlo nella vita reale (in chat o negli articoli) non lo è.&lt;br /&gt;
# Motivare altri a commettere brutti gesti&lt;br /&gt;
# Inserire link sospetti che potrebbero collegarsi a siti sospetti, malware&lt;br /&gt;
# Discutere delle azioni dei moderatori e degli amministratori sulla chat pubblica. Discutere negli articoli di un ban ingiusto è permesso&lt;br /&gt;
# Repulsione e violenza verbale verso i nuovi utenti&lt;br /&gt;
# Chiedere denaro&lt;br /&gt;
# Dispreggiare direttamente l'azione di moderatori e amministratori.&lt;br /&gt;
# Usare una lingua diversa rispetto a quella della chat globale impostata.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Articoli ==&lt;br /&gt;
Se il tuo articolo è stato bannato per qualche ragione puoi modificarlo o rimuoverlo e richiedere che sia sbannato. Puoi postare questa richiesta nella pagina di un nuovo articolo.&lt;br /&gt;
&lt;br /&gt;
== Game ban ==&lt;br /&gt;
Usare più di due accounts in qualunque maniera da una persona è punito e può risultare in un ban permanente.&lt;br /&gt;
&lt;br /&gt;
Using Rival Regions articles/chat/pm for selling accounts/money can result in permanent ban.&lt;br /&gt;
&lt;br /&gt;
==Frode / vendita di beni di gioco==&lt;br /&gt;
Potresti ricevere offerte allettanti per l'acquisto di Denaro, Oro o Regioni per i soldi del mondo reale o soldi del gioco. Molto probabilmente sarai ingannato da quelche  truffatore. Fai attenzione, l'amministrazione di RR non offre alcun tipo di protezione con questo tipo di offerte! Gli utenti che offrono denaro, profili, oro o regioni saranno bannati.&lt;br /&gt;
&lt;br /&gt;
Ogni Offerta di vendita account, soldi, oro, premio o altri beni sarà punita con un ban permanente&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Rules/7/it&amp;diff=30899</id>
		<title>Translations:Rules/7/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Rules/7/it&amp;diff=30899"/>
				<updated>2018-11-18T09:54:07Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;Ogni Offerta di vendita account, soldi, oro, premio o altri beni sarà punita con un ban permanente&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ogni Offerta di vendita account, soldi, oro, premio o altri beni sarà punita con un ban permanente&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Translations:Rules/5/it&amp;diff=30897</id>
		<title>Translations:Rules/5/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Translations:Rules/5/it&amp;diff=30897"/>
				<updated>2018-11-18T09:52:55Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;==Frode / vendita di beni di gioco== Potresti ricevere offerte allettanti per l'acquisto di Denaro, Oro o Regioni per i soldi del mondo reale o soldi del gioco. Molto probabil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Frode / vendita di beni di gioco==&lt;br /&gt;
Potresti ricevere offerte allettanti per l'acquisto di Denaro, Oro o Regioni per i soldi del mondo reale o soldi del gioco. Molto probabilmente sarai ingannato da quelche  truffatore. Fai attenzione, l'amministrazione di RR non offre alcun tipo di protezione con questo tipo di offerte! Gli utenti che offrono denaro, profili, oro o regioni saranno bannati.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	<entry>
		<id>https://wiki.rivalka.ru/index.php?title=Rules/it&amp;diff=30898</id>
		<title>Rules/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.rivalka.ru/index.php?title=Rules/it&amp;diff=30898"/>
				<updated>2018-11-18T09:52:55Z</updated>
		
		<summary type="html">&lt;p&gt;Misterfrac: Created page with &amp;quot;==Frode / vendita di beni di gioco== Potresti ricevere offerte allettanti per l'acquisto di Denaro, Oro o Regioni per i soldi del mondo reale o soldi del gioco. Molto probabil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
Rival Regions ha alcuni [http://rivalregions.com/#listed/moderators moderatori] che si prendono cura della chat e degli [[Articles|articoli]]. Puoi vedere tutte le azioni dei moderatori [http://rivalregions.com/#listed/modactions qui]: l'identità dei moderatori è nascosta, se non sei d'accordo con qualche azione, - scrivi una lamentela all'amministrazione.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-translate-fuzzy&amp;quot;&amp;gt;&lt;br /&gt;
== Regole ==&lt;br /&gt;
Le seguenti regole saranno sanzionate:&lt;br /&gt;
# Profanità in chat, commenti ed articoli, contenenti profanità velata. &lt;br /&gt;
# CAPS (meno del 50% del tuo messaggio in chat è permesso), spam&lt;br /&gt;
# Insultare altri giocatori, [[Party|partiti]] e nazioni&lt;br /&gt;
# promozione e inneggiamento al nazismo, Fascismo e simboli, incitamenti all'odio.&lt;br /&gt;
# Pubblicizzare. con l'eccezione di pubblicità del gioco (puoi pubblicizzare il tuo [[State|Stato]], [[Party|partito politico]], [[Factory|fabbrica]], ma non più di una volta ogni 30 minuti)&lt;br /&gt;
# Discussioni di giochi simili, potresti, comunque, discutere di altri giochi, non simili a RR&lt;br /&gt;
# Inserire immagini e video contenenti: profanità, insulti, video o immagini esplicite, pubblicità. Anche inserire foto di altri giocatori senza il loro consenso&lt;br /&gt;
# Mettere ansia sulla politica del mondo reale. Creare un partito con il nome e il logo di un partito reale è accettato, la pubblicità nel votarlo nella vita reale (in chat o negli articoli) non lo è.&lt;br /&gt;
# Motivare altri a commettere brutti gesti&lt;br /&gt;
# Inserire link sospetti che potrebbero collegarsi a siti sospetti, malware&lt;br /&gt;
# Discutere delle azioni dei moderatori e degli amministratori sulla chat pubblica. Discutere negli articoli di un ban ingiusto è permesso&lt;br /&gt;
# Repulsione e violenza verbale verso i nuovi utenti&lt;br /&gt;
# Chiedere denaro&lt;br /&gt;
# Dispreggiare direttamente l'azione di moderatori e amministratori.&lt;br /&gt;
# Usare una lingua diversa rispetto a quella della chat globale impostata.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Articoli ==&lt;br /&gt;
Se il tuo articolo è stato bannato per qualche ragione puoi modificarlo o rimuoverlo e richiedere che sia sbannato. Puoi postare questa richiesta nella pagina di un nuovo articolo.&lt;br /&gt;
&lt;br /&gt;
== Game ban ==&lt;br /&gt;
Usare più di due accounts in qualunque maniera da una persona è punito e può risultare in un ban permanente.&lt;br /&gt;
&lt;br /&gt;
Using Rival Regions articles/chat/pm for selling accounts/money can result in permanent ban.&lt;br /&gt;
&lt;br /&gt;
==Frode / vendita di beni di gioco==&lt;br /&gt;
Potresti ricevere offerte allettanti per l'acquisto di Denaro, Oro o Regioni per i soldi del mondo reale o soldi del gioco. Molto probabilmente sarai ingannato da quelche  truffatore. Fai attenzione, l'amministrazione di RR non offre alcun tipo di protezione con questo tipo di offerte! Gli utenti che offrono denaro, profili, oro o regioni saranno bannati.&lt;br /&gt;
&lt;br /&gt;
Any offers to sell Account, Money, Gold, Premium or other goods will be punished with a permanent ban.&lt;/div&gt;</summary>
		<author><name>Misterfrac</name></author>	</entry>

	</feed>